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Subnautica 2 Overcomes Pre-Release Controversy To Become Massive Hit On Steam

Game News - Fri, 05/15/2026 - 02:01

Subnautica 2 has only been out for about an hour, but it's already attracted hundreds of thousands of concurrent players on Steam alone.

Unknown Worlds Entertainment launched Subnautica 2 on Steam and Xbox Series X|S at 11 AM ET today, May 14. There was a ton of interest right out of the gate, and a look at Steam's most-played games shows some eye-watering concurrent player count stats. At the time of writing, its last reported peak concurrent player count was 465,204, and that number is trending upwards.

That dwarfs the launches of other hit Steam games this year, like Windrose and Slay the Spire 2. It's even more impressive when you consider that SteamDB doesn't take those playing on Xbox Series X|S or through the Xbox and Epic Games launchers on PC.

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My Coworker's Forza Drivatar Wants Me Dead

Game News - Fri, 05/15/2026 - 01:16

Forza Horizon 6 is designed in nearly every way to feel like a party, but my coworker sought to make it my funeral.

Okay, not my actual coworker, but his Drivatar.

If you're unfamiliar, Forza Drivatars are CPU-controlled embodiments of you, making it so that even if you're playing the game solo, you'll get the thrill and the feel of racing real people. It gives CPU racers the names, custom license plates, and even the cars of those on your friends list, as well as others who have played the game, and it's trained on their driving habits to perform the way they do in races.

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How To Replenish And Increase Maximum Oxygen In Subnautica 2

Game News - Fri, 05/15/2026 - 01:00

Do you want to increase your maximum oxygen in Subnautica 2? If you're playing on Creative Mode, then you don't need to worry too much since your character can't die. However, in Survival Mode, your oxygen gets depleted too fast, which makes frequent dives very challenging. Here's our guide to help you with this particular mechanic.

Table of Contents [hide]
  • Subnautica 2 survival guide: OxygenSubnautica 2 survival guide: Oxygen

    In Survival Mode, your character has 45 oxygen by default. This gets depleted at the rate of -1 oxygen per second while you're underwater. That means you have to find ways to quickly replenish oxygen, as well as methods that increase the maximum amount.

    The surface and other safe zones

    Swimming to the surface rapidly restores your oxygen in Subnautica 2. This might sound simple, but it can be quite tough when you're hundreds of meters below sea level. Thankfully, there are safe areas that also help replenish oxygen levels:

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How To Get Food And Water In Subnautica 2

Game News - Fri, 05/15/2026 - 01:00

Are you wondering about how you can drink water and eat alien food in Subnautica 2? Similar to previous games in the series, your character is marooned in an ocean world and you need to find ways to survive. Things won't be that easy, since humans can't easily digest the meat from strange creatures.

Table of Contents [hide]Subnautica 2 survival guide: Food and water

If you're playing on Creative Mode, then you shouldn't worry about hunger and thirst at all. Your character, for all intents and purposes, is immortal.

In Survival Mode, however, things might be a little too challenging since you need to look for food and water items. These items can be crafted using a Fabricator, and the recipes that you unlock should appear in the device's Sustenance tab. It's also possible to find these consumables lying around as loot, such as those inside supply crates.

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Where To Find Lithium In Subnautica 2

Game News - Fri, 05/15/2026 - 01:00

Are you looking for Lithium in Subnautica 2? Described as the softest and least dense of metals, this mineral is used for certain advanced blueprints, including Plasteel Ingots when processed alongside Titanium. To get more of it, you have to head to areas that are filled with danger.

