Ubisoft is once again exploring the possibility of adding multiplayer to Assassin's Creed. Several of the mainline Assassin's Creed games after 2010 supported some type of multiplayer mode, but the feature was cut after 2014's Assassin's Creed Unity.
In an interview with Game Informer, Ubisoft chief creative officer Serge Hascoet said, "We have many technologies, so it's case by case, but Assassin's Creed has no multiplayer mode, and that is very important for the social aspect of gaming, so we are looking for that."
Hascoet didn't share what form Assassin's Creed's future multiplayer might take, but he doesn't want to just copy what others are doing. "Now, everybody is talking about battle royale, but we think there are 15 different companies making those games, and like mobile, only two will be successful," Hascoet said. "Many will be killed along the way; I don't know which ones will survive. I am working with my team on what's next. It's important to understand why games like Fortnite are so successful, but it's not so we can copy it. It's to do something else, but with the same disruptive approach. So, we have plenty of ideas. We are testing a lot of ideas internally, and maybe only one will go to market. "
In Assassin's Creed Brotherhood, Revelations, III, and IV: Black Flag, Ubisoft implemented a multiplayer mode where you had to disguise yourself as an NPC while also trying to hunt down and kill other players. In Assassin's Creed Unity, Ubisoft changed multiplayer to be less competitive and more cooperative. You and up to three other players could tackle different side stories with your own custom Assassins, and also take on much larger Heists where completing the mission objective without being spotted would net your team massive in-game monetary rewards. Ubisoft cut multiplayer from Assassin's Creed Rogue, Syndicate, and Origins, and there are currently no plans to implement any multiplayer features in Odyssey.
Odyssey will be the last Assassin's Creed game for a while, as Ubisoft is not releasing another entry in the franchise in 2019. Assassin's Creed Odyssey is one of the largest games in the series to date, and we're loving it. In our Assassin's Creed Odyssey review, editor Alessandro Fillari gave the game an 8/10, writing, "While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting."
Mega Man 11 is coming out this week, after a long absence without a new entry. This eleventh installment eschews the NES-style throwback graphics of Mega Man 9 and 10 and instead makes a mark with its own visual style, an all-new Double Gear system, and a few notable tweaks.
Mega Man famously has a lot of sequels and spin-offs under his belt, and so the series was often a target of criticism for retreading the same-old gameplay in sequel after sequel. The question now is, did absence make the heart grow fonder? The critical consensus is that we've missed the old boy (err, man) and this is a fine return-to-form with a new foundation to build upon. Check out a smattering of the industry response below, and read GameSpot sister-site Metacritic for a wider critical view.
- Game: Mega Man 11
- Developer / Publisher: Capcom
- Platforms: PC, Nintendo Switch, PlayStation 4, Xbox One
- Release date: October 2
- Price: US $30 / £25 / AU $78
"At its best, it's a terrific retro romp with exciting boss encounters and unique gimmicks. At its worst, it's a frustrating experience whose too-long levels toss out infuriating obstacles to progress at the worst times. But even with these issues, it just feels good to see Mega Man back in action, and Mega Man 11 will hopefully be the start of many new robotic adventures to come." -- Heidi Kemps [Full review]US Gamer -- 4.5/5
"Whatever you might think of its visuals and Double Gear system, Mega Man 11 marks a return to the top-tier platforming we love. Mega Man's had a long time to recharge his batteries: Let's see what else he can do." -- Nadia Oxford [Full review]VentureBeat -- 9/10
"If you're a fan of Mega Man but feel uneasy about how Mega Man 11 looks or adds to the formula, don’t. This is a fantastic 2D action game worthy of the Blue Bomber's name." -- Mike Minotti [Full review]Game Informer -- 8.75/10
"Mega Man 9 and 10 were both loving throwbacks to the franchise's NES roots, but Mega Man 11 is the first entry in ages that offers something new without sacrificing everything fans love. The new gear system is a cool mechanic, and Capcom's level design feels classic in all the right ways. Mega Man 11 taps into the series' past, but also serves as a solid foundation for the Blue Bomber's next 30 years." -- Ben Reeves [Full review]IGN -- 7.5/10
"Mega Man plays like he should even with the cutesy but tolerable art style, and that's good because the challenge is cranked up to 11 and getting through these levels takes old-school precision and patience. Mega Man 11 is a good foundation for the next 10 Mega Man games." -- Samuel Claiborn [Full review]
It's hard to argue that zombies are ruling pop culture. From The Walking Dead to iZombie to any number of zombie movies making their way into theaters each year, the undead brain-eaters are walking taller than ever before. While all of these new entries in the genre owe something to the classic films by George Romero and his contemporaries--and even new franchises like the 28 Days Later films--there's one surprising reason some creators truly believe everyone loves zombies.
"I will attribute the rebirth of the zombie genre, honestly, to video games," The Walking Dead executive producer Greg Nicotero admits in a digital extra from the upcoming AMC Visionaries: Eli Roth's History of Horror, which GameSpot is exclusively debuting. "Resident Evil and House of the Dead, think about this. You put a third-person shooter gun into a kid's hand and he can shoot zombies, that was before Dawn of the Dead. That was even before 28 Days Later."
Nicotero's theory is that once the zombie genre of films died off, video games were able to put players in the middle of an apocalypse, igniting a new interest in the undead. "People love shooting zombies," he says. "Then they make Resident Evil, then they make [the] Dawn of the Dead remake, then Simon [Pegg] and the guys make Shaun of the Dead."
Shaun of the Dead director Edgar Wright agrees, adding, "Those games did a very good job of capturing some of the spirit of the Romero films and me and Simon, through talking about the games, started talking about George Romero." That discussion led to a scene on the British TV show Spaced that saw a zombie video game leading to an actual outbreak, which, in turn, gave Wright the idea to do a full zombie film.
Clearly, a lot of the credit for the popularity of zombies is owed to the film history of the genre. If Nicotero and Wright have any say in it, though, just as much credit will be given to games like Resident Evil--a franchise that continues to revolutionize zombies.
AMC Visionaries: Eli Roth's History of Horror premieres October 14 on AMC. Fittingly, the first episode of the series will focus on the zombie genre.