A new weapon is coming to Fortnite: Battle Royale soon. The "Hand Cannon," as developer Epic Games is calling it, looks like a beast. From the looks of the teaser video below, the weapon is capable of bringing down a structure with just a single shot.
Surely, it will be devastatingly powerful in other battle scenarios as well. We do not know the Hand Cannon's specific stats just yet, but if it's like other, similar weapons in other games, you can expect its powerful punch to be balanced out with heavy recoil.
This handheld heavy hitter packs a punch. pic.twitter.com/6jrXqkqBK6— Fortnite (@FortniteGame) February 21, 2018
Epic did not specify when exactly the Hand Cannon will come to Fortnite: Battle Royale, only saying its arrival will be "soon." When you boot up the game, you'll see a teaser for the gun. Epic also teased some kind of a new, action hero-looking skin that bears some resemblance to James Bond or John Wick. This skin was modeled in a teaser image that shows what appears to be the new Hand Cannon. Check it out below:February 21, 2018
This image suggests the new skin will come to Fortnite: Battle Royale through the game's soon-to-launch Season 3 Battle Pass. This will include a total of 76 items, including skins, emotes, and a lot more--here are some of the first details. The Battle Pass is expected to launch this week, so keep checking back for more.
A new patch for Fortnite launched recently on PS4, Xbox One, and PC. Among other things, it adds the Impulse Grenade, that, after a short delay, sends all nearby players flying a long distance. It also introduces "thematic shrines" across the map that appear to have a Chinese architectural look to them, which is potentially a tie-in for the Lunar New Year.
My PlayStation is now accessible on PC, phones, and tablets through a web browser, and it essentially looks like a streamlined version of your PS4 profile. From it, you can access your friends list, message your friends, and accept requests. You can also edit your profile and view the Trophies you've earned. You can also check whether or not your friends are online and what they're playing.
There've been ways to access aspects of your profile from a computer or phone before, but My PlayStation is meant to streamline and consolidate it. To get to My PlayStation, go to this website and sign in with your profile.
Sony stated in a blog post that it would also continue to add features, although it didn't give any specifics. Who knows--maybe one day you'll be able to join a PS4 party from your phone while you're away from your console, or even change your PSN ID. After all, recent reports suggest that, in the near future, Sony may allow PSN ID changes at last.
There's still several months before you'll actually be able to see Jurassic World: Fallen Kingdom in theaters. However, it's evidently never too early to start thinking about the movie that will follow it.
Universal Pictures has announced an official release date for Jurassic World 3. The studio tweeted an image promising the movie will hit theaters on June 11, 2021--over three years from now. The film will, presumably, once again star Chris Pratt and Bryce Dallas Howard. Then again, who knows? There could be no human survivors at the end of Jurassic World 2, with part three simply being a romantic comedy starring two dinosaurs.
Jurassic World 3 will be released June 11, 2021. pic.twitter.com/9RLUWl13tZ— Jurassic World (@JurassicWorld) February 21, 2018
It also remains to be seen who will direct the film. Colin Trevorrow, who directed the first Jurassic World film, will return as an executive producer and co-screenwriter, alongside Pacific Rim: Uprising writer Emily Carmichael.
Trevorrow has said all along that he envisions the Jurassic World films as a trilogy, so there's no surprise that a third movie will happen--especially given that the first film made over $1.6 billion at the box office. Jurassic World: Fallen Kingdom, meanwhile, will arrive in theaters on June 22. Pratt and Howard reprise their roles from the first film and are joined by Jeff Goldblum, returning to play his original Jurassic Park character, Dr. Ian Malcolm.
Is self-destruction a biological impulse, or a psychological one? Does it depend on the person or the circumstances? How far would you go to find out whether that impulse lives in you?
To Inspire questions like that is one hallmark of great science fiction, and Alex Garland's Annihilation, a loose adaptation of Jeff VanderMeer's 2014 book of the same name, definitely has that going for it. But unlike Garland's directorial debut, the celebrated Ex Machina, Annihilation is a little rough around its shimmering edges.
The movie, like the book, follows a biologist (Natalie Portman) who embarks with several other scientists on an expedition into a mysterious zone (Area X in the book, The Shimmer in the movie). The zone is surrounded by a strange barrier that lets people enter, but rarely allows them to leave. Inside, communications are blocked, and elements of the natural world--plants, animals, and beyond--take unnatural shapes. The book implies these phenomena may be alien in origin; the movie states it outright in the opening minutes, when a meteor from outer space strikes the base of a modest coastal lighthouse and The Shimmer starts to spread. It's not unlike the spaceship scene that opens The Thing, and it's equally unnecessary.
