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After 11 Years Of Development, This Game Is Finally Ready For Early Access Business
Tavern Keeper developer Greenheart Games has officially announced that its fantasy-themed business simulator will be launching in Steam Early Access on November 3. A follow-up to Game Dev Tycoon, Greenheart Games is celebrating the development milestone with a new trailer for the game and an updated demo that has gone live ahead of the October edition of Steam Next Fest.
Similar to management games like Two-Point Hospital, Tavern Keeper is all about running your very own inn and dealing with the challenges of the service industry within its fantasy setting. The game mixes light humor with an in-depth simulation mode that allows you to tweak your establishment's design to a high degree, as well as detailed decorative elements in its sandbox mode that allow you to create everything from bustling taprooms to relaxing reading corners.
Tavern Keeper also offers a campaign narrated by English actor Steven Pacey, and this part of the game will see players build taverns across several varied challenges. Each region will offer its own challenges, fantasy cultures, and stories.
Continue Reading at GameSpotGenAI Is "Very Seducing," Battlefield 6 Boss Says
Electronic Arts has been implementing AI technologies in its development cycles for years, and while EA says there is no content in Battlefield 6 made using generative AI, the technology is "very seducing," according to DICE GM Rebecka Coutaz.
She told BBC Newsbeat that EA's teams use genAI in the early stages of development "to allow more time and more space to be creative." But Battlefield 6 has no genAI-created content. She is optimistic about the technology overall, though. "If we can break the magic with AI it will help us be more innovative and more creative," she said.
Another Battlefield 6 developer, Fasahat "Fas" Salim, told the site that genAI is "not anything to be scared of" in the video game industry and that teams are now working on figuring out how to best implement the technology into future development pipelines.
Continue Reading at GameSpot