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Nintendo Switch Eshop Adds A Lot Of Great Games This Week, Including Skyrim

Fri, 11/17/2017 - 04:42

It's a packed week of releases for Nintendo Switch. A total of 15 games launch for the console this week, and they include some particularly noteworthy titles if you're looking for something new to play on Nintendo's console.

Arguably the biggest release this week is the Switch version of Skyrim, which launches tomorrow, November 17. On top of the base adventure, it includes all of Skyrim's DLC expansions: Dawnguard, Hearthfire, and Dragonborn. The game also features new motion controls and is compatible with Legend of Zelda Amiibo, which can unlock signature items from the series like the Master Sword, Hylian Shield, and Link's Champion's Tunic. We acquired all of the items and captured footage of them in action.

Surprisingly, while Thursday is typically the busiest day of the week in terms of Eshop releases, only two titles arrive on the service today: the latest ACA Neo Geo game, Karnov's Revenge, and the retro-style RPG Antiquia Lost. The bulk of this week's releases launched on Tuesday, and they included some particularly notable ports like Rocket League, LA Noire, and Batman: The Telltale Series, as well as the charming Ittle Dew 2+ and Rime.

A handful of other titles are also slated to arrive in the Eshop alongside Skyrim on November 17. Rounding out this week's releases is the gravity-switching 2D platformer VVVVVV; the intense 2D shooter/action game Rive: Ultimate Edition; and the top-down shoot-'em-up Xenoraid, among others. You can find the full list of this week's releases below.

This Week's Nintendo Switch New Releases

November 14

  • Batman: The Telltale Series
  • Ben 10
  • Ittle Dew 2+
  • LA Noire
  • Lego Marvel Superheroes 2
  • Rime
  • Rocket League

November 16

  • ACA Neo Geo Karnov's Revenge
  • Antiquia Lost

November 17

  • The Elder Scrolls V: Skyrim
  • Ginger: Beyond the Crystal
  • Green Game: TimeSwapper
  • Rive: Ultimate Edition
  • VVVVVV
  • Xenoraid

Nintendo Switch's Poorly Optimized Rime Port Betrays Its Finer Qualities

Fri, 11/17/2017 - 04:40

Whether successful or not, Rime is almost entirely focused on evoking emotional reactions. It's a shame, then, that when playing its Nintendo Switch port, I could only think about cold, hard numbers like frame rate and resolution.

As with the PS4 and Xbox One versions, the Nintendo Switch edition of Rime suffers from frame rate issues. It's much worse than those platforms, however. In some of its more open areas, Rime slows down dramatically, dragging you out of the ostensibly affecting story it's trying to tell and into the realm of that most exciting and touching subject: mathematics.

The problem is (mostly) lessened when you're indoors, but here frame dips are still common--and in any case, saying it's fine when you're inside is little consolation when Rime's main attractions lie outside the front door and in its colorful landscapes. Developer Tequila Works and publisher Grey Box have addressed some of the port's early criticism by saying, "Rime runs at 30 FPS in 720p throughout most of the game while docked. This is a considerable improvement from where the game was at earlier this year when we announced the first delay."

They continued: "With Rime being very open in many locations, it's incredibly difficult to get these level segments small enough to not cause a hiccup in performance. We were faced with the choice of adding loading screens throughout the stages, rebuilding the game completely to be more closed in (undermining the product vision in the process), or living with these small hiccups to preserve what the game was intended to be. We chose the latter."

Undocking the Switch can help smoothen out the frame rate a little, but playing Rime while on the go isn't ideal either: this drops the resolution down to levels of blur only seen when I try and use my iPhone after eating a pizza. The decrease in fidelity makes it hard to see what you're doing or where you're going, and distracts from the story Rime attempts to tell.

"When looking at the handheld mode, we had to make a choice between lowering the resolution, removing/replacing major parts of the level geometry, or having a bigger hit in performance," Grey Box and Tequila Works said of the game in undocked mode. "We decided to go for the former, because it allows us to maintain the integrity of the gameplay experience."

Of course, Rime's allure mostly lies in its aesthetic rather than in raw graphical power, and much of that natural beauty has survived the porting process. However, some textures appear rougher than on PS4 and Xbox One, and our nameless protagonist has grown a jagged edge or two.

Rime's comparisons to Zelda may have helped its public perception before and even after its PS4 / Xbox One release. But with this Switch port now complete and available worldwide this week, any such comparisons are no longer favorable for Rime. In a time and on a console where the big and beautiful Breath of the Wild exists and looks as good as it does, Rime's shortcomings are exposed more than ever.

Steppenwolf, Darkseid, And Justice League: What Exactly Is DC's Fourth World?

Fri, 11/17/2017 - 04:00

Even if you're not a fan of DC Comics, chances are you've heard of Gotham City, or Metropolis. You might even have heard of Themyscira--the home of Wonder Woman and the Amazons--too. But names like "Apokolips" and "New Genesis" are probably still a bit vague on associations.

That's OK. In terms of idiosyncratic DC Universe iconography, a map of the Fourth World is a pretty far cry from the comforting black and yellow of the Bat Signal--at least for now.

The release of Justice League marks DC's first attempt at translating the bombast of the New Gods to the big screen. So what does that actually mean? What is the Fourth World, who are the New Gods, and why should you care?

In The Beginning

To call the Fourth World totally arcane wouldn't really be fair--what it lacks in franchise and branding power, it makes up in (admittedly kind of niche) critical acclaim. In the simplest possible terms, the Fourth World is the collective name for a saga created (and when I say "created" I mean created--written, drawn, edited, top to bottom) by the legendary Jack Kirby after he left Marvel for DC in the 70s. The story actually got its start, strangely enough, in an issue of an ongoing book called Superman's Pal Jimmy Olsen, but promptly spilled out into its own titles like New Gods, Mister Miracle, and Forever People.

All told, the whole Fourth World saga has 59 issues, hopscotching across multiple books to form an endless, cosmic, mythological spine for the DC Universe that's still looked at as a touchstone for heroes and villains even today.

The story of the Fourth World isn't all that complicated. The twin worlds of New Genesis and Apokolips were created when an ancient planet called Urgrund was torn in two by a war between its immortal citizens called--surprise--the Old Gods. The cataclysm on Urgrund was so terrible that it actually forced both new planets into a new corner of space and time--not a new universe, but a place outside the multiverse entirely, a literal fourth world populated by people who called themselves New Gods for reasons that are hopefully pretty obvious.

As you can probably guess by their rather on-the-nose names, Apokolips was an industrialized wasteland--Kirby's thinly veiled interpretation of hell--while New Genesis was a sparkling utopia--the equivalent of heaven. Apokolips was ruled by the tyrannical war monger Darkseid, while New Genesis was ruled by the cold-but-benevolent Highfather.

The war between the two planets was endless and all-consuming until an unconventional treaty was brokered. Darkseid and Highfather would swap sons--each giving an infant to their sworn enemy to be raised on the opposite planet as a sort of collateral. The son of Darkseid, Orion, would be doomed to forever feel like an outcast in the vain and superficial society of New Genesis, while the son of Highfather, Scott Free (aka Mister Miracle), would be subjected to untold tortures on Apokolips.

It worked--sort of. Nevermind that neither son had much say in the matter. Orion grew to adulthood on New Genesis while Scott scraped by in Apokolips, eventually finding love--a native of Apokolips named Big Barda--and escaping to Earth to be rid of his family tree all together. But eventually Darkseid's lust for power grew too intense for peace and he had his uncle (that's right, uncle, even immortal tyrant gods have to come from somewhere), the elite military general Steppenwolf, assassinate Highfather's wife to reignite the war, and then everything was off to the races once more with both New Genesis and Apokolips consumed by violence without end.

This sort of circular, unwinnable conflict defined much of the Fourth World. Everything from the dueling narratives of two prodigal sons to the nature of war and peace were on the table for exploration--big questions without real or concrete answers, remixed Bible stories that blended in with Star Trek and Lord of The Rings. The New Gods became DC's equivalent of a pantheon, a 70s sci-fi flavored answer to Marvel's super-heroic version of Norse mythology, but with no historical constraints or real world sources to consult.

Into The Future

Now, while the planets of the New Gods were technically isolated from Earth in their own area of space and time, Kirby also invented the technology in fiction to allow them to come and go from the stories of DC's other heroes. Nearly every New God had access to, or carried with them a "living" sentient personal computer called a Mother Box, which were able to (among other things) open and close "Boom Tubes"--point to point extradimensional transportation that would allow a person to travel from New Genesis to Earth, or Apokolips to Earth or--well, anywhere, really.

The barrier between the New Gods and the DC Universe at large became virtually nonexistent, and suddenly heroes like Superman and Batman were able to come face to face with literal immortal superhumans like Orion and Mister Miracle--or even the Lord of Apokolips himself, Darkseid.

This is how the New Gods really began to dig their heels into the DCU in a way that still matters today. Allowing someone like Darkseid, the immortal embodiment of all evil, to come and go from Earth essentially at will was a narrative booster shot for DC's shared universe like no other. Darkseid became the sort of "final boss" for DC's roster of superheroes; certain death, unstoppable destruction, something that even an all-but-invincible character like Superman couldn't face down on his own.

The same way Marvel has been teasing the arrival of their very own end-game villain, Thanos, in the MCU for years, all roads in the DCEU will eventually lead to Darkseid, and we've already seen the first hints. Justice League's Steppenwolf and his Parademons are remixed from their comic book origins, but the spine of the New Gods ideology is still there: The concept of Apokolips is, very much, a component of this world, as well as the idea of the advanced, alien Mother Box. It's probably best to start paying attention now while their cinematic incarnations are still in their infant stages than try to play catch up down the line.

After all, even when he's not immediately on the screen or on the page, the threat of Darkseid and the armies of Apokolips are a shadow looming large over the DC Universe. The presence of the New Gods may be a subtle one--they can even go completely unnoticed if you don't know what you're looking for--but the eventuality that New Genesis and Apokolips's unending, undying war will spill out into Earth and suddenly become the Justice League's problem is all but inevitable. It's one of the most fundamental building blocks of the DCU's shared universe--and it's already making it's way to theaters.