That's just one of the many, many ways that Annihilation strays from its source material, particularly if you consider the other two books in The Southern Reach Trilogy, Authority and Acceptance, both also published in 2014. Garland has admitted he wrote the movie's script before books 2 and 3 were out, and he's yet to read them. Unsurprisingly, Annihilation as an adaptation has more in common with something like Blade Runner--Ridley Scott famously never even finished the Philip K. Dick Book, Do Androids Dream of Electric Sheep?--than one more faithful to the original.
None of that is to say it's bad, but be warned: If you read the book, watching the movie will give you whiplash. And if you didn't, it might anyway.
Annihilation's structure often seems more like a dream than like a series of realistic, logical events. In the framing device of Natalie Portman's character Lena being interrogated by Benedict Wong, she might as well be recounting a nightmare she can only recall in bits and pieces. Inside The Shimmer, the scientists (also including Jennifer Jason Leigh's Dr. Ventress, Tessa Thompson's Josie Radek, Gina Rodriguez's Anya Thorensen, and Tuva Novotny's Cass Sheppard) lose multiple days with no memories, suffer attacks by strange hybrid creatures like an alligator with the mouth of a shark, and slowly but surely become infected themselves with whatever's behind it all.
Unfortunately, that dreamlike structure is more hindered than helped by a visual aesthetic that can best be described as hokey. The Shimmer's border looks like a giant soap bubble, rainbow refractions swirling and drifting in the light. Inside, the landscape is dominated by a distracting soft focus and high color saturation that was probably meant to make The Shimmer's lush world feel alien, but instead makes it look like a made-for-TV movie. The twanging acoustic guitar soundtrack feels totally out of place, lending a folksy vibe that undermines scenes that should sound alien.
The score does occasionally shift darker to match up with the movie's actual vibe, especially during more intense scenes of revelation or dread. There's some truly startling body horror mixed in, and although what's on the screen is often more explicitly shocking than what was on the page, it all fits with the book's original themes. The scientists are faced with greater horrors the further in they get, from fungus-infected corpses that would look at home in a The Last of Us movie to unnatural changes in their own bodies, and much of the movie's thematic meat comes from how they as individuals cope with their discoveries and trauma.
At the center remains the biologist, Lena, whose husband (Oscar Isaac's Kane) resurfaces at the movie's start after going missing on an expedition into The Shimmer 12 months earlier. She signs up for the next expedition to find out what happened to him, determine why he's dying now, and maybe even find a way to save him. The adaptation suffers most from these major changes to the biologist as a character. It's understandable that, in a movie where there's not much familiar for the audience to hold onto, they'd feel the need to make the protagonist more relatable. But in simplifying the biologist's motivations, the movie loses part of what makes the book so special.
Another major element the movie suffers for excluding is a subplot involving hypnotic suggestion. Based on a couple of key scenes, it's safe to guess it was in the movie at one point and got cut, and its omission leaves at least one loose end. Finally, the biggest differences are in the ending, which takes on a decidedly 2001: A Space Odyssey vibe. As a complete, self-contained story, though, the film works well, and it's easy to understand why the climax had to change.
Most importantly, Annihilation brings up all the right questions. Its gruesome, unsettling body horror becomes all the more disquieting because it's layered on top of a core of hard science, and the discussions among the five scientists--who all come from disparate disciplines--as they try to comprehend their experiences are some of the best parts. What is instinct, and what is learned? What is built into us, and what do we choose? What causes intelligent beings to knowingly self-destruct? If there's other intelligent life in the universe, would we even recognize it? Would its senses, thoughts, wants, or needs even be recognizable to us as such? And at a significant enough scale, what is the difference between change and destruction? How do you define "annihilation"?
If you're looking for a traditional story arc or familiar sci-fi beats from Annihilation, look elsewhere. Garland's second turn in the director's chair is a weird, Lovecraftian blend of cosmic and body horror with sci-fi themes and a hokey aesthetic that doesn't always work. It's also an incredibly detailed, thoughtful film that will warrant multiple viewings--and, hopefully, an expedition into the absolutely phenomenal source material--for those who find themselves sufficiently intrigued.The GoodThe BadTranslates the spirit of the book to something that works as a filmSimplification of biologist character makes her less uniqueFilled with dread and body horrorOut of place folksy musicSmall clues throughout movie leave details open to interpretationSoft focus, high saturation, lens flare softcore porno effectSelf-contained story with satisfying ending
Suffers from some plots cut or changed from book
On top of the Street Fighter gear you can craft in Monster Hunter World, Capcom is offering a set of Monster Hunter-inspired costumes for Street Fighter V. Three outfits based on some of the series' most iconic monsters are coming to Capcom's fighting game soon, although getting your hands on them will require a bit of effort and a lot of Fight Money.
