With the end of Fortnite Season 4 drawing near, Week 8 challenges are now available for players to tackle, provided they've purchased the Season 4 Battle Pass. There are a variety of tasks for Battle Royale players to complete on PC, PS4, Xbox One, mobile, and (as of E3) Nintendo Switch, including Hungry Gnomes and searching between a bear, crater, and refrigerator shipment. Here's where to find the locations of the key challenges and how to complete them all.
First up is one that asks you to search Hungry Gnomes. This is as simple as approaching one of these gnomes and searching it in the same way you'd open a chest, but it of course involves tracking them down first. You need to search seven in all, and luckily, there are many more than that on the map; however, there's no in-game indication of where you should begin your hunt. The one bit of help you do receive is a telltale noise the gnomes make when one is nearby, as it says "yummy yummy" in an odd voice. Among the locations where you'll find gnomes:
- arena east of Junk Junction
- Greasy Grove
- Lucky Landing
- Retail Row
- Risky Reels
- Tilted Towers
- Tomato Town
Week 8's other more difficult challenge is one that's labeled as Hard by Epic. It asks you to search between a Bear, Crater, and a Refrigerator Shipment. As always, that's the only clue you get--you'll need to know the map well if you hope to do it on your own. In this case, the location you want to head to is just on the border of the I6 and I7 zones, southeast of Retail Row. The Battle Star you have to collect can be found just north of a house next to a gas station, as pictured below.
The remainder of Week 8 is fairly straightforward, though that doesn't necessarily make all of it easy. Search chests in Salty Springs is as simple as repeatedly landing there at the start of a match and grinding your way to the seven you need--be sure to head for rooftops so you can easily check attics. If you're hoping to do the related challenge, search seven chests in a single match, you'll want to avoid Salty Springs--other players are likely to be swarming the area in search of chests. Instead, your best bet is to head far away from the Battle Bus's flight path and avoid conflict at all costs.
Another challenge has you deal 250 headshot damage to opponents; just do your best to aim high, and you can grind your way to this one. Likewise, you can get three suppressed weapon eliminations by just getting your hands on one and using it at every opportunity. And again, that's true of eliminating three opponents in Pleasant Park--start enough matches there, luck into a weapon before someone else, and you should be able to take care of it without too much trouble. For both of the elimination challenges, your best bet is to attempt this in a solo playlist, so that you can avoid dealing with revives.
If you're looking to complete older challenges, check out our complete Season 4 challenge guide. Doing these allows you to rank up your Battle Pass, unlocking new skins and other rewards.Fortnite Season 4, Week 8 Challenges
- Deal Headshot Damage to opponents (250) -- 5 Battle Stars
- Search Chests in Salty Springs (7) -- 5 Battle Stars
- Search 7 Chests in a single match (7) -- 5 Battle Stars
- Search Hungry Gnomes (7) -- 5 Battle Stars
- Hard: Search between a Bear, Crater, and a Refrigerator Shipment -- 10 Battle Stars
- Hard: Suppressed Weapon eliminations (3) -- 10 Battle Stars
- Hard: Eliminate opponents in Pleasant Park (3) -- 10 Battle Stars
At E3 2018, Square Enix announced a short delay for Kingdom Hearts 3, pushing the title from December 2018 into January 2019. After a 13-year wait for a new mainline entry in the series, a few extra weeks wasn't a big deal, but it created questions nevertheless: Why was it announced at a concert instead of at Square Enix's press conference? Why was the delay necessary? What state is Kingdom Hearts 3 in?
During the show GameSpot was given the opportunity to put these questions to Tetsuya Nomura, creator of the series and director of Kingdom Hearts 3. We also took the opportunity to discuss the future of the franchise--specifically whether he has plans for a story beyond the upcoming game--and also if we can expect characters from Star Wars or Marvel to make an appearance, now that they exist under the Disney banner too.
Kingdom Hearts 3 has been in development for quite a few years now. How does it feel to finally have a release date announced?
Until now the thing that I was told the most was to just release the game, like, "Don't worry about it, just release the game," or, "When is the release date?" So now that we [have] arrived, to finally be able to say our release date or announce a release date, I feel that they gave me the opportunity to actually say what I want to our fans and have them listen to what I want to say. So I'm really happy about that.Click image to view in gallery
Did it feel like you always needed to do more to achieve what you want or was it just the case of development issues that resulted in the lengthy development time?
