Towards Automated Player Experience Detection With Computer Vision Techniques

There has been an increasing number of quantitative methods to measure and evaluate player experiences. However, current methods either focus on telemetry approaches, which are insufficient to capture real life responses, or psychophysiological methods, which are intrusive and more suited to controlled laboratory environments. This paper presents the position that computer vision techniques can provide a less intrusive and more versatile solution for automatic evaluation of game user experiences. A conceptual framework to automatically infer flow intensity is presented and a work-in-progress study is included to demonstrate the feasibility of this research direction.

Author: 
Chek Tien Tan
Yusuf Pisan
Presented At: 
CHI 2012 Workshop on Game User Research
Year: 
2012
Type: 
Conference Proceedings