Prepare For The Sims 4 By Watching The Fascinating History Of The Sims Series

Fri, 11/17/2017 - 03:19

The Sims 4 launches for Xbox One and PlayStation 4 on November 17, joined by a new pets expansion for the PC version. Ahead of its launch, we thought it would be a good chance to take a trip down memory lane and explore the origins of Will Wright's popular life simulation series.

Very few games can say they presented something truly original to medium like The Sims did, and even fewer can boast the kind of cultural significance it has. Released in 2000, The Sims allowed players to puppeteer the lives of virtual people, micromanaging every aspect of their existence with no real goal other than whatever they set for themselves.

For some, The Sims provided unparalleled escapism, letting them live out a fantasy life through in-game characters. For others it was an invitation to indulge their creative whims by crafting ideal homes and, of course, there's also those that indulged their sadistic side by toying with the lives of Sims in cruel but often amusing ways.

The sheer amount of gameplay opportunities The Sims provided--and continues to provide--makes it a series with broad appeal. But the game it is now was formed of numerous building blocks creator Will Wright experimented with in other titles. Wright, one of gaming's most celebrated luminaries, looked to the works of an MIT scientist, used 3D home design software as a jumping-off point, and even used his daughter for inspiration on the series that would define his career.

The story of The Sims is one of ingenuity, real outside-the-box thinking, and a fair bit of risk-taking. It's a story that we explore in-depth in the video above. As a self-confessed super fan, Lucy digs deep into the origins of the The Sims, going as far back as Wright's first game, Raid on Bungeling Bay, and then charts the evolution of his thinking and the resulting game design ideas that came along the way. Alongside this, she also discusses the cultural impact of The Sims as well as some of the stumbling blocks the series, its developer Maxis, and publisher EA faced. Check it out and give us your favourite Sims memories in the comments below.

The Sims 4 is off to a solid start in Australia, with both The Sims 4 and The Sims 4: Cats & Dogs Expansion Pack appearing in the sales chart. The new expansion allows players to create a variety of cats and dogs, add them to homes, and care for neighbourhood pets as a veterinarian. You can watch The Sims 4: Cats & Dogs DLC trailer to see some of these cute new arrivals.

Fantastic Beasts 2 Title And Young Dumbledore Revealed In First Teaser

Fri, 11/17/2017 - 03:10

The title of the sequel to the last year's hit Fantastic Beasts And Where To Find Them has been confirmed. The next Harry Potter spin-off will be titled Fantastic Beasts: The Crimes of Grindelwald and is set to hit theaters in November 2018.

The cast of the movie have also been revealed in a short teaser, which you can view above. As well returning stars Eddie Redmayne (as Newt Scamander), Katherine Waterston (Tina), Alison Sudol (Queenie), Dan Fogler (Jacob), and Ezra Miller (Credence), we have a first look at Jude Law will play the young Dumbledore.

Johnny Depp is pictured as the villainous Gellert Grindelwald, following his brief appearance at the end of the first movie. Other new characters who appear in the teaser include Newt's brother, Theseus Scamander (Callum Turner), his fiance Leta Lestrange (Zoë Kravitz), and a currently unnamed character played by Claudia Kim. All we know is that she a "Maledictus," and she can transform into a wild beast.

Fantastic Beasts: The Crimes of Grindelwald is directed by David Yates, who helmed the last movie, as well as the final four Harry Potter movies. It's set for a November 16, 2018 release, and according to Potter creator JK Rowling, will be the second of five movies. Fantastic Beasts And Where To Find Them made more than $814 million at the worldwide box office.

Mech Strategy Game BattleTech - First Look At Single-Player

Fri, 11/17/2017 - 03:00

At the E3 PC Gaming Show this year, developer Harebrained Schemes revealed that upcoming strategy game BattleTech will feature an open-ended mercenary campaign mode in addition to single-player and multiplayer skirmishes. The team recently visited the GameSpot office to show off the campaign mode, which you can check out in the video above.

Like previous games in the series, you play as a mercenary in the year 3025. You command a crew and a group of MechWarriors, and you take on contracts for money and fight alongside them. The above video shows just the battle portion, but a large part of your job in BattleTech is to manage and upgrade your mechs--all while staying profitable. See more of the sim mode in the images below.

The game may look overwhelming, but learning how to fight is actually pretty intuitive. This mission is centered around two objectives, one of which has a turret generator that needs to be destroyed as soon as possible. Mech positioning is a critical part of success, since where you're facing and standing affects buffs and other combat benefits in addition to who can fire at you.

BattleTech is a strategy game set in the existing universe of the same name. You can learn more about the story, mechs, and everything else on the game's Kickstarter page.

Dragon Ball FighterZ Adds Three More Major Characters

Fri, 11/17/2017 - 02:12

The Dragon Ball FighterZ roster continues to grow. Three more characters were confirmed for the highly anticipated Dragon Ball fighting game in the latest issue of Japanese magazine V-Jump: adult Gohan, Gotenks, and Kid Buu.