Unlike previous DLC outfits in Street Fighter V, players can only acquire the Monster Hunter crossover costumes by completing a specific set of challenges in Extra Battle Mode. These challenges will be held each week over the span of a month, and only by completing all four will you earn that costume. You'll also need to spend 2,500 Fight Money each time you attempt one of these challenges, so each outfit will run you at least 10,000 FM, assuming you can clear every challenge on your first try.
The first weekly challenge kicks off next week, on February 27, and will be for one piece of Ibuki's Kirin Armor. The following week, players will have a chance to earn the first part of the Zinogre Armor set for R. Mika, while Ken's Rathalos armor will be up for grabs starting March 15. Each challenge will only be available for a limited time, so you'll need to play Extra Battle Mode regularly if you hope to obtain all three costumes. You can take a look at the outfits in the gallery above.
The full schedule for each of the Monster Hunter costumes can be found below and on Capcom's official blog. Capcom says you can also earn extra rewards for taking on any challenge that you've already cleared, although the publisher didn't reveal what these rewards will entail, and you'll still need to pay 2,500 Fight Money each time you attempt to get them.
The first Street Fighter Event Quest in Monster Hunter World is available now, but only for PS4 players who have save data for Street Fighter V on their consoles. Completing the quest will reward you with materials to create a Ryu costume for your hunter. A second Street Fighter Event Quest will follow later and give players a chance to craft a set of Sakura gear. Both of the quests will eventually open to all PS4 and Xbox One players. We've put together a guide detailing how to unlock the Ryu armor set.Street Fighter V Extra Battle Mode Schedule
Ibuki's Kirin Armor
- Challenge 1: February 27 - March 8
- Challenge 2: March 8 - March 15
- Challenge 3: March 15 - March 22
- Challenge 4: March 22 - March 29
R. Mika's Zinogre Armor
- Challenge 1: March 8 - March 15
- Challenge 2: March 15 - March 22
- Challenge 3: March 22 - March 29
- Challenge 4: March 29 - April 5
Ken's Rathalos Armor
- Challenge 1: March 15 - March 22
- Challenge 2: March 22 - March 29
- Challenge 3: March 29 - April 5
- Challenge 4: April 5 - April 12
With video card prices still in a state of flux due to cryptocurrency mining, those looking for a new gaming PC may want to look into pre-built systems or beefy laptops. One option is the Dell Inspiron 15 7000 series laptop currently on sale through Costco. For $800 USD, you get a fairly compact machine that packs plenty of punch to run modern PC games smoothly.
This model of the Inspiron 15 comes equipped with the 6GB version of Nvidia's GTX 1060 graphics card. It's powerful enough to play nearly any game at the laptop's native 1080p screen resolution with high framerates, depending on the graphics settings used and how demanding the particular game is. To support the GTX 1060, the laptop sports an Intel Core i5-7300HQ, which is a quad-core CPU running a base clock speed of 2.5GHz that can boost to 3.5GHz.
Other specs include 8GB of DDR4 2400MHz RAM (which can be upgraded to 16GB on your own), a 256GB solid-state drive, and a 15.6-inch IPS display. When it comes to ports, you'll get three USB 3.0 ports, one USB-C port, a combination audio jack, an HDMI out, and a card reader. Windows 10 (64-bit) Home Edition also comes pre-loaded onto the laptop. You get a full-sized backlit keyboard, a built-in 720p webcam, and stereo speakers.
If portability is a concern, note that the laptop's dimensions are 15.32" x 10.82" x 0.93" and weighs 5.76 pounds. A 4-cell 56WHr battery powers the machine.
If you want to get an idea of how the video card performs, check out our GTX 1060 (6GB) review. For more on why video cards are so expensive right now, take a look at our breakdown of pricing in relation to cryptocurrency mining. Pre-built systems seem to be the way to go for now; be sure to read through our round up of the better options for buying a gaming PC.
Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.
At over two hours, there's plenty to love about Black Panther, the latest entry into the Marvel Cinematic Universe. Unfortunately, not everything scripted and shot wound up in the version of the movie fans are seeing in theaters. The following contains Black Panther spoilers.
While there are plenty of deleted scenes that may one day end up on the digital and Blu-ray releases of Black Panther, there's one in particular that director Ryan Coogler fought hard to keep in his final cut. During an appearance on the Empire podcast, executive producer Nate Moore opened up about the scene, which sheds some light on the relationship between Okoye (Danai Gurira) and W'Kabi (Daniel Kaluuya).
"So in the film, it is more than hinted at that they're a couple, but there is a scene directly after Killmonger takes the throne where you hear both characters articulate their point of view as to why they should or shouldn't follow this man, and it's one of the most well-acted scenes I've ever been a part of," he says. "Unfortunately, it occurred at a point in the movie where audiences just wanted to get to the resolution and so it slowed down a part of the movie, and we were afraid audiences were checking out. We were also afraid if we took it out we’re going to ruin this movie--'Guys we're going to ruin this movie; let's not take it out.' We didn’t take it out for three or four screenings, and we finally took it out and I think Ryan and I were probably the last men on that beach saying don't take it out."
