Recent News

Record-Breaking UTS Games Showcase Celebrates Nine Years of Student Innovation

The UTS Games Showcase 2025 marked a milestone in the university’s creative and technical calendar, drawing a record 534 registrations, the largest turnout in the event’s nine-year history.

Held on Tuesday, July 1st as part of the UTS Tech Festival, the showcase transformed Level 4 of UTS Building 11 into a vibrant hub of student creativity, collaboration, and industry engagement.

Insights, Pathways, and Real-World Advice from Industry Experts and UTS Alumni

On Tuesday 1st July, UTS students filled the room for Your Career in Games Development, a key event in the 2025 UTS Tech Festival line-up. Designed to help students explore careers in games development, the session brought together a panel of industry professionals and recent UTS graduates for an afternoon of inspiration, insight, and connection.

Level Up: Industry Insights from the Inside – Highlights from the 2025 UTS Tech Festival

As part of the UTS Tech Festival 2025, Level Up: Industry Insights from the Inside offered students a unique opportunity to learn directly from one of the most influential voices in the games industry. Held on Thursday, 26 June in UTS Building 11, the event featured an in-depth fireside chat with Naresh Hirani, Head of Development at Riot Games.

Level Up Your Game Dev Career: Resume & Portfolio Reviews at UTS Tech Festival 2025

On Wednesday, 25 June 2025, the UTS Tech Festival fired up the careers of aspiring game developers with an exclusive live feedback session that packed a punch! Held at UTS Building 11, Level 5, Room 300, this event gave attendees the golden chance to get their resumes and portfolios reviewed one-on-one by a seasoned industry expert.

Creativity Unleashed at the UTS Tech Festival 2025 Game Jam

On 23–24 June, the UTS Tech Festival brought the energy with its in-person Game Jam, where students, alumni, and indie devs came together for two full days of non-stop game creation, collaboration, and innovation.

Held in Building 11 at UTS, the jam challenged participants to design and build a game from scratch based on a surprise theme revealed at kickoff. Working solo or in teams, participants raced the clock to create polished, playable games by Day 2.

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