The magazine includes a few screenshots of each character, as well as details about the attacks they use (via Gematsu). Adult Gohan's special is the Ultimate Kamehameha, and he can unlock his potential depending on the amount of ki in his gauge. Trunks and Goten's fused form, Gotenks, is shown in his Super Saiyan 3 form and can use his "Charging Ultra Buu Buu Volleyball" and Super Ghost Kamikaze attacks. Majin Buu's final form, Kid Buu, has "tricky attacks" thanks to his elastic body, and he can unleash his devastating "Planet Burst."

The magazine also reveals some details about the in-game shop and Arcade mode in Dragon Ball FighterZ. Players can use the Zeni they accrue from battles to purchase titles and different character color variants from the shop. Arcade mode, meanwhile, pits you in a predetermined number of battles, with your route through the fights changing depending on whether you win or lose.

So far, Bandai Namco has announced a total of 21 characters for Dragon Ball FighterZ. The most recently confirmed fighters, Captain Ginyu and Nappa, were revealed last month; the latter was shown off further in is his own brief trailer. Bandai Namco also announced a Dragon Ball FighterZ season pass that will add eight DLC characters to the game, though the publisher didn't reveal which ones. We've rounded up a list of all the Dragon Ball FighterZ characters confirmed so far.

Dragon Ball FighterZ releases for PS4, Xbox One, and PC in North America and Europe on January 26. Players who pre-order the physical Collector's edition or a digital copy from the PlayStation or Xbox Stores will get early access to the game's upcoming open beta. Players who reserve any version of the game will also unlock Super Saiyan Blue Goku and Super Saiyan Blue Vegeta early as a bonus.

What Doom Means For First-Person Shooters On Switch

Fri, 11/17/2017 - 01:00

Doom was one of the best games of 2016. With its port to Nintendo Switch, Bethesda is only bolstering an already strong third-party lineup on the portable console.

But how does the shooter fare on its new home? Peter Brown recently reviewed it, giving it a 7/10, saying that although much of the experience holds up from last year, it suffers in several ways as a portable title.

In the video above, Peter and The Lobby crew dive deeper into what makes Doom tick on the Switch. For more videos like the one above, come back to GameSpot every Wednesday at 11 a.m. PT for The Lobby, our weekly video game hangout. You can catch up with past episodes on the show's GameSpot page, or over on our YouTube channel.

Check Out Latest Star Wars: The Last Jedi Poster And Trailers

Fri, 11/17/2017 - 00:09

Star Wars: The Last Jedi is now less than a month from theaters, and there's no shortage of promotional material to check out. The latest releases include a new poster and a series of TV spots that provide a look at some previously unseen footage.

The poster promotes the movie's IMAX release and continues the red color scheme of previous designs. You can check it out below, while the latest TV spots are at the end of this story.

The Last Jedi is directed by Rian Johnson and stars Daisy Ridley, John Boyega, Mark Hamill, Adam Driver, Carrie Fisher, Oscar Isaac, Domhnall Gleeson, Anthony Daniels, and Andy Serkis. It hits theaters on December 15.

Unsurprisingly, the movie is expected to have a huge opening weekend at the box office. Early first-weekend projections have predicted that the film will make $215 million in the US over its first three days. While that would be below The Force Awakens' first-weekend haul of $247 million, it would still be the second-biggest of all time, ahead of Jurassic World's $208 million opening in 2015.

In related news, it was revealed last week that Johnson will write and direct a new Star Wars trilogy. Work on the next set of movies will begin after the release of JJ Abrams' Episode IX in 2019. In addition, Disney is planning a live-action Star Wars TV show, which will be available on its upcoming streaming service.

Here are the TV spots:

Destiny 2 Server Maintenance Coming Very Soon, Here's Exactly When And How Long For

Thu, 11/16/2017 - 23:17

If you wanted to play Destiny 2 later, you may have to make new plans. Developer Bungie is taking the game offline to perform some Destiny 2 server maintenance on PS4, Xbox One, and PC, and it will release a new hotfix update in the process.

Players will no longer be able to log in from 8 AM PT / 4 PM GMT on November 17 (that's 2 AM AEST on November 18 in Australia). An hour later, anyone still playing the game will be booted to the title screen. Bungie says the maintenance will end three hours after that--at 12 PM PT / 8 PM GMT (6 AM on November 18 in Australia)--at which point hotfix 1.0.7 "is expected to be available to download and install on all platforms." However, be aware that previous Destiny 2 maintenance has sometimes gone on for longer than expected.

We don't yet know what is included in the update, but we do know some of the details about Destiny 2's upcoming Curse of Osiris DLC, which will increase Destiny 2's level cap and offer PS4-exclusive content. Take a look at some of the new Curse of Osiris armor and gear. For more on the expansion, check out some Destiny 2: Curse of Osiris gameplay.

Destiny 2's weekly reset occurred, as always, on Tuesday this week. It marked the end of the latest Faction Rally event and kicked off Victory Week, which means there's a new Legendary weapon available for purchase. Bungie has also shifted the Flashpoint to Titan and rotated the selection of items available at Eververse. Most significantly, the weekly reset has introduced the next Nightfall Strike: Savathun's Song. For more, check out all the details on Destiny 2's weekly reset.