While keeping the pacing of the movie even is important, the relationship between Okoye and W'Kabi was only briefly touched upon in Black Panther before their final showdown. In the end, though, it seems as though the movie played better without this scene.
Still, given how excited Moore is about the performances of Gurira and Kaluuya, this is a scene that definitely needs to see the light of day. Cross your fingers and hope that by the time Black Panther gets a home release, this moment will be included. If fans are lucky, it'll be one of many deleted scenes included, given that a four-hour cut of the movie existed at one point.
As part of an investigation into Russia's interference with the United States' 2016 election, special counsel Robert Mueller indicted a number of Russian citizens and companies. The indictment itself is an incredible read, but why do so yourself when one of Metal Gear Solid's most memorable voices can do it for you?
Voice actor Paul Eiding has provided a voice to numerous characters in games, TV shows, and movies. Among his most famous roles is that of Colonel Roy Campbell, a recurring character from throughout the Metal Gear Solid series. He's often shared much of the political intrigue in those games, which have dealt at times with information warfare. That makes it particularly surreal to hear that very same voice reciting lines from the aforementioned indictment.
As seen in the YouTube video below, which Eiding shared on Twitter, he--as Campbell--recites about a minute of the indictment. This is all addressed to Snake, and Campbell starts out his first statement by stating the character's name. Aside from that, he's reading it all verbatim, and it's striking to see just how natural this fits what you'd expect to hear from Campbell, perhaps save for the references to YouTube and Facebook.
Eiding's last Metal Gear Solid appearance came in 2008's Metal Gear Solid 4: Guns of the Patriots; he wasn't present in The Phantom Pain or Ground Zeroes. As far as we know, he's also not present in the newly released Metal Gear Survive, which is set in an alternate dimension just after the events of Ground Zeroes. You can get a look at that game in the video above.
Epic Games has previewed some of what to expect from Fortnite's upcoming 3.0.0 update. Specifically, it's shared the improvements to building that it's making for Battle Royale and Save the World, including some new options that should create a more pleasant experience all around.
This starts with what Epic calls Turbo Building. Rather than having to build each piece independently, you can now toggle an option that lets you hold the primary fire button or key to continuously erect the building piece you have selected. "Now you can 'paint' building pieces into the world quickly," Epic explained on its website. "This will be very useful for defensively building walls around you and sprinting up ramps while building them simultaneously."
That streamlining also extends to building materials. Currently, you have to manually switch between each of the three material types (wood, stone, and metal) to use it, even when you don't have enough of the currently selected type to build an item. The Auto Change Materials option can be enabled to, as it says, automatically move you to another material when you attempt to build but don't have the necessary materials to do so. The combination of these two options should, in theory, make the fundamentals of building much easier for newcomers.
Yet another refinement involves being unable to build through objects. Epic admits it can be frustrating currently, as certain things (like shrubs) will be destroyed, while other things prevent you from building. Update 3.0.0 lets you "place structures right through large objects, meaning you can now build pretty much anywhere at anytime." This doesn't remove the need for structures to be supported by something, and Epic notes, for instance, "A sky ramp that passes through a tree will still fall if the connection to the terrain or floor is destroyed."
The final update to building is a minor change to how the game's networking works. Put simply, Epic's servers no longer need to be consulted as you cycle through the different building pieces, which Epic says should result in a smoother, more predictable process. Update 3.0.0 will only add this to Battle Royale, but Epic says it will come to Save the World at some point in the future.
Fortnite's set for a big update soon, as Battle Royale's third season will kick off. That will bring with it the new Battle Pass, which will be sold for V-Bucks and offers more reward tiers than the previous ones. In the meantime, check out our guide to building in Fortnite: Battle Royale.
Netflix has quietly added one of its most intriguing titles in recent memory. The live-action adaptation of the Fullmetal Alchemist anime is now available to stream after premiering late last year in Japan.
The project is the first time Fullmetal Alchemist has been translated into a live-action adventure, which should be enough to pique the interest of longtime fans. The results, though, may not live up to the hype. With reviews of the film arriving thanks to its arrival on Netflix, the general consensus is that Fullmetal Alchemist is a very scattered effort.
It seems as though it's a largely confusing endeavor, with ill-fitting wigs, pieces of the original story dumped out, and a plot that isn't explained very well. It's those things that might make it hard for viewers with no Fullmetal Alchemist history to understand the story unfolding in front of them. However, as some critics point out, there are moments that will stand out for longtime fans.
Take a look at a sampling of reviews below and then decide for yourself if it's worth two-and-a-half hours of your precious Netflix time.
- Movie: Fullmetal Alchemist
- Studio: Warner Bros.