Table of Contents [hide]As of the time of this writing, we've found Lithium in a couple of areas:
  • Near thermal vents in the Zezuran Desert
  • Inside the core of the Great Jaw
Lithium locations in the Zezuran Desert

Lithium Deposits can be found in caverns and tunnels deep within the Zezuran Desert. Assuming you're playing on Survival Mode, it would be a terrible idea to go to this location without preparing first. That's because you need to pass close to thermal vents and the biome itself has high temperatures. Instead, we recommend the following:

  • Progress through the sandbox campaign normally with the help of our mini-walkthrough. The story beats should lead you to the Tadpole Pens in the Zezuran Desert.
  • You also need to unlock the Heat Tolerance Adaptation, so your health doesn't get depleted while exploring the biome.
  • Due to the distance that you need to cover, as well as all the enemies along the way, you should probably build the Tadpole vehicle, too.
  • Finally, make sure you have a Sonic Resonator with you. The device is used to break large chunks of mineral deposits.
Lithium from the Great Jaw's mouth

There's another viable Lithium farming spot in Subnautica 2, but each attempt can be very risky. That's because it's right in the middle of the Great Jaw, a gigantic clam with an appetite. Here's what you need to know:

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Where To Go First In Subnautica 2 - Campaign Walkthrough Guide

Game News - Fri, 05/15/2026 - 01:00

Are you curious about where you need to go first in Subnautica 2? The world of Proteus is vast and made up primarily of water. That means, just like the previous games in the series, you need to dive to the depths to discover information about lost colonists and ancient wonders. Our guide is just what you need whether you're playing on Survival Mode or Creative Mode.

Table of Contents [hide]Subnautica 2 sandbox campaign: Differences between Creative Mode and Survival Mode

While Subnautica 2 does have an expansive sandbox, there are some notable differences depending on the mode you choose at the start of the campaign. Here's what you need to know about Creative Mode:

  • Creative Mode removes all constraints: Your health, oxygen, food, and water meters won't get depleted at all. Likewise, most enemies remain passive and won't even bother you.
  • All blueprints/recipes and Adaptations are, likewise, available to you right from the get-go. You also have unlimited resources.
  • Various tools, such as the Wakemaker, Sonic Resonator, and Scanner are all neatly assigned to hotkeys. They won't run out of battery at all.
  • Most blackbox signals won't appear. It's a pure sandbox as opposed to regular progression.
Survival Mode, meanwhile, offers a more traditional experience:
  • You have to be mindful of your oxygen, health, and the like, as well as hostile creatures.
  • You still need to scan objects to unlock crafting blueprints. Adaptations, upgrades, and resources need to be acquired.
  • Multiple blackbox signals appear as you explore, akin to story beats/progression.

If it's a case of asking where you need to go first in Subnautica 2, then Survival Mode has a gradual step-by-step progression related to exploration. Conversely, Creative Mode allows you to go wherever you wish.

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Subnautica 2 - Guides Hub

Game News - Fri, 05/15/2026 - 01:00

Are you eager to dive straight down the depths in Subnautica 2? Unknown Worlds Entertainment's newest survival game will have you exploring vast oceans, abandoned bases, and ancient alien structures, all while trying to fend off hostile creatures and massive leviathans. Our Subnautica 2 guides hub has several articles to help you every step of the way.

The basics

Beginner's guide/tips - We've got several tips for you if you're just starting your journey in the water world of Proteus.

Where to go first in the campaign - You're stranded smack-dab in the middle of the ocean and you only have a Lifepod as a point of reference. So, what should you do next?

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I'm Deeply Upset Subnautica 2 Won't Let Me Mutate Into A Little Aquatic Freak

Game News - Fri, 05/15/2026 - 01:00

Ahead of Subnautica 2's launch in early access, I spoke to a few of the developers in a Group Q&A as part of a media conference presentation. And, of course, as GameSpot's resident enthusiast of mutating our heroes for the betterment of horror, I used the chance to ask whether the underwater survival-adventure game will use its new adaptation feature to transform the protagonist into an aquatic mutant over time. The answer was disappointing, but completely understandable.

"I would say, even though [Subnautica 2] is one of the biggest games the studio has made, we're still a pretty small studio--when you look at AAA developers, they often have more designers than we have people on the entire team, for instance, we're pretty small," Subnautica 2 game design lead Anthony Gallegos told me. "So we're not trying to focus on genetic adaptations that change the player's look very often."

