Player-computer interaction features for designing digital play experiences across six degrees of water contact

Physical games involving the use of water or that are played in a water environment can be found in many cultures throughout history. However, these experiences have yet to see much benefit from advancements in digital technology. With advances in interactive technology that is waterproof, we see a great potential for digital water play. This paper provides a guide for commencing projects that aim to design and develop digital water-play experiences. A series of interaction features are provided as a result of reflecting on prior work as well as our own practice in designing playful experiences for water environments. These features are examined in terms of the effect that water has on them in relation to a taxonomy of six degrees of water contact, ranging from the player being in the vicinity of water to them being completely underwater. The intent of this paper is to prompt forward thinking in the prototype design phase of digital water-play experiences, allowing designers to learn and gain inspiration from similar past projects before development begins.

Author: 
William L. Raffe
Marco Tamassia
Fabio Zambetta
Xiaodong Li
Sarah Jane Pell
Florian 'Floyd' Mueller
Presented At: 
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pp. 295-305. ACM
Year: 
2015
Type: 
Conference Proceedings