Just one year into development we had to change the engine that we were working off of. This was a directive from the company that set us back a year and that was definitely a blow that we took. And then as we started development after that, we were gradually increasing the number of staff we had on our team, but the increase in staff just did not go as I had planned, so we couldn't really get full momentum for a while. So it's not that we had difficulty in development of the title, it was just a lot of company decisions that we just couldn't avoid.
Given how long the game has been in development, fan expectations for it are incredibly high. Do you ever worry about not meeting those fan expectations and how does that impact you as you're developing the game?
I just naturally don't really feel pressured and that's always been fortunate for me. That's been leading me to successes, but at least for Kingdom Hearts 3 the fan excitement was a lot more than I had expected. So [for] the first time in my life I did feel some kind of pressure from it. But when I thought about why I didn't really feel pressure until now, I realized that it was because I always had the confidence that my game is going to be good and fun. Because I have confidence that Kingdom Hearts 3 will be great as well I think that's probably why I don't feel too pressured or I don't feel too scared about fan expectations or meeting expectations.
I also have experience working on Final Fantasy titles as well, but Kingdom Hearts is a very unique one where a lot of people that are on the title really love Kingdom Hearts 3. They're overflowing with love. They're just like our fans as well. So because their love towards the title is so high, they've been creating the game with that much love and so I think that we are able to push out a game that meets expectations or even more than what you might expect.
You've grown up as a person and as a designer alongside the players and it's been so long since the last Kingdom Hearts was released. How has your perspective on making the game changed over time? Do you still have that passion for it? Or is it just like you feel more of a responsibility to people to make it and end it?
I'm getting older now, so my body really can't take all that difficulty anymore. When I was younger I was definitely more aggressive and I was the one pulling everyone forward, but now there's a lot more energetic staff around me who are more aggressive, so I feel like I'm more like a sage now. Like I'm in the sidelines just telling people what to do. The Kingdom Hearts series has become a huge title nowadays and back then it was more like I was making it secretively in the corner, but now that a lot more people are involved I do feel that it's not my title anymore, it's everyone's title. And just talking about all this … It actually kind of makes me really sad.
People are putting a lot of big things on you between making the sequel to Kingdom Hearts and the Final Fantasy VII remake. Is it a similar thing for that as well where you're letting other people guide you? Are you trying to train up the next generation to take over the things that you gave the world and created for Square Enix?
I'm not really good at teaching people, so I haven't been really telling people what to do, how to make games, or how to do it best. But because of where I am right now, all the decision making is up to me and because I've had a lot of game creation experience, I can finally feel that I could actually decide on one thing and I could actually make myself stop from deviating from what I've already decided. In a sense, I think all that experience does help me to become more mature. But there's still a lot of things that I can't readily decide as well.
It's not that I've been educating all my teams, but the coder, Tai Yasue, has been with me so long that he knows what I'm looking for. He knows what I don't like and he knows if whatever he has on his plate is something that I can approve or not. In that sense, [it could be said] I have been educating him.
The staff that I have, they actually have this image of me that, "Oh, Nomura-san won't approve if it's like this. It needs to be better." They just have high expectations for themselves or they think that I have really high expectations for them. So when I actually go ask to see something early in development, they say, "Oh, I can't show it to you yet. It's not finished at all." So what they usually tend to do is that they would take whatever order I give them and just create something that's of a higher quality than what I've asked them to do. So if you look at the trailer, I think it's pretty apparent, but they have been pushing out things that are really high quality. I'm very grateful for that.
A lot of people that are on the title really love Kingdom Hearts 3. They're overflowing with love. They're just like our fans.
One of the big things that fans are responding to in the new trailer is Aqua and her seemingly falling to the darkness. A lot of people are quite excited and also showing trepidation about seeing that. Can you talk about the decision to change and grow her character in such a way?
First of all, I didn't really think that people would be the most surprised with Aqua. I did receive a lot of questions about her during interviews and I've seen that it's become a hot topic online as well. The way that I write my scenarios, I don't really have clear thoughts of what I'm gonna do at each moment. I always start off with having a goal at the very end and maybe have smaller goals in between that I know that I have to go through to be able to achieve that larger goal, and then I'll start writing scenarios that go in between to make sure that I reach that goal at those points. So it's an ongoing process for me, but while I'm writing towards those smaller goals, I already know what happens, so in my mind I already have this expectation of what will happen next. But once in a while, I will come to a point where I would actually want to go against my own expectations and that's basically why Aqua became like that.