Taking place on Alterra, an alien planet that humanity tried and failed to colonize years prior, Subnautica 2 sees you play as a pioneer who must find a way to make the entirely water-covered world a home after your colony ship crashes on its surface while you and your fellow colonists were on your way to a completely different planet. Playable in single-player or in online four-player co-op, you're tasked with diving beneath the waves in search of resources to survive and build a makeshift base.

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Square Enix Wants Its Biggest Games Out The Door Faster

Game News - Fri, 05/15/2026 - 00:50

It's no secret that video games--especially those of the big-budget AAA variety--take a long time to make, and that's something Square Enix is looking to address. In its new report for the financial year ending March 2026, the company says that it's on track to complete a "framework" that will allow it to ramp production on games for its "major" franchises.

"Steady progress is also being made in establishing a framework that enables regular new title launches for major IP," the company explained in a slide that highlighted Final Fantasy and Dragon Quest, with images of games released within each respective IP over the last 12 months.

Both franchises have had a fairly consistent release cadence over the last couple of years across PC, console, and mobile devices with spin-offs, remasters, and remakes sandwiched between mainline releases. Multiple remakes of classic Dragon Quest games in Square-Enix's HD-2D engine have been released, while Final Fantasy has expanded with Switch 2 ports of the first entry in the Final Fantasy 7 Remake Trilogy, the remake of Final Fantasy Tactics, and the new mobile-exclusive Dissidia Duellem game.

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Hokum Is Basically A Silent Hill Movie But Good

Game News - Fri, 05/15/2026 - 00:45

As I left the theater after watching Hokum, I overheard a person behind me tell their partner, "Audio logs? Item-based puzzles? That movie felt like a video game."

My eyes widened, as I now had nearly instantaneous confirmation that it wasn't just me who felt this way--it wasn't just me who spent nearly all of Hokum's 107 minutes thinking, "Man, I wish I could play this."

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Amazon Canceled A Comedic Valhalla Game Featuring Thor After "AI Mandate" Came Down - Report

Game News - Thu, 05/14/2026 - 22:41

A new report claims that Amazon Games canceled a project in the works under the name Project Trident, which was a third-person comedic action game taking place in a nordic setting.

The game, according to Eurogamer, would have involved a fictional parody company known as Valhalla Ventures, with the company hiring the player who would then go off on an adventure.

The report said one of the game's twists was that it would use generative AI to support communication between the player and NPCs. The generative AI communication was said to be a "key tool for combat and puzzle-solving." As an example, the report said the Norse god Thor was planned to be in the game, and that players could say the name of a special attack out loud (or type it into a text box) and have Thor perform the action. The report said Project Trident would have also allowed players to recruit other characters to join them, again using words spoken out loud. The popular RPG Skyrim allowed players to do this on Xbox with Kinect back on Xbox 360 more than a decade ago.

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Amazon Still Eyeing A Lord Of The Rings Game After Reported MMO Cancellation

Game News - Thu, 05/14/2026 - 22:20

Amazon Games has confirmed it has not given up in its effort to make a new The Lord of the Rings game, after multiple MMO projects in Middle-earth did not work out.

Amazon Games boss Jeff Grattis told Eurogamer, "Our creative team continues to explore a compelling new game experience that does justice to Tolkien's world; we are working closely with Middle-earth and remain excited about the IP."

Amazon's latest attempt to make a The Lord of the Rings MMO failed to materialize in anything, as it was reported in October 2025 that the game had been canceled amid wider layoffs. A source told Eurogamer that this project--which was in the works alongside rights-owner Embracer--entered pre-production only months before the layoffs were announced in 2025.

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GTA 6's Price Could Finally Be Revealed Soon, As Preorders Reportedly Begin Monday

Game News - Thu, 05/14/2026 - 22:01

Grand Theft Auto 6 preorders are due to begin on Monday, May 18, according to emails being sent to Best Buy affiliate partners. The Cheap Ass Gamer account, a reputable page for all kinds of deals-related news for video games, received the email and shared the details online.

