Dr. William Raffe, along with Games Studio PhD candidates and undergraduate students, presented at the You + A.I. Creative Clusters series of UTS public workshops, organized by Leah Lucas and Claire Marshall from the UTS Innovation, Entrepreneurship, and Creative Intelligence Unit. The specific topic for discussion on the evening was "A.I. and the Future of US", which focused on our changing relationship now and into the future with intelligent machines and covered topics of health, creativity, and ethics.
To provide an active and collaborative learning experience that prepares final year students for industry, Dr Felicity Wilcox, Music and Sound Design (MSD), and Dr Jaime Garcia, BSc in Games Development (BGD), worked together throughout 2017 to develop a formal collaboration between third year students from both degrees undertaking major projects in their final semester, and implemented this initiative in Spring, 2017.
This year, for the first time ever, we joined forces with FASS in order to facilitate a multidisciplinary collaboration between 3rd year students in the BSc in Games Development and in Music and Sound Design.
The students have done an amazing job combining their areas of expertise and have created four exciting games with fantastic music and sound effects.
Last September, Kate Appleby, Adam Fonfarski and Dr. Jaime Garcia (members of the UTS Games Studio) along with A/Prof Chris Lawrence, Dr. Tuck Leon, A/Prof Valerie Gay (From the School of Computing and Communications), Susan Hansen (PhD Candidate) and John Kirby (Aboriginal Civil Engineering student), went on a exploratory trip to Bunbury to gather information/data for the Aboriginal maternal health child health research project using technology and innovation to improve the lives and opportunities for the next generation of Aboriginal kids.
Earlier this month, the School of Software held the Amazing UTS Games Studio Student Showcase. This year, we had 30+ student groups demonstrating the games they created for the 'Introduction to Game Design' and 'Game Design Studio 1' subjects
On this particular occasion, we formed a multi-disciplinary judging panel that:
- Voted for the best game of the night (an award was given to the winning teams)
- Graded the student projects in an unbiased manner
The panel consisted of our: