Telltale Games, the independent studio behind the popular Game of Thrones, Walking Dead, and Minecraft adventure games, has a new CEO. Pete Hawley, the former executive at mobile and social gaming giant Zynga, has been hired to lead Telltale.
Hawley replaces Dan Connors, the Telltale co-founder who was CEO before being replaced by Kevin Bruner in 2015. Bruner resigned and Connors was CEO again in 2015. At this time, Telltale's board of directors was looking for a permanent replacement for its CEO, leading up to the announcement of Hawley in the top role this week.
Hawley worked at Zynga as a senior vice president and general manager since 2014. Speaking to VentureBeat, Hawley said it is "quite an honor" to join Telltale.
"I've been a huge fan since Telltale reinvented the old LucasArts games," Hawley said. "Now it is working with some of the biggest intellectual properties in the world. It was too good an opportunity to pass up."
Before joining Zynga, Hawley was a production lead at Fable studio Lionhead, working alongside Peter Molyneux on that series from 1993 to 2003. He then spent time with Sony (2003-2005), then EA (2005 to 2010).
You can read more quotes and get the full story here at VentureBeat.
Telltale has a number of high-profile projects in the works, including follow-up seasons for its Wolf Among Us and Game of Thrones franchises.
One of the most notable elements of Final Fantasy XV is its open world. Barring the series' MMO installments, XV features one of the biggest settings in a Final Fantasy game to date, and it seems a future installment could also have a similarly large world.
GameSpot got to speak with Final Fantasy XV director Hajime Tabata at PAX West, and among the topics he discussed was what he would like to achieve with his next project. While he didn't say for sure whether or not his team would again take an open-world approach, Tabata did tease that the game would at least give players the same feeling.
"It's hard to say at this point if the entire game is gonna be based on an open world," Tabata said. "But I would say that the overall experience that users get from playing in a massive area, that overall game experience is something that we're gonna make sure is in the next project as well."
Tabata also shared his thoughts on The Legend of Zelda: Breath of the Wild and what his team could learn from Nintendo's critically acclaimed title. While he says he hasn't personally played the game yet because he hasn't been able to find a Switch, he has heard all about it from his team and would like to create a similar experience with his own team's expertise.
"I've heard a lot from the dev team and their reactions to having played it. But just from hearing the stories and the feedback, you know, we can tell that it's a really complete game," Tabata said. "It's very polished, almost a perfect game in that regard. And our goals are probably to take that experience that players felt with Breath of the Wild, but with our own technology and our own know-how.
"We have in our disposal to create a very, very high-quality game with a strong visual element to it, while creating a world that's really immersive and really beautiful. That's probably our goals in terms of what we want to be with our next project."
You can read our full interview with Tabata tomorrow. Final Fantasy XV is available for PlayStation 4 and Xbox One; the game arrives on PC early next year and will feature mod support. Square Enix has said it has no intention of censoring mods, even nude ones, the company says the kinds that players create could affect future mod support.
Like other Call of Duty games, the series' upcoming installment, Call of Duty: WWII, will feature a Zombies mode. While we've known about the cast that will appear in it for some time now, we've now learned the first details about what players can expect from this year's Zombies experience.
Speaking to PlayStation Blog, Jon Horsley, senior director at Sledgehammer and the lead on WWII's Zombies mode, confirmed that it revolves around wave-based encounters like previous Zombies modes. "[T]he mode is focused on exciting four-player cooperative combat against waves of increasingly deadly zombies," Horsley said. The mode will be "grounded in a gritty, horrifying setting" that draws on the developers' experience with horror games like Dead Space; Horsley says the team is striving to make it "the most terrifying Zombies experience" Sledgehammer has ever created.
Horsley also shared some details about the mode's setting and story. "Zombies will take place in a quiet Bavarian village in Germany in the later years of WWII," he revealed. "Players will be transported to a horrifying corner of the town, where bloody sewers, evil laboratories, and ancient tombs will reveal their dark secrets." They'll also encounter different types of zombies, each of which "fills a specialized role as well." In one example, Horsley says players will encounter flaming and running zombies that will "give you serious problems if you get cornered."
You can read the full interview here. Call of Duty: WWII releases for PlayStation 4, Xbox One, and PC on November 3. We got a chance to sit down with Horsley and Sledgehammer creative director Cameron Dayton at San Diego Comic-Con, who spoke about how the team was working to make both WWII and Zombies feel fresh for a modern audience.
Pokemon Sun and Moon players who want to add some firepower to their team will be able to get a free Charizard next month. Target is offering special download codes for the 3DS games to any player who shows up, starting October 1.
The Charizard is level 50 and knows Dragon Dance, Flare Blitz, Fly, and Earthquake. It also knows the ability Blaze and holds a Red Card item. The download codes are given out in person at Target locations, but the offer is only around until October 14. Once you get the code, you input it by selecting the Mystery Gift option from the game's menu. After you enter the code, you can pick Charizard up from the deliveryman in any Pokemon Center.
Target also has another exclusive arrival for Charizard fans. The new Charizard-GX Premium Collection hits the store on September 24, which features a Charizard-GX card for the Pokemon TCG and a Charizard collector's pin.
Meanwhile, GameStop is giving away its own free Pokemon. From October 9-23, players in the US can stop into a location and get a code for the Mythical Pokemon Marshadow, a level 50 dual Fighting/Ghost-type monster equipped with its own unique Z-Crystal, Marshadium Z. With that, Marshadow can unleash the move Soul-Stealing 7-Star Strike Z.
Spoilers for Stephen King's It below
There's been much ado made about that famous It scene from the books that wasn't included in the new 2017 movie. But the new It doesn't just exclude scenes from the book--it also adds some of its own. The best new addition is one toward the end, and GameSpot asked It Director Andy Muschietti exactly how the change from the book came about.
When the kids venture down into the sewers to rescue Bev, they find her floating in the air in Pennywise's lair. The creature's home is dominated by a mountain of children's toys and other detritus, and as the camera tilts upward we see the bodies of the kids he's killed swirling around in mid-air like some sort of cosmic drain. The scene is grotesque and unnerving, and more importantly, it gives concrete meaning to the oft-repeated phrase "We all float down here." And this change from the book was entirely Muschietti's idea.
"It's a pay-off of the concept of floating," the director told GameSpot. "That was, you know, sort of metaphoric in the book. In my mind I suddenly pictured these guys literally floating in the air around that grotesque pile of toys, and it seemed like a great idea."
"[In the book] it's some sort of symbolic depiction of dying, and floating is like, you know, 'Your soul will come into my inter-dimensional realm,'" he continued. "But I didn't want to introduce the macroverse and the inter-dimensional cosmic element into the story, because It, for me, was so much about the Losers and their journey, and I wanted to keep the story as pure and as focused on that point of view as possible."
In an interview prior to It's release, the film's co-writer, Gary Dauberman, told GameSpot that Muschietti first brought up the idea for the scene by showing him a sketch. Muschietti has a background in art and storyboarding, and the director said that's the easiest way for him to convey his thoughts and ideas. For that reason, he often conceives things visually first.
"I always had this idea of a concentric final set piece that was a huge thing," he said.
"It's one of the great things about the book, is that we are in front of a monster that is not explained at all," he continued. "I wanted to keep part of the horror of that uncertainty in the movie. And I thought that the kids floating there was a very graphic and macabre imagery."
He also explained how Bev is able to escape the same fate as the other floating kids: "She is the first kid that basically challenged It. He cannot kill her because she's not afraid. If you're not afraid, Pennywise is not going to eat you because he does not take pleasure in eating flesh that's unseasoned. So basically what he does with Bev right there, is putting her in the freezer for a bit. That was the concept, and that's why she's not floating up there with the rest of the mangled and dead kids."
The whole sequence, Muschietti concluded, was part of his desire to see more surreal elements in horror. "We're not very used to that in horror movies," he said. "Normally we go for more graphic and familiar things. I wanted to bring that surreal element."
Blizzard will once again draw on its most recent game, Overwatch, for upcoming content in Heroes of the Storm. A pair of characters and a new map inspired by the shooter are on their way to HotS in the near future, as are new skins and an event.
On the character side, the first of the two is Ana, who in Overwatch serves as a hybrid sniper/healer that's also capable of mitigating healing done by the enemy team. Coming after her is the explosion-crazed Junkrat. No specific details for either character have been announced yet, but given Blizzard's usual pattern in the past, we'll likely be hearing about them soon.
The map is called Volskaya Foundry, which, as you can guess, is inspired by the Volskaya Industries map in Overwatch. It's the second Overwatch map to make it into the game, though the first one, Hanamura, has been temporarily removed so that it can be improved, possibly due to its complexity. This new one sounds more straightforward--albeit with a cool twist.
Volskaya is a large, three-lane map with conveyor belts that can speed up (or slow down) players' movement as they attempt to periodically capture points around the map. As in Overwatch, capture progress can be blocked by a single enemy; if one steps into the area at 99%, you'll have to deal with them before reaching 100%. Certain mercenary camps also yield sentry guns that can be placed around the map.
By securing the capture points, two members of a team can join together to control a giant mech called the Triglav Protector that can then be used to push a lane or generally wreak havoc. Much like the co-op character Cho'Gall, one player controls movement while another serves as the gunner. Only two players at a time can take control of it; Blizzard told GameSpot that it hasn't yet looked at characters or vehicles used by more than two players. But you'll have more of an opportunity to play with the Protector than just on Volskaya; Blizzard plans to introduce a single-lane Brawl mode called Bash 'em Smash 'em Robots where players can more freely use them.
Additionally, a new event is coming to the game that also draws inspiration from Overwatch. Pachimari Mania causes Loot Boxes to appear around the starting area during the pre-match phase. By scrambling to open them, players have a chance to unlock a new portrait, banner, spray, and emoji.
New skins and mounts were also announced today. Skins include the Shrike version of Ana from Overwatch, as well as Commandant Varian, while the mounts are Celestial Raptor and the Invisible Horse, all of which are pictured above. A specific release date for all of this content has not yet been announced.
New content for Destiny 2 continues to roll out. Following the Leviathan Raid earlier this week, Crucible players now have a high-end challenge as well. Trials of the Nine is now available, but only for a limited time.
There are a number of pre-requisites for accessing Trials of the Nine, as it's not intended for just anyone. Like other Crucible modes, Trials is a 4v4 mode, but it's one that Bungie describes as "high intensity." To participate, you'll need to have completed the campaign, fulfilled the Call to Arms Milestone (where you simply play enough Crucible matches before the weekly reset) at least once, and have a Power level of at least 260.
While you'll have to tick all of those boxes to even be allowed in, you'll also need to form a Fireteam in advance. Additionally, Trials is one of Destiny 2's activities where your equipment is locked, so be sure to review what you have equipped and get ready before diving in.
Provided none of that stands in your way, Trials will pit you against other teams of four in an attempt to win a total of seven matches before losing three. Successfully doing so will complete the newly added Trials of the Nine Milestone, the reward for which is Spire access. Trials progress resets as part of the aforementioned weekly reset. We'll report back as more details about Trials are uncovered.
Books outlining strategies, expanding the lore, or showing off the art of video game worlds are commonplace. Video game cookbooks, on the other hand, are not something you find quite so often.
Following up on the World of Warcraft: The Official Cookbook, Chelsea Monroe-Cassel has a new recipe collection on the way, this time inspired by Hearthstone. The Innkeeper's Tavern Cookbook promises to include over 50 "Hearthstone-inspired eats, cocktails, and mocktails" according to the book's description.
Although theory- and deck-crafting use very different skills from food-crafting, the creativity and skills required for home chefs have obvious parallels to the gaming world. The book's publisher, Insight, shared three recipes from Inkeeper's Tavern, which you can check out, and try yourself, below.
- Polymorph Puffs: Made with lamb sausage--a grown-up version of pigs-in-a-blanket
- Blood of the Ancient One: An Old Gods-inspired take on the Bloody Mary
- Fireside Log: Roll cake with a distinctive blue spiral when you cut through it.
Hearthstone: Innkeeper's Tavern Cookbook will retail for $22 and is set to release on November 7, though pre-orders are available now. If you want a taste of what might be in store, we put together a video last year making a Delicious Chocolate Cake from Monroe-Cassel's previous Warcraft book.
Retro peripheral manufacturer 8bitdo announced today that its SN30 Pro and SF30 Pro controllers for the Nintendo Switch will hit store shelves on December 10 this year. Preorders are now open through Amazon and carry a price tag of $50 USD. The SN30 Pro sports the color scheme of the original Super Nintendo controller released in North America; the SF30 Pro rocks the Super Famicom controller's color with red, green, blue, and yellow face buttons.
Both the SN30 Pro and SF30 Pro are fully featured with two shoulder buttons, two triggers, and two analog sticks that click downward. In addition to working with the Switch, they're compatible with Windows PCs, macOS systems, and Android devices. These controllers connect through USB-C and work wirelessly through bluetooth. There's currently no word on the approximate battery life of the controllers' lithium ion battery.
Take a closer look at 8bitdo's gamepads:SN30 Pro (top), SF30 Pro (bottom)
These retro gamepads also come with rumble vibration, a turbo function, and motion controls for Switch users. While they work with Android devices, the smartphone clip shown in the photos is sold separately for $8 USD.
8bitdo previously released non-Pro versions of the SN30 and SF30, which didn't include analog sticks, or triggers. We previously reviewed Hyperkin's take on an SNES-style controller in the X91 for Xbox One and PC, you can check out what we said here.
NBA 2K18 launches digitally today for Nintendo Switch, PC, PlayStation 4, and Xbox One (with its physical release for the latter two platforms arriving on September 19). However, those who plan on picking the basketball game up on Nintendo's console better have a microSD card handy.
As pointed out on NeoGAF by users Pokemaniac and ggx2ac, NBA 2K18 requires a hefty 22.9 GB of space to download on Switch. What's more, each save file for the game takes up 5 GB--a larger file size than many full Switch titles, such as Pokken Tournament DX, which only requires 3.2 GB to download. That's problematic considering that the console only comes with 32 GB of internal memory, roughly 25 of which are actually usable.
Even if you plan to hold off and buy the physical version when it releases on October 17, you'll still need to have a microSD card, according to Nintendo's support website. While the game itself is 6.8 GB large, its software update takes up 16.1 GB, which accounts for the digital version's massive size and why you'll need a microSD card regardless of which you pick up.
NBA 2K18 releases for everyone on PS4, Xbox One, PS3, and Xbox 360 on September 19. The Switch version includes the same features as the other releases, though it runs at 30 FPS, while the PS4 and Xbox One versions run at 60. The game's free Prelude demo is available now and lets you carry your progress over to the full release.
Microsoft is designing a new system for mastering games that will mean faster downloads and less hard drive space used for its Xbox One and Xbox One X games. According to Digital Foundry, the internal name for the system is Intelligent Delivery, and it will split game content into tagged chunks. Players will be able to download only the chunks they need or want to play the game, rather than downloading the complete game with all content.
For example, Xbox One users won't have to download 4K assets meant specifically for the Xbox One X when they buy their game, saving loads of wasted space on your Xbox One hard drive. Another example, reportedly given by Microsoft, is games with multi-language support. Players won't have to download audio assets in languages they don't want, saving even more space. Digital Foundry reports this represents a significant amount of data, particularly in sports games.
