Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game
This paper aims to evaluate a handwriting serious game that makes use of popular modern touch-based tablets to preserve traditional handwriting practice. A first playable prototype was built and a pilot study performed on an initial group of twenty participants. Significantly positive results were observed in the perceptions of usefulness and also across all gameplay dimensions except for flow.
Presented At:
Lecture Notes in Computer Science, Springer
Year:
2013
Type:
Journal Article