The notice said preorders for GTA 6's physical edition, and for the campaign specifically, will begin on May 18. GTA 6 is expected to have an online mode, too, but it may not release until sometime after GTA 6 launches on November 19.

If preorders do indeed begin on May 18, then Rockstar will presumably reveal GTA 6's price by then as well. That's been a heavily discussed topic, with a Bank of America stock analyst recently saying Rockstar should price the game at $80 to help drive up prices across the wider industry. Selling big new games for $70 is unsustainable and leading to all manner of negative effects in the gaming industry, analysts and researchers have said.

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Forza Horizon 6 Review – Dopamine Highway

Games Reviews - Thu, 05/14/2026 - 22:00

Once imagined as an open-world spin-off of the Forza Motorsport series, Forza Horizon has grown into the main event. Across the last five games, the globe-trotting, open-world racing series has taken players from the Australian Outback to the beaches of Mexico and beyond. But one location has been on the community's wishlist for years and years. In Forza Horizon 6, we finally head to Japan, and it's the pairing of this huge, diverse racing playground with best-in-class gameplay that makes Forza Horizon 6 so hard to put down.

In Forza Horizon 6, the Horizon Festival has descended on Tokyo and the surrounding region, taking its brightly colored decor and cheerfully car-obsessed people to a map that feels larger and more interesting than any before it. The last few entries of the series had been chasing the high of Forza Horizon 3's Australian map, but here, the team has finally raised the bar. Drifting through Shibuya Crossing, barreling down snowy roads in the Alps, and cutting stylishly through bamboo forests or past the country's iconic cherry blossoms are among the many thrills the open world offers.

Like its predecessors, Forza Horizon 6 reimagines Japan, taking artistic license to condense its many different settings into one drivable area, and it's done so thoughtfully that arriving in a new region often feels like a cinematic event. The enormous roadside snowbanks in the northern part of the map are intimidating, blanketing the streets in shadow, while speeding past the bullet train in the opening set-piece proves right away that developer Playground Games still understands what makes this series memorable. Simply put, it is the exploration of the game's map that is its best feature, even more than racing through it.

Much of the game's appeal comes from its incredible flexibility in difficulty settings and its driving model, bringing back a lengthy list of options that previous games have also enjoyed. Fine-tuning your experience is entirely up to you, and while the default settings masterfully walk the line between sim and arcade racing, you can lean more toward one or the other with a huge selection of customization options. This gives each player the flexibility to experience Forza Horizon 6 on their own terms.

If you want driving controls that demand precision and punish you with a more realistic damage model, you can have them. If you want more assists, like having the game gently aid you in braking, you can have that, too. There's even an auto-drive function, where your vehicle will head to the destination marked on your map, or even race for you, if you really want it to, leaving you to focus on other joys as you define them.

The series' popular rewind function also means that, whatever you decide, you'll have a proverbial eraser on-hand to quickly fix any mistakes. It's all as challenging as you want it to be, and Playground doesn't care what your preferences are--it'll accommodate. With its sunny disposition, Forza Horizon 6 makes it clear once more: This is your festival, and what fun looks like is entirely up to you.

Each race type, from neon-soaked street races and slippery dirt circuits, to elaborate cross-country excursions--my favorite racing event in the game--succeeds because of how fundamentally sound and flexible Forza Horizon 6's driving mechanics are. There are around 600 cars in the game at launch, and no two seem exactly the same. For those who want an experience you could call more sim than arcade, mastering one of your favorite vehicles becomes like learning the kit for your favorite hero in Overwatch or Marvel Rivals. That's especially true when you take them online, where other players can often challenge you even more than the CPU racers, and where user-generated content might have goals in mind that Playground Games hadn't implemented or even considered. There, players can create custom races with their own stipulations.

