Two papers presented at the IEEE SeGAH 2018 Conference
Two papers and a poster have been presented at the 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018.
This event was held on Vienna, Austria, from 16 - 18 of May 2018, at the TU Wien.
The papers are titled:
Combining Skeletal Tracking and Virtual Reality for Game-based Fall Prevention Training for the Elderly
This paper provides a preliminary appraisal of combining commercial skeletal tracking and virtual reality technologies for the purposes of innovative gameplay interfaces in fall prevention exergames for the elderly. PDF
Assessing the Validity of In-Game Stepping Performance Data from a Kinect-based Fall Prevention Exergame
by Games Studio Co-director Dr. Jaime Garcia
One of the main limitations of commercial games is the inability to determine improvements in the mental and physical health of the players. Although high game scores might provide an indication of higher cognitive and physical abilities, these are not sufficient to reliably determine the improvement in health outcomes. The work presented in this paper hence focuses on determining whether the collection of clinical measures during gameplay could potentially be used as a reliable indicator of improvement. PDF
About the conference:
The SEGAH Conference focuses on the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.