Dividing content into chunks and tagging it will apply to gameplay-specific content too; players can delete game modes they're not using, for example. Microsoft is recommending the Intelligent Delivery system only be used for new games, but the technology can technically be applied to existing games. It's not clear how widely publishers will adopt it, however, as there's no indication using the system will be mandatory.
The new system also reopens the door for games with multiple discs, with essential data on disc one and additional or optional data on subsequent discs (right now, Microsoft is offering the option for two disc mastering, but the technology allows for up to 15 discs of content).
There's no mention of when Intelligent Delivery will be rolled out, but with the launch of the Xbox One X just a couple of months away (on November 7), it could be coming soon. Microsoft says the Xbox One X is the most pre-ordered console in Xbox history, and you can click here to check out all the enhanced games coming to the console.
The influence of the 1982 classic Blade Runner can be felt across three decades of sci-fi, and it's hard to think of a dystopian, urban sci-fi movie that hasn't been impacted by it in some way. With the long-awaited sequel Blade Runner 2049 set to hit theaters next month, it has been revealed that Cowboy Bebop director Shinichiro Watanabe is making a new anime short set within the Blade Runner universe.
As reported by Kotaku, Watanabe's film is called Blade Runner Black Out 2022. As the title suggests, it is set three years after the original movie, during a massive power outage in futuristic Los Angeles. A teaser for the project has been released, in which Watanabe states: "The work that has influenced me the most in my anime profession would be, of course, Blade Runner." Check it out below:
Blade Runner Black Out 2022 is set to hit Sony Picture Japan's YouTube channel on September 26. It has also been revealed that it will have a score by noted electronic musician Flying Lotus (real name Stephen Ellison). Ellison tweeted: "Doing something with Watanabe was a dream of mine. Cowboy Bebop is one of the greatest! Seeing Blade Runner imagery set to my music was a beautiful feeling."
In related news, the latest short film prequel to Blade Runner 2049 has been released. This is the second of three promotional shorts for the movie, and it features this one shows Guardians of the Galaxy star Dave Bautista getting involved in some trouble on the streets of LA.
We're halfway through September, and that means the Games With Gold selection is about to partially change. Today marks the last chance for Xbox Live Gold members to claim some of the free Xbox One and Xbox 360 games currently available to them.
A total of two games return to their regular price after today. On Xbox One, it's the last day to grab Trials Fusion, the physics-based platformer/racing game. On Xbox 360, it's another racing game, Hydro Thunder Hurricane. Thanks to backwards compatibility, Hydro Thunder can be played on Xbox One. Claiming the games will allow you to continue playing them for free even after they go back to their regular prices. You can hit the links below to add them to your library.
Tomorrow, September 16, brings with it two new additions to September's Games With Gold lineup. Battlefield 3 will be available for Xbox 360 and Xbox One owners, while those with the newer console can also grab Oxenfree. Forza 5 also remains free through the end of the month.September 2017 Games With GoldXbox One
- Trials Fusion (August 16-September 15 -- last chance)
- Forza Motorsport 5: Game of the Year Edition (September 1-30)
- Oxenfree (September 16-October 15)
Beginning at 7 PM PT/10 PM ET, players will be able to pick up the Heavy Splatling Deco from the Ammo Knights weapon shop. The Deco is a modified version of the standard Heavy Splatling. It features the same stats as the regular gun, but it boasts a bedazzled ink tank and comes outfitted with a different sub weapon and special.
In Splatoon 2, the Heavy Splatling Deco's sub weapon is the Splash Wall, which allows players to place a temporary barrier of ink on the map. Its special is the recently added Bubble Blower. Once the special is activated, players can release up to three large bubbles that will float around the stage and explode when shot with your team's ink.
Arriving alongside the Heavy Splatling Deco is Kelp Dome, one of the best stages from the first Splatoon. This map is modeled after a self-contained ecosystem and features grated walkways between its different sections. Nintendo has also added some "new twists" to the stage, such as extra grates and more turf to ink. You can see screenshots of it below.