- Release date: February 19
"The movie's issues start immediately, as it brushes over the Elrics' origin story in a weird hurry to get it over with. The scene of the ritual gone wrong cuts off halfway through, followed by a jarring jump several years into the future. Audience members unfamiliar with the source material are likely to simply scratch their heads at the ensuing action scenes, in which a young man in an ill-fitting blonde wig chases down a magic priest with the help of an empty suit of armor." -- Michael Rougeau [Full review]
Den of Geek
"While there are a lot of great moments in this movie, it's a lengthy endeavor (nearly two and a half hours) and it's easy to lose track of what's going on thanks to a complicated, confusing plot and a cast that doesn't always hit the mark." -- Daniel Kurland [Full review]
Monkeys Fighting Robots
"Without spoiling anything imagine Harry Potter and the Sorcerer's Stone but the final battle in Deathly Hallows is at the end. It felt like Arakawa (who is also the creator of the property) wrote the script and midway through was told there is a low-percentage chance of a sequel happening." -- Nick Battaglia [Full review]
"The narrative often suffers from a lack of coherence and sequential breakdown. Perhaps in an effort to contain the sprawl, Sori chose to work with a small cast of a chosen few, but fans will be disappointed to find key characters are missing, including the brothers' nemesis Scar and their boss, King Bradley." -- Kaori Shoji [Full review]
"[The] film's greatest weakness is failing to adequately transmit the huge guilt Ed feels for having brought about his younger brother's fate. This fundamental emotional element doesn't receive proper attention until the story's in full stride and then fails to resonate under the weight of uninspired dialogue and unconvincing delivery by Yamada." -- Richard Kuipers [Full review]
Diablo creator David Brevik recently revealed his upcoming solo project, It Lurks Below, with a brief trailer. The game blends elements of Terraria and Minecraft, including an emphasis on crafting the tools you need to survive, with the randomly generated dungeons and looting of Diablo. Brevik recently stopped by the GameSpot office to show off the game and let us play the closed beta.
You start by creating a character and choosing one of several RPG classes--rogue, bard, and so on--before you're dropped in a very Terraria-esque 2D loop of a world. Right away, your main priorities are finding food, crafting a wand (which functions as a magical gun), and making some sort of shelter to protect yourself from nighttime monsters. If you're not taking damage, you might be critically tired or hungry, and dealing with all three at once is a hectic balancing act at first.
Once you've got your bearings on the crafting and basic survival front, it's time to start heading...below. We died pretty much instantly thanks to a combination of overconfidence, a lack of equipment, and a little bit of panic, so we mined some iron and crafted some armor and tried again. We successfully defeated a boss before our time was up, and it dropped an impressive area-of-effect item that would make future excursions a lot less daunting.
We've only scratched the surface (literally), so it remains to be seen what's in store on the more Diablo-like end of It Lurks Below's gameplay loop. But the tried-and-true combination of managing resources, crafting, and basic survival was engaging and relatively easy to pick up. The next step is digging deeper, and if there are some Diablo-style twists waiting below, the game could really set itself apart from the likes of Terraria and Minecraft.
It Lurks Below currently doesn't have a set release date, but it's supposed to come to Steam later this year. Brevik is developing the game solo as part of his studio Graybeard Games.
If you were watching TV in 2004, chances are you or someone else you knew was completely and utterly obsessed with Lost. ABC's drama series took the world by storm, creating a passionate fanbase that took to the internet to discuss each episode and theorize about what it all means.
In 2018 that might not sound like anything special, but it's important to note that this was the very first show to capture the hearts and minds of TV audiences living in the internet age. It wasn't easy to congregate on places like Facebook, Twitter, or YouTube because, well, they didn't exist in any meaningful way.
But part of being a Lost fan was engaging with others, and it was undoubtedly a show that gave its audience plenty of material to work with. Lost was filled with characters to love--and hate--mysteries to consider, and wild twists that shocked us. Regardless of whether you love it or hate it, the fact that it was a cultural phenomenon is undeniable.
And now, it's available to stream in its entirety on Hulu. To celebrate its arrival on the streaming service we decided to put together a video looking back at what made Lost so unique. If you'd like to read instead of watch, you can check out our gallery on the 8 Ways Lost Changed TV.
While Marvel is not in business of making movie flops, the huge commercial success of Black Panther has surpassed many expectations. The movie made $202 million in its opening weekend, setting a new record for a film released in February, and has now made more than DC's Justice League did in its entire run. Director Ryan Coogler has now released an emotional letter thanking fans of their support of the film.
Coogler explains that he never expected audiences to turn out in the volume they have, and stated that the overwhelming response "moved me and my wife to tears." Check out his tweet below:February 21, 2018
Cooger writes: "I am struggling to find the words to express my gratitude at this moment but I will try. Filmmaking is a team sport. And our team was made up of amazing people from all over the world who believed in this story. Deep down we all hoped that people would come see a film about a fictional country on the continent of Africa, made up of people of African descent.