Assassin's Creed Origins Update Out Now On PS4, Here's What It Does

Thu, 11/16/2017 - 22:44

Since Assassin's Creed Origins launched in October, developer Ubisoft has continued to support it with updates, and now the company has released yet another patch to help improve the game. Version 1.05 is out now on PS4, and it will come to Xbox One on November 20. As for PC, Ubisoft says it "will be sharing more information on the PC update when available."

As for what's actually in the update, most of the changes are limited to bug fixes and difficulty tweaks. For example, enemies below your level are now even more challenging when playing in Hard Mode. One interesting new inclusion is the ability to toggle your character's beard and hair selection on and off. For more on the update--which weighs in at 1.3 GB--check out the full patch notes at the bottom of this article, via Ubisoft.

Origins' Xbox One X enhancement update went live recently, but those wishing to play the game in 4K may be disappointed. It appears Origins does not run at 4K on either Xbox One X or PS4 Pro. That hasn't stopped Origins selling much better than the last Assassin's Creed game--something that was likely helped by a positive critical reception.

We awarded the game a 7/10. "While Assassin's Creed Origins reaches great heights in this new setting, it routinely runs into issues that bog down the overall experience," wrote critic Alessandro Fillari. "Technical issues make for an inconsistent experience and its new gameplay pillars wobble under the weight of its systems. But despite this, the world of Origins remains fresh and exciting to explore, which is a testament to the remarkable setting and compelling story. Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." Read more in our full Assassin's Creed Origins review or take a look at all our Assassin's Creed guides, tips, and walkthroughs.

See Skyrim For Switch's Classic Zelda Items Right Here

Thu, 11/16/2017 - 22:01

Bethesda's RPG The Elder Scrolls V: Skyrim launches this week on Nintendo Switch. One of its cool features is that classic Zelda items such as the Master Sword, the Hylian Shield, and Link's Champion's Tunic are all in the game, if you have the right Amiibo.

You can tap Zelda Amiibo figures once per day for a chance to get those items. We got our hands on all of them, and you can see them in action in the video above.

The list of compatible Zelda Amiibo figures covers all the major ones, including Smash Bros. series Link, Breath of the Wild Link, Ocarina of Time Link, and many more. Sheik, Revali, and Ganondorf are also among the compatible figures. You can see a full rundown of support Amiibo figures here on Nintendo's website.

Skyrim for Switch also supports non-Zelda Amiibo figures. You won't get the Zelda gear, but tapping them on your console gets you a loot chest, so that's something, and it's even better if you're an Amiibo collector. Skyrim for Switch comes with the base game and its three expansions: Dragonborn, Dawnguard, and Hearthfire. It can be played with motion controls, allowing you to swing weapons, pick locks, or aim your bow with the Joy-Cons.

Skyrim was first released in 2011 for PlayStation 3, Xbox 360, and PC, before coming to PlayStation 4 and Xbox One in October 2016 through the Special Edition. A version of the game for the PS4's PlayStation VR also launched today, November 17,



Call Of Duty: WW2 Tops The Charts In Australia And New Zealand

Thu, 11/16/2017 - 17:41

Unsurprisingly, Call of Duty: WWII continues to dominate the sales charts in Australia and New Zealand. The IGEA today released its list of best-sellers on all platforms for the week ended November 12, and just like last week, Call of Duty: WWII was on top.

It was the best-seller on the All-Platforms charts, while also topping the platform-specific charts for PlayStation 4 and Xbox One. Separately, Activision announced last week that Call of Duty: WWII's sales over its first 10 days doubled that of Call of Duty: Infinite Warfare over the same period of time.

There aren't really any surprises this week on the Australia and New Zealand charts, with The Sims 4's new expansion, Cats & Dogs, topping the charts on PC. Also of note is that Rockstar's Grand Theft Auto V, more than four years after release, is still in the Top 10 in Australia.

You can see the full all-platforms charts and console-specific charts below for Australia and New Zealand. As usual, they cover physical game sales only, this time for the week ended November 12. Another thing to note is that the group that puts together these lists, the Interactive Games & Entertainment Association, does not release specific sales numbers.