In another interview you said the reason why it's shocking to other people is because they don't know the path that you've created and you know where it's going to end, so you know how to get there. How far have you created that path? This is supposed to be the end of Sora's story. Do you have another story that goes beyond this or is this the end for you as well?
The way that I make games is that while I'm creating the current title, I'm always thinking about what's ahead of that. That hasn't changed from [the first] Kingdom Hearts, so it's the same for Kingdom Hearts 3 as well and it's all in my mind. But that doesn't mean that we will be able to create that game or we will eventually create the next game. I do this so that it doesn't contradict what I see in the future of Kingdom Hearts. Like I said earlier, it's just not that it's a definite yes or no as to whether or not there will be [another Kingdom Hearts] title, but I do have something in mind.
We've seen a lot of new characters and returning favorites, but we haven't really seen a lot of the Final Fantasy characters and obviously they played such a huge role in the earlier games. Are you just not showing them off right now or do you feel that you don't need to bring them back for the new game?
They obviously appeared from [the first] Kingdom Hearts, but at least for Kingdom Hearts 3, there's going to be a lot of [original] Kingdom Hearts. So most of the main characters from the Kingdom Hearts titles will appear and they will all have their problems that they need to resolve in the game. Because of that, Final Fantasy characters that actually do not have problems of their own … it's just a little bit difficult for them to appear in the game. But, obviously, the trailers that we have been showing until now is not everything. So all I can really say to that is just wait for a little more update to that.
Actually, in interviews throughout E3, I think every single interviewee has asked me about Final Fantasy characters and so I realize that that probably means that everyone's actually looking forward to them. There weren't that many titles out in the world that had all these Final Fantasy [characters] comes together in one [place], but nowadays there's just so many games out there that incorporates all these different Final Fantasy characters together, so I actually felt that it might not even be necessary to have another one of those in my game. But now that I've been talking with everyone, I've realized that maybe it is necessary, so I'm a little surprised by that.
Returning to Aqua and changes made with her, is that something that you want to do further with other characters? Do you want to kind of change perspectives on characters and maybe turn things upside down in the same way that you did with Aqua so people aren't as comfortable with everything?
It's not to say that there will be similar situations for other characters as Aqua, because I think that actually if I did that too often in the game, it will just lose the surprise element or it'll just feel very boring. But I can say that there will be a lot of surprises in the game, and future trailers may reveal it, but there are some surprises in there that I don't even know if it's okay to even put it in a trailer. Maybe we should just leave it in the game without revealing it beforehand so it'll be like a surprise in the game. I think all I can really say is to just please look forward to that. But let's say, so it's not like I'm changing your perspective on a character or not, but there will be some moments in there that you will definitely be surprised.
One of the other major questions people have is: are there limits to the characters you can now pull from, because Disney is changing massively and there's new characters being added to their roster. We now have Star Wars characters and Marvel characters [at Disney]. Are they [franchises] that you can pull from?
So Star Wars and Marvel are under Disney, but they are a completely different company, so it's just completely different. It's not that we could just freely ask for those characters as well. And I do get asked this questions once in a while, as well, but even to have Pixar characters in Kingdom Hearts, they actually started negotiating for it over 10 years ago. It wasn't like a simple ask and it took that long to [get to where] we're finally able to realize it. Currently, there's really not an option for me to use [Star Wars and Marvel characters].
If you were given the opportunity to have a Star Wars or Marvel character and you would granted it instantly, who would you pick?
If I answer to this question, I think a lot of people will actually be like, "Oh my God. It's confirmed. It's going to come," but it's not like that. But just simply as a character, I really love Tony Stark.
The game was recently delayed and it was a message that was delivered at a concert to fans first. Can you explain a little bit about why the delay was revealed that way, and can you tell us what state the game's currently in and why the delay was necessary?
As for the reason why we announced it at the concert, it was because this title is a multi-platform title, and so we wanted to be fair to everyone, and so that is why we decided to announce there. As for the reason for delay, because we really wanted to release the game as simultaneous as possible, this was a big request from our overseas team, our Western teams, so we had to think of that for this title. Until now, we would decide on a release date for Japan, and then the rest of the world would follow, so we would only have to think about situations in Japan. But now that we're looking towards a global release, we have to think of distribution and software production lines in global terms. If it was only like about 10,000 or like 50,000 units, then I think it would have been a little bit more of a simple matter, but since we're trying to produce more at once, we really had to think about those issues.