Kelp Dome isn't the only new map coming to the game soon. During this week's Nintendo Direct broadcast, Nintendo revealed Snapper Canal, an all-new stage set beneath a bridge. What makes this map unique is that it's divided in half by a river, so players will have to figure out how to bypass it to reach the center portion and gain the advantage. A new brella weapon called the Tenta Brella was also announced, though Nintendo hasn't said when either will be available in the game.
Bungie shared last week that millions of people had already played Destiny 2, with as many as 1.3 million doing so at the same time. Publisher Activision today finally spoke out on the subject of the sequel's sales, though we still don't have a firm idea of how many copies it's sold so far.
In a press release, Activision said that Destiny 2 set a day-one sales record on the PlayStation Store. The company shied away from many comparisons to the original Destiny, presumably because that game sold more overall at launch due to being available on two more platforms with sizable install bases (Xbox 360 and PS3). However, Activision said that Destiny 2 surpassed the first game's launch week digital sales and "engagement." The former is to be expected given the industry-wide shift toward digital games; the latter seems to be in reference to the number of people playing online simultaneously.
Activision CEO Eric Hirshberg noted that the company saw "engagement at the highest ever week-one concurrency for the franchise." Bungie CEO Pete Persons added that Destiny 2 has attracted more than 1 million concurrent players for eight days in a row.
As for specific sales figures, we're left with no firm idea, although we know it topped the charts last week in the UK, as well as in Australia and New Zealand. New content for Destiny 2 rolled out this week with the launch of the Leviathan Raid, while Trials of the Nine (and Xur) make their first appearance today. Destiny 2's PC version launches on October 24, and a leaked DLC pack called Curse of Osiris has since been confirmed by Bungie as real, but we don't yet know how soon it will be released.
Many Destiny veterans were disappointed that they had to wait an extra week before the first appearance of Xur, but he's finally here. The mysterious merchant has shown up for the first time in Destiny 2, and there are some notable changes to the way he operates.
The most immediate change is in regards to Xur's location: He is no longer confined to social spaces. He'll actually show up on planets in Patrol zones, potentially in curious spots, as his debut showing on the branch of a giant tree demonstrates. The way in which you find him has also changed pretty significantly.
Bungie has apparently deemed the prospect of hunting for him across entire planets too daunting. Although he's not shown on the main Director screen, zooming in to view a specific planet now shows an icon for him on the map. You can even set a waypoint to guide you right to him, which will come as a disappointment for those who looked forward to the task of tracking Xur down.
As in the first game, Xur still sells Exotics (see what Xur is selling this week here). And as we previously learned, he does so in exchange for Legendary Shards, not Strange Coins. That will provide you with some extra reasons to consider how you want to spend Legendary Shards, which are obtained by dismantling Exotic and Legendary items, throughout the week.
Xur will return each Friday and stick around until Sunday. Today also marks the debut of another part of the game, as the Trials of the Nine multiplayer mode will come online for the first time. That is set to go live at 10 AM PT / 1 PM ET / 6 PM BST.
Reluctant hitman John Wick is heading back to screens. It has been confirmed that John Wick: Chapter 3 will hit theaters in 2019, with Keanu Reeves returning in the lead role.
Lionsgate has announced that the movie will debut on May 17, 2019. This is the first time that a film in the action franchise has premiered in the summer, which shows the increasing popularity of the series. While the first movie made a modest $88 million worldwide, this year's John Wick: Chapter 2 has earned more than $171 million.
John Wick director Chad Stahelski first spoke about a potential third movie in May. He said: "We're currently in the middle of writing it right now. It's more [about] how fast can we get our s**t together. But I would assume that if not by the end of this year, [filming will start by] the beginning of next year."
Stahelski also hinted at what fans could expect from John Wick: Chapter 3 in terms of the movie's scale."We want, not so much to go bigger on the third one, but to show you more of the intricacies of the world," he said. "I feel like there are all these different subtleties that I skipped over in part 2, that I’d like to go back to [with part 3] and show you the inner workings of different parts of New York.
