I Am King

Overview: 

Die For Me

Our game is a puzzle platformer called "l Am King" which revolves around incredibly loyal peasants who have to build a secure pathway to the throne for their King. Our slogan, “Die For Me” highlights the extreme methods a peasant will take to support their King even if it results in their untimely demise. The gameplay is centered around the challenge of utilising the limited lives of peasants strategically, as they must carry and switch between different blocks (Normal, Spring and Reverse), to pave a safe route for their King. “l Am King" accentuates the individualistic mindsets players hold to discover their own conclusions. The puzzles is open to multiple solutions when reaching the throne to give players the opportunity for experimentation.

Subject: 
Introduction to Game Design
Session: 
Autumn
Creators: 
DingDing Zhou
Luke Riley
Olly Rybak
Roald Braathen
Sharon Liu
Zac Casimatis
Year: 
2018