The use of seasons, first seen in Forza Horizon 4, returns and demands that players account for variables such as changing weather patterns and limited-time events meant to highlight those conditions. Races can unfold differently depending on which car you've chosen and the season at that time. If you're a real gearhead, you can spend a lot of time tweaking a car's performance to your liking, effectively making every vehicle a nearly blank slate for those who want to pop the hood, and the moving target of seasonal events means you can practically live in this game if you want to, tweaking cars endlessly to best take on each one.

As much as Forza Horizon is a racing game, it's also simply a driving game, and the difference is more interesting than that may sound at first. Much of what there is to do on the sprawling Forza Horizon 6 map isn't interested in speeding ahead of the pack to claim victory. Instead, you'll take tours with sightseers, help a photographer find the perfect cover photos, and perform food deliveries, among other events. I didn't particularly care for the delivery jobs, which play out sort of like Crazy Taxi, but less fun. Still, most of the time, I loved these non-racing events as they introduced each region on a different level, and literally at a different pace. In these moments, Horizon 6 is more about appreciating what is in front of you, rather than zooming past it.

My favorite activity, which I actually wish there was more of, is finding all nine treasure cars. With one in each region of the map and only a photo of its location to use as a clue, I needed to track down these hidden gems, and the light detective work of matching visual markers in the photo to real life was a lovely change of pace. This string of side missions returns unchanged from the last game, but is a big part of why I didn't see the game's opening credits until I was several hours deep. Horizon 6 leaves you to your devices for a while, and what that meant for me was an early obsession with these secret cars that overtook the more intended introduction.

As fantastic as the map is this time around, I think one aspect that works in its favor is just how many cars are made in Japan. More than Australia, the UK, or Mexico, the series' other most recent destinations, Japan is a hub of car manufacturers. Forza Horizon 6 seems to revel in this fact, going deep on Japanese auto and racing history, specifically, and spanning all the makes and models you'd expect to find in a series with such a sincere appreciation for car culture. In a way, despite this being the sixth game in a series that spans the globe and is developed in the UK, Forza Horizon 6 feels like it's the series coming home.

Perhaps the series' special sauce is how often it doles out rewards and how varied they can be. It feels like anything you do in this game earns you a virtual high five. If you compete in a race, you'll get a bunch of points for your campaign progress, which unlocks more events around the world, including what you could call the game's boss missions, the Showcase events. You don't even need to win races, though you'll get a bit more progress if you do. If you drive without crashing into anything for a bit, you'll get a clean driving bonus and earn some experience points. If you crash into lots of objects, that's fine too; you'll earn XP for wreckage. XP will grant you more skill points to spend on your car, so that you can, in turn, perform even greater feats and earn more XP in the game's cycle of rewards.

You'll frequently unlock wheelspins, too, which will randomly award you money, cars, or other rewards such as custom car horns. You'll routinely unlock new mission types, such as the series' popular Barn Finds, hidden fixer-upper vehicles stashed off the beaten path. It feels like you can't drive for 30 seconds without amassing some new reward, and it's rare that you won't have enough money to buy whatever it is that's attracted your attention. Every time I went into the menus, I had more stuff to claim. It was overwhelming, but not in a bad way. It's almost comical how much the game cheers you on and showers you with gifts in the form of customization options for your car and character, cash, and new events. It's like a less insidious social media scroll, sending you down a dopamine highway. It's a formula Forza Horizon nailed years ago, and though it hasn't changed, it remains difficult to put the game down because the next cool thing to see or do is forever just around the corner.

Continuing a tradition for the series, Forza Horizon 6 is a visual and technical showpiece for Xbox. Whether on my Series X or PC, the game looks stunning, with car exteriors and interiors meticulously crafted with a keen attention to detail. Transitioning from car to car also seems to be quicker than in past entries, with hardly a pause when I'd swap out one car for another. Jumping to a first-person perspective so I could listen to each car or truck from the driver's seat was a persistent point of interest for me, too, as they're each given their true-to-life engine roars, or--in the case of the electric cars--their faint hums.