A John Wick TV show is also in development. In June, Stahelski revealed that the working title is The Continental, named after the series' chain of hitman-friendly hotels. "It's very tied to the film [in that] it's about the Continentals all over the world, how certain people come into that world, and what happens in relation to those people," he said. "I think the world is very vast. It's something that studio seems very, very intent on [making] and very, very behind."
Last month saw the first of three promotional short films for the upcoming sci-fi sequel Blade Runner 2049. The second has now arrived--this one shows Guardians of the Galaxy star Dave Bautista getting involved in some trouble on the streets of futuristic Los Angeles. As before, it has an introduction from director Denis Villeneuve--check it out below:September 14, 2017
This follows the first clip from the movie, which was revealed earlier this week. It featured LA detective K (Ryan Gosling), searching for clues in a post-apocalyptic wilderness, and included an appearance from Walking Dead star Lennie James.
Blade Runner 2049 also stars Harrison Ford, Jared Leto, Ana de Armas, and Robin Wright. It's produced by Ridley Scott, who directed the classic original movie. The sequel hits theaters on October 6, 2017.
In a recent interview with Slashfilm, Villeneuve revealed one of the main reasons that he decided to take on the sequel. "I said to myself, 'They will do it. No matter what we think, the studio will move forward and will make it.' I don't know if I'll succeed, but I know I will give it all my love and all my skills," he said. "I will work so hard. I didn't want it to fall into the hands of someone that wouldn't. I was afraid to see a sequel to Blade Runner, but I said, at least if I do it, I will have some control over it. At least then I can blame only myself."
Villeneuve went on to explain that he hoped to match the original film in terms of tone and pacing. "There was a melancholia in the first movie, a nostalgic feeling of loneliness and existential doubt," he said. "A kind of inner paranoia about yourself that I wanted to keep alive in the second movie. I wanted to keep the film noir aesthetic alive, as well. That was very important."
For the first time since the release of Destiny 2, Xur the mysterious vendor that appears each week selling exotic weapons, armor, and other items, has arrived. The Agent of the Nine can be found on Nessus, hanging out at the top of the map in the area marked "Watchers Grave."
The icon showing where he is appears on the map and can be tracked to make getting to him easier. Once you're in the Watcher's Grave, look up and you'll find him standing atop a tree. In exchange for your Legendary Shards, he'll sell you the items in the list below.
- Merciless: Fusion Rifle -- 29 Legendary Shards
- Raiden Flux: Chest Armor (Hunter Class) -- 23 Legendary Shards
- Doom Fang Pauldron: Gauntlets -- 23 Legendary Shards
- Wings of Sacred Dawn: Chest Armor (Warlock) -- 23 Legendary Shards
In other Destiny 2 news, the game's first raid, Leviathan, is out now. For everything you need to know about, check out GameSpot's in-depth guide here.
Bungie has also said it is expecting to release the next update for Destiny 2 next week. In the studio's latest weekly blog post, it said this update--126.96.36.199--will address "some known issues." One of these is the "harmful imagery" that players recently discovered.
Looking further ahead, Bungie will also support Destiny 2 will paid expansion content, the first of which, Curse of Osiris, is reportedly coming out in December.
Some new details about NBA 2K18's Nintendo Switch edition have come to light. According to Nintendo Everything, the professional basketball game will run at 30 FPS on Nintendo's hybrid console, as compared to 60 FPS on Xbox One and PlayStation 4.
Nintendo showed off the Switch version of NBA 2K18 during the Nintendo Direct briefing this week. Nintendo also also put out a press release in which it said the Switch edition will have "stunning graphics."
Although the frame rate may be different across the Switch and PS4/Xbox One editions, the feature set is the same across all editions, apparently. One other notable element is that the Switch version will not have Amiibo support, according to 2K.
NBA 2K18 launches for Nintendo Switch in the eShop on September 15 before coming to physical retailers on October 17. Keep checking back with GameSpot soon for more on NBA 2K18.