For instance, like one country might be able to distribute a game towards the end of the year, but another might not be able to because of their holiday season. So the higher-ups actually were very cautious about this, and they really wanted to make sure that we did not run into any issues, and so that is why we decided that this date that we have is the safest to be able to achieve a global simultaneous release, or as close as possible. And of course, with developers, it's much easier to push the release date a little back than to make it earlier, and so that is why we decided on this date.
Kingdom Hearts means a lot of things to a lot of people. For some, it represents their childhood or it's a story about friendship. What does Kingdom Hearts mean for you?
It's probably the title that represents who I am. When I was a starting as a developer, like I wasn't an industry veteran yet, when I was creating Final Fantasy titles with Mr. Sakaguchi, the father of Final Fantasy, and at that time, he said that Final Fantasy is a game that has everything in it. I don't think that there are that many people left in Square Enix that have actually worked with him on Final Fantasy. Of course, Final Fantasy is still continuing on--they still are committing to push out titles. But when I started creating Kingdom Hearts, that was when I kind of had this time away from Final Fantasy. And of course, I am working on a Final Fantasy title right now, but it was at a time when I was not working on a Final Fantasy title, and I really wanted to realize what Sakaguchi-san said about Final Fantasy, that it is a game that incorporates everything, to Kingdom Hearts. So I brought that idea to Kingdom Hearts. Currently looking at the newer Final Fantasy titles, to be honest, I don't think it really incorporates that idea of having everything. So I think that Kingdom Hearts, to me, is a game that has everything in it.
While it looked like the deal between Disney and Fox for the former to buy Fox's entertainment assets was done back in February, a higher counter offer of $60 billion was made last month by telecom behemoth Comcast Corp. It has now been reported that Disney has returned with a second offer, considerably higher that the one made by Comcast.
As reported by Bloomberg, Disney has bid $71.3 billion for Fox's entertainment assets, which include the company's film and TV studios, as well as its cable networks and international TV businesses. The offer means shareholders are set to make $38 per share if the sale goes through, which is $3 per share more than Comcast's bid.
The deal is of particular interest to movie fans, as Fox holds the rights to many popular Marvel characters, most notably the X-Men and the Fantastic Four. A deal between Disney and Fox would mean that these characters could become part of the Marvel Cinematic Universe.
Disney itself has stressed this, saying in an earlier statement that buying Fox will help create "richer, more complex worlds of inter-related characters and stories that audiences have shown they love." In addition, successful properties such as Avatar--which currently has two sequels in production--The Simpsons, and the Alien and Predator series will become part of Disney's roster.
This bid follows AT&T's recent victory over the Justice Department, which had contested AT&T's $85 billion takeover of Time Warner. A federal judge ruled that the sale could proceed, paving the way for massive bids such as the latest offers from Disney and Comcast. Bloomberg suggests that Comcast could make an even higher offer for Fox, even though it will increase the company's potential debt levels.
Sekiro: Shadows Die Twice is From Software's latest game. After it was announced at E3--and it was revealed the game would have a resurrection mechanic--some people feared the PS4, Xbox One, and PC title would be easier than previous From Software games such as Dark Souls and Bloodborne. The developer has now reassured fans by telling GameSpot in an interview that Sekiro is "probably even more challenging than previous From games."
"We think the level of enjoyment is going to really vary and be very broad from player to player," Sekiro's director and From Software president, Hidetaka Miyazaki said. "If you are that player who likes to take their time and carefully piece things together and learn the enemies' weaknesses and positioning, and observe everything, you're going to have a great time. It's that sense of discovery as you explore the three-dimensional maps--you're going to find something, maybe a new prosthetic tool that makes you think, 'Hey, why don't I use this against that enemy?' When that clicks and when it works, that's going to be the sense of satisfaction for that player.
"Whereas the other [player] who just likes to rush in there, go katana-on-katana and feel that blade-to-blade, blow-by-blow gameplay, they're going to feel that intensity. They're going to get that really high level challenge that's probably even more challenging than previous From games. So we feel everyone's going to be able to have something to suit them."
Elsewhere in the interview, Miyazaki explained why Sekiro, Dark Souls, and Bloodborne don't have difficulty levels. He also insisted that despite the games' similarities, Shadows Die Twice is not part of the Soulsborne series. In a separate interview, From Software confirmed to GameSpot that Sekiro: Shadows Die Twice will not contain any multiplayer.
The game was revealed during Microsoft's Xbox E3 2018 press conference. It's to be published by Activision, and it's coming to PS4, Xbox One, and PC in early 2019. For more on the upcoming action title, check out our Sekiro: Shadows Die Twice gameplay impressions.
After 2015's woeful sci-fi action sequel Terminator Genisys flopped at the box office, there was some speculation that the long-running franchise might officially be dead. But Terminator 6 is now in production, and the return of creator James Cameron, plus original stars Linda Hamilton and Arnold Schwarzenegger, has given fans hope that the series might finally get back on track.
The first behind-the-scenes images from the production have now emerged. These come via fan site Terminator Fans, and they show Hamilton back in her iconic role as Sarah Conner, ready for combat and looking very much as we left her in 1991's Terminator 2: Judgment Day. Check them out here.
Terminator 6 is directed by Deadpool's Tim Miller, with Cameron producing. It's set to hits theaters on July 26, 2019. While we don't know many plot details, last year Schwarzenegger explained that the movie is a direct sequel to Terminator 2 and will ignore the three movies in-between. In addition, a casting call in February revealed some information about the movie's lead character, as well as a page from its script.
Last year, Cameron spoke about the decision to bring Hamilton back. "As meaningful as she was to gender and action stars everywhere back then, it's going to make a huge statement to have that seasoned warrior that she's become return," he told The Hollywood Reporter.
The director also made reference to Hollywood's willingness to employ aging male action stars, but not female ones. "There are 50-year-old, 60-year-old guys out there killing bad guys," he said. "But there isn't an example of that for women."
The first Sicario was a triumph of thrilling tension and grounded action focused on the government and cartel conflicts taking place on the border between Mexico and Texas. It didn't exactly scream "franchise starter," but unnecessary as it may be, Sicario: Day of the Soldado (don't call it Sicario 2) proves to be a worthy follow-up.
Like the original, not-Sicario-2 stars Josh Brolin as CIA operative Matt Graver and Benicio Del Toro as the mysterious Alejandro, a former lawyer with a vendetta against the cartels. Unlike Sicario 1, it has no Emily Blunt, who in the first movie served as an audience proxy. She spent the entire film perpetually two steps behind the other characters, deliberately kept in the dark to maintain her deniability. From a practical standpoint, it had the effect of keeping viewers guessing, since we only knew as much as the protagonist, and she knew absolutely nothing. And it helped us identify with her.
It was an extremely neat trick, but Sicario: Day of the Soldado doesn't try to repeat it. Instead, it plays Del Toro and Brolin's considerable talents against one another. And it works really well.
Soldado once again sees Graver hiring Alejandro for a clandestine job that, like both characters, exists outside the bounds of law, morality, and international diplomacy. In the worldview these movies espouse, it's impossible to deal with organizations as ruthless, violent, and powerful as the cartels unless you throw all the rules away. Case in point: When terrorists attack a toy store in middle America, Brolin's character doesn't hesitate to coerce information from a source by calling in air strikes that take out his family members. The movie doesn't necessarily pass judgment on acts like this, although it does eventually show the toll they might take.
And it turns out even characters as seemingly merciless as Graves and Alejandro have limits. The new job evolves into destabilizing multiple Mexican cartels by kidnapping one leader's daughter and implicating a rival organization. When the job goes south, Alejandro winds up on his own, forced to protect the young girl, played with an impressive mix of defiance and vulnerability by Transformers: The Last Knight's Isabela Moner.
If you've seen the original Sicario, you'll know that the deadly Alejandro has no qualms about cold-blooded murdering women, children, and anyone else whose death furthers his revenge. His struggle to protect a girl who part of him wants to kill is Soldado's main dramatic conflict, and it transforms Alejandro into a sympathetic--if not exactly likable--character. It more than makes up for Blunt's absence.
Although he falls on the other side from Alejandro, Brolin's character struggles too. Seeing the two of them play against one another while dealing with their own distinct external conflicts is thrilling.