"Never in a million years did we imagine that you all would come out this strong. It still humbles me to think that people care enough to spend their money and time watching our film--but to see people of all backgrounds wearing clothing that celebrates their heritage, taking pictures next to our posters with their friends and family, and sometimes dancing in the lobbies of theaters--moved me and my wife to tears.
"For all the people who bought out theaters, who posted on social about how lit the film would be, bragged about our awesome cast, picked out outfits to wear, and who stood in line in theaters all over the world--all before even seeing the film. To the press who wrote about the film for the folks who hadn't seen it, and encouraged audiences to come out.
"And to the young ones who came out with their parents, with their mentors, and with their friends... thank you for giving our team of filmmakers the greatest gift: The opportunity to share this film, that we poured our hearts and souls into, with you."
In related news, Captain American star Chris Evans this week seemed to confirm that the rumored Black Widow movie is in development at Marvel. Evans was asked about the success of Black Panther, and said, "There's nothing they can't do, man," he said. "I'm sure it's going to have the exact same effect when Captain Marvel comes out, and then the Black Widow movie comes out. Marvel just has the winning recipe."
For more Black Panther coverage on GameSpot, check out why the movie succeeds by overcoming Marvel's Iron Man problem.
To coincide with the launch of the Overwatch League in January, Blizzard released a big update for Overwatch that introduced a ton of new League-themed skins. But unlike any other skin in the game, these could only be obtained by purchasing them, an arrangement meant to generate revenue that could be shared with teams. Soon, however, you'll have a new route to get your hands on skins.
Twitch, which owns the broadcast rights to Overwatch League, has partnered with Blizzard to reward League viewers with Overwatch Tokens. This is the new type of currency introduced alongside the League skins, which each cost 100 Tokens (or about $5, if you buy the smallest bundle available). Watching Overwatch League won't get you any skins in a hurry--you'll receive one Token for each "live map finish" you view--but it's a free bonus for those already watching, and a small incentive for others to give the burgeoning esports league a chance.
Although that one-Token-per-match reward may not be huge, there's also the potential for something more. Watching the end of the final match during a live broadcast will enter you in the running to win 100 Tokens. Twitch only says that a "percentage" of viewers will randomly win this prize, leaving the specifics unclear.
At least at first, Token rewards will only be available to PC, PS4, and Xbox One players in the United States, United Kingdom, Canada, Argentina, Chile, Denmark, France, Germany, New Zealand, Norway, Saudi Arabia, South Korea, Spain, Sweden, Switzerland, and Taiwan. To qualify, you'll need to connect your Battle.net account with Twitch, MLG.com, OverwatchLeague.com, all of which allow you to watch live matches.
Twitch also announced Overwatch League Cheering, which allows viewers to spend Bits purchased with real-world money to support teams and players. This, in turn, can unlock "in-game hero skins that will be exclusive for a period of time, as well as emotes and team-branded items," which are pictured above.
Stage 2 of Overwatch League kicks off today, February 21. Blizzard told us recently that it's looking to continue to improve the League as it prepares for further shake-ups as Overwatch itself continues to be updated.
Say whatever else you want about last year's Ghost in the Shell adaptation, which pissed off most fans by changing the ending and allegedly missing the point. At least it looked great, sporting the budget, design, and effects it deserved. The same can't be said for director Fumihiko Sori's live-action Fullmetal Alchemist adaptation, which manages to feel cheap in every imaginable way.
Fullmetal Alchemist follows the Elric brothers Al and Ed in a pseudo-European world where the science of "alchemy" is nearly indistinguishable from magic. As kids, the brothers became disfigured after an alchemical ritual gone wrong--Ed loses an arm and a leg, and Al his entire body, his soul coming to rest inside a hulking suit of armor. Years later, the boys have joined the army as official State Alchemists in the hopes their adventures will lead them to the Philosopher's Stone, which Ed can theoretically use to reunite Al with his real body.
The movie's issues start immediately, as it brushes over the Elrics' origin story in a weird hurry to get it over with. The scene of the ritual gone wrong cuts off halfway through, followed by a jarring jump several years into the future. Audience members unfamiliar with the source material are likely to simply scratch their heads at the ensuing action scenes, in which a young man in an ill-fitting blonde wig chases down a magic priest with the help of an empty suit of armor. When the movie finally revisits that opening scene, it's as a flashback Ed sees while dreaming. And to add to the confusion, it's the adult version of the character--not the child--who loses his limbs and strikes a deal to get his brother's soul back.