AustraliaAll Platforms
  1. Call of Duty: WWII
  2. Assassin's Creed Origins
  3. Need for Speed: Payback
  4. Super Mario Odyssey
  5. Sonic Forces
  6. FIFA 18
  7. Grand Theft Auto V
  8. Wolfenstein II: The New Colossus
  9. Forza Motorsport 7
  10. Middle-earth: Shadow of War
PlayStation 4
  1. Call of Duty: WWII
  2. Need for Speed: Payback
  3. Assassin's Creed Origins
  4. Gran Turismo Sport
  5. FIFA 18
  6. Sonic Forces
  7. NBA 2K18
  8. Grand Theft Auto V
  9. Crash Bandicoot N. Sane Trilogy
  10. Wolfenstein II: The New Colossus
Xbox One
  1. Call of Duty: WWII
  2. Assassin's Creed Origins
  3. Need for Speed Payback
  4. Forza Motorsport 7
  5. Wolfenstein II: The New Colossus
  6. Grand Theft Auto V
  7. Middle-earth: Shadow of War
  8. FIFA 18
  9. Sonic Forces
  10. NBA 2K18
Wii U
  1. Just Dance 2018
  2. Legend of Zelda: Breath of the Wild
  3. Minecraft
  4. Cars 3: Driven to Win
  5. Lego Dimensions
  6. Skylanders Imaginators
  7. Star Fox Zero
  8. Just Dance 2017
  9. Mario Party 10
  10. Just Dance 2017
PlayStation Vita
  1. Yomawari: Midnight Shadows
  2. Borderlands 2
  3. Ys VIII: Lcarimosa of Dana
  4. God Wars: Future Past
  5. One Piece: Burning Blood
  6. Operation Babel: New Tokyo Legacy
  7. Grand Kingdom
  8. Lego Ninjago Nindroids
  9. Lego Star Wars: The Force Awakens
  10. Lego The Lord of the Rings
3DS
  1. Monster Hunter Generations
  2. Mario & Luigi: Superstar Saga + Bowser's Minons
  3. Mario Kart 7
  4. Pokemon: Moon
  5. Pokemon: Sun
  6. Super Mario Maker
  7. Etrian Odyssey: Beyond the Myth
  8. Donkey Kong Country Returns
  9. New Super Mario Bros. 2
  10. Kirby: Battle Royale
Nintendo Switch
  1. Super Mario Odyssey
  2. Sonic Forces
  3. Doom
  4. Mario kart 8
  5. Legend of Zelda: Breath of the Wild
  6. Mario & Rabbids: Kingdom Battle
  7. Splatoon 2
  8. Pokken Tournament DX
  9. Snipperclips Plus: Cut It Out. Together!
  10. Fire Emblem Warriors
PC
  1. The Sims 4: Cats & Dogs Expansion Pack
  2. Call of Duty: WWII
  3. Destiny 2
  4. The Sims 4
  5. Wolfenstein II: The New Colossus
  6. Football Manager 2018
  7. World of Warcraft: Legion
  8. Ghost Recon: Wildlands
  9. Rainbow Six Siege
  10. Watch Dogs 2
New ZealandAll Platforms
  1. Call of Duty: WW2
  2. Need for Speed: Payback
  3. FIFA 18
  4. Assassin's Creed Origins
  5. NBA 2K18
  6. Destiny 2
  7. Forza Motorsport 7
  8. Sonic Forces
  9. Far Cry: Primal
  10. Far Cry 4
PlayStation 4
  1. Call of Duty: WWII
  2. Need for Speed: Payback
  3. FIFA 18
  4. NBA 2K18
  5. Assassin's Creed Origins
  6. Crash Bandicoot N. Sane Trilogy
  7. Gran Turismo Sport
  8. Far Cry Primal
  9. Far Cry 4
  10. Destiny 2
Xbox One
  1. Call of Duty: WWII
  2. Forza Motorsport 7
  3. Assassin's Creed Origins
  4. Need for Speed: Payback
  5. FIFA 18
  6. NBA 2K18
  7. Middle-earth: Shadow of War
  8. Destiny 2
  9. Forza Horizon 3
  10. Gears of War 4
Wii U
  1. Guitar Hero: Live
  2. New Super Mario Bros. U
  3. Art Academy Atelier
  4. Captain Today: Treasure Tracker
  5. Fast Racing Neo
  6. Shovel Knight
  7. Skylanders SuperChargers
  8. Wii Fit U
  9. Donkey Kong Country: Tropical Freeze
PlayStation Vita
  1. The Lego Movie Videogame
  2. Lego Marvel Super Heroes
  3. Smart As...
  4. World of Final Fantasy
  5. Lego Star Wars: The Force Awakens
  6. Injustice: Gods Among Us
  7. Invizimals: The Alliance
  8. Lego Batman 2: DC Super Heroes
  9. Lego Batman 3: Beyond Gotham
  10. Lego The Hobbit
3DS
  1. Pokemon Moon
  2. Pokemon Sun
  3. Monster Hunter Stories
  4. Mario & Luigi: Superstar Saga + Bowser's Minions
  5. Pokemon Alpha Sapphire
  6. Donkey Kong Country Returns
  7. Mario Kart 7
  8. Super Mario Maker
  9. Bravely Default: Flying Fairy
  10. Super Smash Bros.
Nintendo Switch
  1. Super Mario Odyssey
  2. Mario & Rabbids: Kingdom Battle
  3. Legend of Zelda: Breath of the Wild
  4. Mario Kart 8
  5. Doom
  6. Sonic Forces
  7. Pokken Tournament DX
  8. FIFA 18
  9. Fire Emblem Warriors
PC
  1. The Sims 4: Cats & Dogs Expansion Pack
  2. The Sims 4
  3. Call of Duty: WWII
  4. Destiny 2
  5. Wolfenstein II: The New Colossus
  6. The Sims 4 Kids Room Stuff/Vampires/Backyard Stuff Bundle
  7. The Sims 4 Outdoor Retreat/Cool Kitchen/Spooky Stuff Bundle
  8. The Sims 4 Spa Day/Perfect Patio Stuff Bundle
  9. The Witcher 3: Wild Hunt
  10. World of Warcraft: Legion

Get Xbox Live Gold, Xbox Game Pass For Just $1 Right Now If You're A New Subscriber

Thu, 11/16/2017 - 16:46

Microsoft has its own set of Black Friday deals coming up later this month, but the company has now rolled out some offers you don't have to wait for. As discovered by Slickdeals, Microsoft is offering one-month subscriptions to Xbox Live and the Netflix-style Game Pass service for only $1. You cannot re-up for this price, as it applies only for new subscribers. Still, it's a solid offer if you're just getting into either service.