Like before, you can buy properties around the map to use as fast travel points. In past games, they haven't done much else and didn't seem to serve much purpose, since you can also fast travel to any piece of road you've previously visited. But now these properties have been equipped with full customization tools akin to those in Fallout 4, where you can drop in assets and create your own spaces as a means of self-expression and let other players visit them. This does make them more interesting than before, but the idea of others visiting your space doesn't seem to mean much. Sure, they can check out which cars you've displayed, and maybe you've reshaped your garage into some absurd art project, but the fun seems to stop there. I have a lot more fun in this game on the road than in the garage, and without walkable spaces for avatars to explore others' creations in a hands-on way, I don't see that changing. I'd get as much enjoyment from seeing my friends' projects if I merely saw images of them in a text message.

All of this attention to detail amounts to a massive playground full of real-life landmarks, thrilling courses, and surprising side jobs, and it's certainly a great time, though occasionally--and more so early on--I couldn't shake the feeling that I knew the formula too well. I've played all the games in this series, so things like the boss-style Showcase events didn't do as much to dazzle me as they did a decade ago, or even as much as they did in the previous game. Sure, I've not raced a Gundam-like mech before, so the details have changed, but the way it unfolds was all too familiar. I know by now that, so long as I stay roughly on the pace the game expects me to be on, it's going to let me win in the end, and so these boss races feel like a lot of style without much substance.

The two-pronged campaign, one being the Festival proper and the other being the Discover Japan sightseeing tour, means you can focus on one or the other for a long time, or switch between them if you prefer. But eventually the game's admirable flexibility becomes more rigid, demanding you nearly perfect all of its races and PR stunts to unlock its final Showcase and see everything it has to offer. I understand wanting this final Showcase to feel well-earned, but for about 30 hours, Forza Horizon 6 reassured me that I was in total control of my experience, only to switch it up in the final stretch and demand I play by its rules.

In these ways, Forza Horizon 6 suffers, though I suspect that's only true if you've spent a lot of time in each of these games. If you're coming to it with fresh eyes, you'll likely find yourself completely enamored of everything it has to offer. If you have a lot of miles on your Forza career, you may find, like I did, that diminishing returns have begun to set in, and the inevitable Forza Horizon 7 ought to figure out how to shake up the formula in a big way.

Nevertheless, Forza Horizon 6 is a gorgeous open-world game that is as much about racing as it is about taking a virtual vacation. Moving the series to Japan is an overdue high note, giving players the best map to date, while the hundreds of cars once again look and feel incredible, no matter the type or terrain. The customization options and an obsession with showering you in positive stimuli make every mile feel worthwhile, but if you're very familiar with the series, you might agree that some of the formula has become predictable by now. There's still lots of tread on these tires, though, and it's enough to make Forza Horizon 6 another joy ride in the most adaptable and enjoyable racing series out there.

All Treasure Cars And Locations In Forza Horizon 6

Game News - Thu, 05/14/2026 - 22:00

Of all the many things to do in Forza Horizon 6, collecting treasure cars is one of the most enjoyable. They can also be very tricky to find if you don't understand the clues you're given to track them down. Forza Horizon 6 launches with nine new treasure cars, and each is parked somewhere on the massive Japan map. You'll need to use context clues given to you by photos of where the cars are in order to locate them. Naturally, you can also skip the scavenger hunt and use our guide, which details where to find each of them.

Table of Contents [hide]Where to find all treasure cars in Forza Horizon 6

Note that there are nine regions (not counting the endgame Legends Island) in Forza Horizon 6, and there's one treasure car in each of those regions. You can find these in any order; it just depends on the direction you choose to take in the open world.

When the game prompts you that you've received a treasure car photo, it means you're in the right region to find it, and you're likely even pretty close. You could switch to drone mode by pressing down, then up, on the D-pad, which helps you scan the land more quickly. You could also just buy the game's Treasure Map via an in-game real-money purchase.