There are some things that simply seem less plausible in live action than in an animated format, and Fullmetal Alchemist seems eager to brush past as many of them as possible. The movie uses multiple early scene info dumps to lamely get its core rules across: Alchemy isn't magic, despite looking like it, because of the "law of equivalent exchange," which doesn't seem to have an actual definition except in rare instances the plot requires it to. Someone early on marvels at Ed's ability to do alchemy "without a transmutation circle," but characters throughout the movie snap their fingers to summon fireballs and perform other unexplained feats.
Fullmetal Alchemist is infinitely more interested in parroting the sights and sounds of its source material than in exploring the anime's ideas or adding anything original to the formula. Unfortunately, those sensory elements are poorly imitated as well. The movie's ample CG effects, from alchemical spells like rippling cobblestones to a goopy army of groaning golems, look so bad you'll actually marvel that this was made last year and not in the late '90s. Al's suit of armor is the one exception, as it looks like they mixed some practical effects with the CG there.
Fullmetal Alchemist overall suffers from unimaginative visual design, particularly in the characters' outfits and many terrible wigs, neither of which ever seem to fit right. The "Homonculi" Lust, Envy, and Gluttony--three ghoulish baddies whose motivations or purposes the movie never bothers to explain--are especially corny, with cheap-looking outfits and terrible CG "powers."
To top it off, what little alchemy the Elric brothers actually perform in the movie boils down almost entirely to laying their hands limply on the ground and summoning barriers from the pavement. These boys--especially Ed--are supposed to be inhumanly skilled alchemists, and yet they remain totally unimpressive for the entire film.
This is more than just cutting things out to fit dozens of hours of story into a two hour-plus movie; what they did cram in meanders between poorly set-up, rushed emotional pivots, like the infamous Nina twist, to scenes that simply feel boring or pointless. There's one extended fight scene between the brothers themselves that manages to simultaneously make no sense, feel completely pointless, have no bearing on the story, and break the already vaguely defined rules of this world all in one.
Despite its high profile and fan hunger, Fullmetal Alchemist is everything wrong with live-action anime adaptations. It both adds nothing to the original and does a poor job imitating it. If you've never experienced FMA before, go watch the anime (preferably the Brotherhood series); if you're already a fan, boot up Netflix and watch the Fullmetal Alchemist live action movie at your own risk.The GoodColumn HeadAl's suit of armor looks good in most scenesThe world's rules are poorly explained Bad CG throughout entire movie Jams too much in while still feeling boring Adds nothing to the original Even the alchemy isn't cool
Although the next Bond movie is currently untitled, we do know that Daniel Craig will return as the legendary superspy. With the director's chair currently empty after the departure of Sam Mendes from the series, MGM is looking for a new director. It has now been reported that the studio has Danny Boyle in its sights.
According to Variety, Boyle is high on the studio's list of potential directors. Although no formal offer has been made to the fillmmaker, the sites notes that "he has keen interest in the project and has always wanted to direct a Bond film." Boyle is best known for the likes of Slumdog Millionnaire, Trainspotting, Steve Jobs, and 127 Hours.
This news follows the confirmation earlier this week that another high-profile British director--Christopher Nolan--will not be directing the 25th Bond movie. Despite meeting with producers last year, Nolan stated: "I won't be the man. No, categorically. I think every time they hire a new director I'm rumored to be doing it. They don't particularly need me. But I've always been very inspired by the films and would love to do one someday."
Mendes directed the previous two movies in the series--Skyfall and Spectre. In 2016 he announced that he would no longer be involved with the franchise. "It was an incredible adventure, I loved every second of it," he said. "But I think it's time for somebody else. At the end of the day, I want to make stories with new characters."
Bond 25 hits theaters on November 8, 2019. After some amount of uncertainty, Craig will play Bond for the fifth time, following on from Casino Royale, Quantum of Solace, Skyfall, and Spectre. Veteran Bond writers Robert Wade and Neil Purvis have been hired to work on the film.
In December it was revealed that a new big-screen adaptation of the classic role-playing game property Dungeons & Dragons was in development. It has now been reported that Paramount is looking to bring The Lego Movie's Chris McKay on board as director.
According to The Hollywood Reporter, McKay is in negotiations with the studio to helm the film. McKay was the animation director on the hugely successful The Lego Movie, and was a producer on last year's Lego Ninjago Movie. He is also developing a Nightwing movie at DC.
The Dungeons & Dragons reboot currently has a release date of July 23, 2021. Baby Driver lead Ansel Elgort has reportedly been in talks to star, but beyond that, no further news is known about the project. An earlier Dungeons & Dragons movie was released in 2001, but it was a commercial failure and poorly received by critics.
McKay's Nightwing movie hasn't currently got a release date, but the director has previously spoken about his plans for it. In December he explained why he was drawn to the character. "I think that [Nightwing] is so unique in the history of comics, because no other character really grows up," he said.
