Many new powerful tools (Sonar canes, ultrasonic sensors, etc.) have recently been invented to aid visually impaired individuals, yet they remain hardly ever used due mainly to their cost and their risk of malfunction; An arguably small risk, but one that could have potentially catastrophic consequences. The great majority of them thus prefer more dependable tools for their reliability and often simply by habit. Inkwell's objective is to trigger empathy into the world of the vision impaired and stimulate more analogous navigation strategies by virtually placing a user with a healthy vision in the shoes of a blind person. Creating an attractive experience to inspire further investigations into the modification of real world infrastructures. A non-intrusive enjoyable way to raise awareness.
Inkwell also doubles as an alternative treatment method for people suffering from phobias such as mazeophobia and scotophobia through virtual exposure therapy.

Games and Graphics Project
Nathan Miguel de Castro