Sicario: Day of the Soldado is just as violent, tense, and relevant as the original. Without the masterful talents of Denis Villeneuve directing and Roger Deakins on cinematography, it does look and feel a little less special than the original. But director Stefano Sollima and cinematographer Dariusz Wolski do a more than adequate job shaping this sequel in the original's style and form, and you'll easily become engrossed in the movie and stop thinking about who directed what. Besides, writer Taylor Sheridan is responsible for both scripts, so narratively and thematically, Soldado feels perfectly consistent.
With a gripping climax that focuses on the danger faced by migrants as they risk everything to cross the border, Sicario: Day of the Soldado couldn't possibly feel more relevant. A b-plot involves a Mexican-American teenager recruited into Cartel service by his sleazy cousin; by the end, not unlike in the first movie, you won't even know who to root for anymore, much less who to trust. Soldado is well written, well acted, tense, topical, and complex, and in every way a worthy follow-up to Sicario--even if it wasn't needed to begin with.The GoodThe BadWell acted all aroundFeels slightly unnecessaryGripping and tense as the original As topical as can be Complex themes will make you think
EA has revealed more details about the latest entry in its long-running hockey franchise, NHL 19. The publisher gave fans their first look at the title during the 2018 NHL Awards, which included the reveal of this year's cover athlete: Nashville Predators defenseman and Olympic gold medalist, PK Subban.
NHL 19 features a roster of more than 200 current and legacy players, including legends such as Wayne Gretzky. This time, in addition to the professional arenas, players can compete on outdoor rinks for the first time in the series. Players can also create their own character using more than 900 customization options, among them new "lifestyle apparel inspired by pond hockey."
Along with the returning EA Sports Hockey League and NHL Threes modes, NHL 19 introduces two new modes called NHL Ones and Pro-Am, which are housed together under a "unified progression hub" dubbed the World of CHEL. Players can progress their custom character, unlock rewards, and refine their avatar's appearance and style by playing in any World of CHEL mode.
NHL Ones is a 1v1v1 competition in which three players face-off in free-for-all games. These contests feature no rules or stoppage, making them harder-hitting and more chaotic than standard modes. Players will rank up to new outdoor rinks by winning NHL Ones games.
In addition to the new modes and outdoor rinks, NHL 19 introduces new playstyle classes and player traits. The game is slated to launch for PS4 and Xbox One on September 14. Those who pre-order either the Legends or Ultimate edition will get access to the game several days early, on September 11.
Looks like everyone's favorite crime fighting amphibians are back...again. THR reports that Paramount is indeed making another Teenage Mutant Ninja Turtles (TMNT) movie, written by Andrew Dodge, who previously wrote Bad Words.
Paramount released two earlier TMNT movies and while neither was particularly favored by the critics, they did pretty well in the box office so it makes sense that the studio would want to make another one. Interestingly though, this will be the first TMNT movie to arrive under the tutelage of Paramount chairman Jim Gianopulos.
Teenage Mutant Ninja Turtles is based on the 1980s comic book by Kevin Eastman and Peter Laird which follows, you guessed it, mutant turtles who become ninjas and fight crime. Sound weird? That's because it is. But despite the bizarre concept, or possibly because of it, TMNT was very popular and inspired several adaptations for film and television.
The production team that brought us A Quiet Place will also be producing this movie, headed up by Micheal Bay (Transformers) and his partners Andrew Form and Brad Fuller. Given the fairly impressive list of credits for the movie so far, it will be cool to see what Paramount does with this upcoming film.
Nintendo is known for hosting an epic booth every year at E3, and 2018 was no exception. From Super Smash Bros. Ultimate to the surprise announcement of Fortnite landing on the Switch, Nintendo had lots of news to get us excited. If you are suffering from E3 FOMO or the post E3 blues, here's the cure! We caught up with Kirsty from Nintendo to take a 360 booth tour and chat all the newly announced titles we can't wait to play!
PUBG Corp. and Tencent have released a new update for the mobile version of PlayerUnknown's Battlegrounds. The update is available to download now for both iOS and Android devices, and it introduces a handful of new features to the game, including an additional mode, emotes, and other content.
Among other things, update 0.6.0 adds the ability to play Classic Mode in PUBG Mobile in first-person. It also introduces a chaotic new Arcade mode called Mini-Zone. In this mode, players are dropped onto a smaller map that contains three times as many weapons as usual, making for more intense and much shorter matches.