"Spider-Man kind of perpetually stays within an age range. All these other characters--Reed Richards' greying temples are always that. Robin grew up from being a kid and working with Batman, and then leaving Batman, and then going off and becoming his own thing and several versions of his own things."
Bandai Namco has released a couple of very short teasers for Broly and Bardock, the first DLC fighters for Dragon Ball FighterZ. There's no combat gameplay but we do see the legendary Super Saiyan and the father of Goku gearing up for a fight. These short animations look to be pre-fight intros which have been edited down.
For fans of Dragon Ball Z the inclusion of Broly is exciting, as he's incredibly powerful and, in the series' lore, is believed to be a mythical warrior that only appears once every 1000 years. No doubt there will be some awe-inspiring combo videos made with him. It'll be interesting to see his fighting style as, despite his overwhelming size, Broly manages to remain quite light on his feet.
Bardock, meanwhile, is the father of Dragon Ball Z protagonist Goku, but hasn't had as many opportunities to show off his fighting ability. In Dragon Ball FighterZ, however, not only will he be able to take on some the series' most iconic fighters, but he'll also be able to transform into a Super Saiyan.
Images of both characters as well as some brief details (below) have also appeared on the Japanese Dragon Ball FighterZ website. Broly is described as being super powerful with long reach and has his signature energy attack: "Eraser Cannon." Bardock, meanwhile, is a rush character that combines speed and power. He excels in close distances and has a move called "Riot Javelin," which is likely similar to his Final Spirit Cannon from the series.
Broly and Bardock are included in Dragon Ball FighterZ's season pass, along with the other six yet-to-be-revealed DLC characters coming to the fighting game. Bandai Namco hasn't announced individual pricing for the two fighters, but the season pass costs $35 USD / £29 / $52.95 AU.
Dragon Ball FighterZ is available now on PS4, Xbox One, and PC. Critic Peter Brown awarded the title a 9/10 in GameSpot's Dragon Ball FighterZ review and said, "Even if you think Dragon Ball is old hat, and even if you're intimidated by fighting games, there's a good chance you'll be drawn into the explosive action and personalities that expertly evoke the anime's infectious spirit."
If you're still new to the Dragon Ball fighting game, we've put together a guide of tips and everything you need to know about Dragon Ball FighterZ. We've also detailed how to find all the Dragon Balls and summon Shenron during a match, as well as how to unlock Android 21, Super Saiyan Blue Goku, and Super Saiyan Blue Vegeta.
Sonic the Hedgehog and Pac-Man are as close to royalty as the gaming world gets, and now the two legends are crossing over for a limited time. For one month, you'll be able to play as Pac-Man and Ms Pac-Man in Sonic Dash and as Sonic in Pac-Man for iOS and Android.
Sonic Dash's fifth anniversary will see the game host four one-week-long special events, each allowing you to play as the Pac-Man couple to defeat Bash the Ghost. Dr Eggman, meanwhile, has invaded a special Pac-Man world that looks like Green Hill Zone, so Sonic must chase after him to save his friends.
Sega and Bandai Namco say fans who play any of the six Sonic stages in Pac-Man before March 20 will unlock those mazes forever. It's also possible to keep Pac-Man and Ms Pac-Man in Sonic Dash, provided you collect enough fruits, bells, and keys.
In other Sonic news, the blue hedgehog's upcoming movie has been given a release date. The Sonic Movie is coming to theaters on November 15, 2019, which represents a delay since Sega originally said the film was due in 2018. The last we heard, the untitled movie is expected to mix animation and live-action, though details about the plot and cast are being kept under wraps for now.
Burnout Paradise Remastered will not, it seems, include microtransactions. After the PS4, Xbox One, and PC remaster was announced yesterday, some fans spotted that the game's PlayStation Store listing stated it would include optional "in-game purchases." The message is still present on the store listing, but EA says the note is a mistake.
"The store listing for Burnout Paradise that mentions 'in-game purchases optional' is an error," said EA's community engagement manager, Ben Walke. "There is no MTX or any additional paid for content. Pitchforks down please."
EA has received criticism from fans for its handling of microtransactions, primarily with regards to Star Wars Battlefront II. The company says the game was a "learning opportunity," however microtransactions are coming back to Battlefront II, having previously been temporarily removed.
The original Burnout Paradise received a number of DLC packs, and the eight main ones that launched during the Year of Paradise are included in the remaster. They are Big Surf Island, the Party Pack, Burnout Bikes, Boost Special, Legendary Cars, Cagney Update, Toys, and the Cops & Robbers Pack. All that will set you back US $40 / £35 / AU $48 on PS4 and Xbox One.
The remaster's release date has been set for March 16, with a PC version coming "later this year." The current-gen edition includes "high resolution textures" and 4K / 60 FPS support for PS4 Pro and Xbox One X.