Continue Reading at GameSpot

Forza Horizon 6 Review - Dopamine Highway

Games Reviews - Thu, 05/14/2026 - 22:00

Once imagined as an open-world spin-off of the Forza Motorsport series, Forza Horizon has grown into the main event. Across the last five games, the globe-trotting, open-world racing series has taken players from the Australian Outback to the beaches of Mexico and beyond. But one location has been on the community's wishlist for years and years. In Forza Horizon 6, we finally head to Japan, and it's the pairing of this huge, diverse racing playground with best-in-class gameplay that makes Forza Horizon 6 so hard to put down.

In Forza Horizon 6, the Horizon Festival has descended on Tokyo and the surrounding region, taking its brightly colored decor and cheerfully car-obsessed people to a map that feels larger and more interesting than any before it. The last few entries of the series had been chasing the high of Forza Horizon 3's Australian map, but here, the team has finally raised the bar. Drifting through Shibuya Crossing, barreling down snowy roads in the Alps, and cutting stylishly through bamboo forests or past the country's iconic cherry blossoms are among the many thrills the open world offers.

Like its predecessors, Forza Horizon 6 reimagines Japan, taking artistic license to condense its many different settings into one drivable area, and it's done so thoughtfully that arriving in a new region often feels like a cinematic event. The enormous roadside snowbanks in the northern part of the map are intimidating, blanketing the streets in shadow, while speeding past the bullet train in the opening set-piece proves right away that developer Playground Games still understands what makes this series memorable. Simply put, it is the exploration of the game's map that is its best feature, even more than racing through it.

Continue Reading at GameSpot

One Overpowered WoW Class Just Defied Years Of MMO Design, So Of Course Blizzard Nerfed It

Game News - Thu, 05/14/2026 - 21:14

An all Druid, all tank Mythic+ dungeon group was recently able to clear some of World of Warcraft's most difficult content, and their accomplishment has the MMORPG's community questioning whether the "holy trinity" of tank, healer, and DPS is now obsolete.

As spotted by Wowhead, a group of five Guardian Druids earlier this week were able to clear a +20 Mythic dungeon, among the hardest content in the entire game currently. They did this without a single healer or DPS, and did it without resorting to bugs or other exploits. Not only did the group clear the dungeon, they also timed it with six minutes to spare and only three deaths.

A completed +20 key isn't the highest we've seen as part of Midnight Season 1 (that would be a +23). However, the fact that such a high key was able to be done with so much extra time on the clock and minimal deaths is still an incredibly impressive achievement, even if this current Mythic+ season is considered the easiest in the game's history.

Continue Reading at GameSpot

How To Unlock The Tadpole Vehicle And Upgrades In Subnautica 2

Game News - Thu, 05/14/2026 - 19:42

Are you excited to build the Tadpole in Subnautica 2? This is your personal submersible vehicle, which allows you to dive deeper down to the ocean floor. Since it produces oxygen, you won't have to worry about running out of air for long escapades underwater. Our guide has all the details that you need for this particular endeavor.

Table of Contents [hide]
  • Subnautica 2 - Tadpole requirements and upgrade modulesSubnautica 2 - Tadpole requirements and upgrade modules

    If you're playing on Creative Mode, then you don't have to worry because the Tadpole blueprint is unlocked at the start. That said, you still have to gather the resources that are needed for crafting. For Survival Mode, though, you need to put in a bit more effort. Not only do you need to unlock the blueprint for the vehicle itself, but you also have to search for modules and attachments.

    Tadpole Fragments and Blueprint

    The Subnautica 2 Tadpole blueprint becomes available after you scan at least three Tadpole Fragments. They're scattered all over the seas of Proteus. Feel free to acquire the ones that won't cause you a lot of hassles.

    Continue Reading at GameSpot

Deadhaus Sonata

New Releases - Thu, 05/14/2026 - 17:00

GIRL.EXE

New Releases - Thu, 05/14/2026 - 17:00

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