Workshop & Discussion on Rapid Prototyping of Game Mechanics
Good game mechanics require designers to iterate frequently on their design and parameters. In this workshop, we will have an open discussion on techniques that facilitate rapid prototyping of game mechanics.
Date and time
Thu 8th Jun 2023, 11:00 am - 12:00 pm AEST
UTS Building 11, Level 4, Room 400 (CB11.03.400)
Building 11, 81 Broadway, Ultimo NSW 2007, Australia
About the Speaker:
Tom Beckmann is a PhD student at the Software Architecture Group at the Hasso Plattner Institute at the University of Potsdam.
In his thesis, he is investigating the use of structured editing for general-purpose programming languages.
Beyond that, he is investigating the use of programming tools for virtual reality, prototyping games, and other domain-specific use cases.