Game Pass is still relatively new, so if you've been on the fence about signing up, this offer may be exactly what you're looking for. You can use the links here to sign up for Xbox Live Gold and Game Pass at the discounted, $1 price: Xbox Game Pass - 1 Month, Xbox Live Gold - 1 Month.

Game Pass is a Netflix-style service. For $10/month, you get access to a library of more than 100 titles, including Halo 5, Fable III, BioShock Infinite, and Metal Gear Solid V. You can download all the games and play them as much as you want as long as your subscription is active. You can see a list of all the Xbox Game Pass titles here.

As for Microsoft's Black Friday deals, it doesn't look like the newly released Xbox One X will be on sale. But there is a great deal on Xbox One S where you can get a 500 GB system, a free game of your choice, a one-month Game Pass trial, and 14 days of Xbox Live Gold for only $190. Here are more of Microsoft's Black Friday deals.

GameSpot is working to find the best deals, and you can follow our coverage to make sure you don't miss any of them.

Xbox One X Enhancements Coming To Two More Games This Week

Thu, 11/16/2017 - 16:30

If you were one of the early purchasers of the Xbox One X, chances are you've been following closely which games have received makeovers for the more powerful console. This week brings good news, with two more games getting the Xbox One X treatment: Killing Floor 2 and Pro Evolution Soccer 2018.

They're about as different as two games can get; after all, you'll be literally covering the walls with zombie blood in KF2, while in PES 2018 you'll obviously be playing soccer. In any case, it's good news for the Xbox One X's library of enhanced games.

Killing Floor 2 is receiving a pretty substantial graphical and performance update, although don't hold your breath for native 4K. Developer Tripwire is bumping up the game's resolution to 1800p, upscaled to 4K. In addition, players can expect higher-res textures and other visual improvements.

Konami hasn't detailed the enhancements coming to PES 2018, but it's a good bet that you'll see a bump in resolution and some improved textures. The game already runs at 60 frames per second on all platforms, so it's unlikely that there'll be a meaningful performance boost.

For a look at all the enhanced games currently available, and all the games that are getting enhancements in the future, take a look at our list here.

Free Xbox One Games Available Now

Thu, 11/16/2017 - 15:23

Have an Xbox Live Gold membership? More free games are now waiting for you. The second wave of November's Games With Gold titles are out now.

On Xbox One, Tales From The Borderlands Episodes 1-5 are free, while Trackmania Turbo is also a freebie on Xbox One. The Xbox 360's Deadfall Adventures is free as well, and this title plays on Xbox One through backwards compatibility.

You can use the links below to queue up your download of November's remaining free Games With Gold games. They are free through the end of the month. December 2017's free Games With Gold titles have not been announced yet.

In other news, Microsoft has launched the latest set of regular weekly deals, with titles like Deadpool and Verdun marked down this week. You can see a roundup of all of this week's deals here on Major Nelson's blog.

Xbox OneXbox 360

Star Wars: Battlefront 2's Loot Boxes "Are Not Gambling," EA Says

Thu, 11/16/2017 - 13:42

Following the news today that Belgium's gambling authority is investigating Star Wars: Battlefront 2 (and Overwatch) to determine if the game's loot box system constitutes gambling, publisher Electronic Arts has now responded. In a statement to GameSpot, EA says in no uncertain terms, "The crate mechanics of Star Wars: Battlefront II are not gambling."

Here is the statement in full: "Creating a fair and fun game experience is of critical importance to EA. The crate mechanics of Star Wars Battlefront II are not gambling. A player’s ability to succeed in the game is not dependent on purchasing crates. Players can also earn crates through playing the game and not spending any money at all. Once obtained, players are always guaranteed to receive content that can be used in game."

Games of chance require a permit from the Gaming Commission in Belgium, and due to the random nature of loot boxes, they could fall into that category. Battlefront II's loot boxes can contain items that actually affect gameplay, while Overwatch's are cosmetic only. It's unclear if this would impact the ruling, however.

Blizzard has yet to release a statement it seems regarding Belgium's investigation. We've reached out to the company but have not heard back as of yet.

EA has faced a flood of criticism over Battlefront II's loot box/microtransaction systems. Just this week, EA CFO Blake Jorgensen said "people need to be patient" as the developer responds to player feedback and makes necessary changes. DICE also held an in-depth Reddit AMA where it answered many questions about the game.

