pwnstry

Overview: 

Made in Monogame.

The aim of the game is to kill the White King (the biggest piece) you can do this by collecting followers and attacking enemy pieces. you can increase the number of friendly pieces by taking keeps, keeps can be taken by having more allies than enemies occupy the immediate space around the keep for a short period. Keeps are the cubes with a large piece on top. they produce a finite number of allies or enemies.

Both allies and enemies will form groups that will roam about attacking each other and taking ownership of keepsAim of the game is to kill the White King (the biggest piece) you can do this by collecting followers and attacking enemy pieces. you can increase the number of friendly pieces by taking keeps, keeps can be taken by having more allies than enemies occupy the immediate space around the keep for a short period. Keeps are the cubes with a large piece on top. they produce a finite number of allies or enemies.

Both allies and enemies will form groups that will roam about attacking each other and taking ownership of keeps

Subject: 
Introduction to Game Design
Session: 
Autumn
Creators: 
https://youtu.be/_9laCj2LxI0
Year: 
2017