Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game

This paper aims to evaluate a handwriting serious game that makes use of popular modern touch-based tablets to preserve traditional handwriting practice. A first playable prototype was built and a pilot study performed on an initial group of twenty participants. Significantly positive results were observed in the perceptions of usefulness and also across all gameplay dimensions except for flow.

Author: 
Chek Tien Tan
Junbin Huang
Yusuf Pisan
Presented At: 
Lecture Notes in Computer Science, Springer
Year: 
2013
Type: 
Journal Article