Disney Shuts Down Marvel Heroes; EA Addresses Star Wars Loot Box Drama - GS News Roundup

Thu, 11/16/2017 - 12:00

It’s Wednesday, and yep, we totally called it. This week’s news is all about the microtransactions. Join Jess McDonell and Dan Crowd on GameSpot News to get the latest.

Marvel Heroes Is Shutting Down

In some sad news, Marvel Heroes, the free-to-play Diablo-style action RPG featuring almost every Marvel comic book hero you can think of, is shutting down. That’s thanks to Marvel parent company Disney who ended their relationship with developer Gazillion Entertainment. Get all the details in today’s episode.

EA Executive Responds To Star Wars Microtransaction Currency

Battlefront 2’s microtransaction model has been the talk of the town this week, with player enhancements being tied to in-game currency and the randomisation of loot boxes. Today, EA’s Chief Financial Officer Blake Jorgensen addressed the controversy at an event, find out what he had to say.

EA Teases New Action Game

But in slightly more enticing EA news, Blake Jorgensen also teased an as-yet unannounced new project from EA Motive, under the direction of former Assassin’s Creed producer Jade Raymond. He stated that was an action game with “a lot of new, interesting gameplay that I don’t think anyone’s seen before”, among some additional details regarding the game’s structure. Tune in for the scoop!

What did you think about today’s news? Let us know your thoughts in the comments below, and we’ll see you tomorrow. For more on today’s stories, you can also visit the links below:

Star Wars Battlefront 2 Is An EA Disaster

Thu, 11/16/2017 - 11:00

Star Wars Battlefront II's release is almost upon us (it already is, if you pre-ordered the deluxe edition, or took part in EA's Play First program). And with it, a host of problems with multiplayer progression and economy.

Publisher EA has made news this week for a variety of reasons. And most of them are negative. They posted the most downvoted Reddit comment in history. They almost reconciled with some fans by decreasing the time it would take to unlock the game's heroes, but they also nerfed something else in the process. In short: most conversations surrounding Battlefront II have to do with microtransactions.

In the video above, The Lobby crew dives into EA DICE's new shooter, along with its multiplayer progression and economy. It's confusing and opaque, but Mike, Peter, Rob, and Kallie do their best to sift through the details, so you hopefully don't have to.

For more videos like this, come back to GameSpot every Wednesday at 11 a.m. PT to watch The Lobby, on the show's page, or on its YouTube channel.

Star Wars Battlefront 2 Controversy: "We Hated It," DICE Says About The Negative Feedback

Thu, 11/16/2017 - 10:58

As promised, Electronic Arts held a Reddit AMA today where some developers from Star Wars: Battlefront II developer DICE answered questions about the controversial shooter. Executive producer John Wasilczyk, associate design director Dennis Brannvall, and producer Paul Keslin all participated, spending time responding to questions and general feedback about the time to unlock heroes, microtransactions, and lots more.

Brannvall said DICE was "incredibly saddened" by the negative response to Battlefront II's community on Reddit. "In fact, we hated it, we truly did," he explained. "Because we want to make a game that you love."

The developer added that DICE believes it made a "really cool, fun, and beautiful game," and on those merits, many might agree. But as GameSpot and others said in their critiques, the game's progression system has its issues.

"We've made a really cool, fun, and beautiful game but it was overshadowed by issues with the progression system. We will fix this," Brannvall promised. He added that DICE will share more details about specific changes in the future.

You can read the full Reddit AMA right here. Some of the notable takeaways, as rounded up by BattlefrontModTeam, include the negative reaction to the crate system. On this subject, Wasilczyk said, "I think this concern has come through loud and clear." He added that DICE plans to continue to adjust the crate system, content, and progression mechanics so that it gets to a point where players have a "great, balanced experience at all skill levels."

Wasilczyk added that DICE is looking to expand the options players have to progress, with the overall aim of "putting more control in their hands and providing more options and choice in the way people play. There's not much in the game that we wouldn't revisit to improve the game for as many players as possible."

Also in the Reddit AMA, Brannvall talked about how DICE wants to keep the Battlefront II multiplayer experience fair and balanced. At the end of the day, your effectiveness will come down to skill, but DICE's matchmaking system aims to put players of similar skill levels together.

"You should not ever be matchmade together with players who are much better than you are," he said. "Ultimately your effectiveness is going to come down to skill, not the Star Cards that you have. If it doesn't feel that way, we'll see it on our side, too. Our data will tell that story and we'll make adjustments. We're looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking to create a fair, fun experience for all of our players. Beyond that, all Star Cards have maximum values regardless of how they are unlocked."

Another topic that came up during the Battlefront 2 AMA was that of the credit cap for the game's Arcade mode. Keslin, Battlefront 2's producer, said this cap was put in place because otherwise, players could use the Arcade mode as a means to grind for credits, which they could then in turn use for multiplayer to potentially gain an advantage. As with Battlefront 2's other elements, Keslin promised that DICE will continually look at data and "make adjustments to make things as balanced as possible."

Again, you can read the full, in-depth Battlefront 2 here on Reddit. In other news, a gambling commission in Belgium has launched an investigation into Battlefront 2 (and Overwatch) over its loot crate system.

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