Beyond that, the update adds a Royale Pass, a new type of progression system that's similar to the upcoming Event Pass for the PC version of PUBG. The Royale Pass features an assortment of daily and weekly missions to undertake. By completing the challenges, players will increase their rank and earn crates.
In addition to unlocking items, Tencent says the player who has the highest Royale Pass level will be able to choose the starting plane's finish before parachuting out at the beginning of the match. The developer has also introduced a number of new weapon finishes to earn and customize their characters with in PUBG Mobile.
Rounding out the update are various new emotes and items. Players can also now see a weapon's stats and how it compares with other weapons when browsing the Armory. You can read the full list of changes in update 0.6.0 in the patch notes--as taken from the App Store--below.PUBG Mobile Update 0.6.0 Patch Notes
- This is a brand new feature! Complete daily and weekly missions to earn points and increase your rank. Complete a certain number of missions every week for additional crates.
- Reach a new Royale Pass rank to unlock its rewards. Players with a busy schedule have the option to purchase ranks directly to unlock rewards.
- An elite version of the Royale Pass is also available. Purchasing the Elite Royale Pass unlocks elite missions to earn more points and collect additional rewards for each rank.
- Season 1 of Royale Pass starts in mid-June. It will be available for purchase for all players.
First-Person Perspective (FPP)
- Added first-person perspective variation to Classic Mode.
- FPP has its own tier system.
- 100 players, smaller map, three times the resources and air drops!
- Added weapon finishes to the game.
- New finishes can be obtained in the game and applied to your weapons.
- Added airplane finishes to the game.
- The player with the highest Royale Pass rank in a match can change the plane's finish before parachuting.
- Added an Armory where you can view all the weapons in the game and add attachments to see how effective they are.
- Pistols now get their own slot on the match UI and in the backpack.
- Melee weapons can now destroy tires on vehicles.
- Players can now mute individual teammates.
- Improved voice chat system during matches.
- Added a new post-match results screen.
- Added a tier protection system to protect players from being demoted.
- Added Asian characters.
- Added character profiles.
- Added simple emotes so players can interact with one another. More emotes are available via the Royale Pass.
Social Network Link
- Players can now link one additional social network, for a total of two.
- Added room cards, which can be used to start rooms. They are available via Royale Pass.
- Added parachutes, weapon finishes, avatars, avatar frames, and other new items.
- Items can be gifted to friends.
- Added career results screen.
- Added a character customization page, accessible from the profile screen.
- Added different sound effects for the winner and runner-up at the end of the match.
- Added a reminder tone for the last five seconds before boarding.
- Added a marking feature for quick chat. Players can now mark loot locations or dangerous spots.
- UI and sensitivity information is now saved locally.
- Added a Shop for trading Silver Fragments for Outfits.
- Added background noises for some zones, such as the sound of waves crashing when you're near the shore.
- Added more customizable buttons.
- Added Miramar to Arcade Mode.
- Vehicles no longer deal damage to teammates.
- Improved throwing animation, grenade explosion, and smoke grenade effects.
- Fixed 8x scope and vehicle camera bugs in Spectator Mode.
- Fixed choppy voice chat bugs and Bluetooth headset disconnect bugs.
- Improved UI and vehicle sound effects.
- Improved sound mixing when firing indoors.
Robert Zemeckis, celebrated director of Forrest Gump and Back to the Future, is in the final round of talks with Warner Bros. to direct a film adaptation of Roald Dahl's The Witches. Variety reports that originally Guillermo Del Toro (The Shape of Water, Pan's Labyrinth) was tapped to be the director, but he's since moved over to the producer's chair along with Gravity director Alfonso Cuaron. Now, Zemeckis is all but confirmed to be directing and writing the upcoming film.
Zemeckis has won several Academy Awards for his work on Forrest Gump along with other accolades for Back to the Future and Who Framed Roger Rabbit. Some have theorized that this will be Zemeckis' move back into the family-friendly genre, after directing films with more adult themes like Flight and Allied.
Roald Dahl's 1973 children's book The Witches follows the story of a young boy who encounters the witches his grandmother always told him stories about. This is not the first time Warner Bros. has taken on this project; it made another adaptation of it in 1990 starring Anjelica Huston that was a pretty loose interpretation of the story. The new version will supposedly stay more faithful to the original plot.
There is no release date for the adaptation of The Witches yet, but it will be really interesting to see what a Zemeckis/Del Toro collaboration will look like, since the directors have historically had pretty different styles.
Pokemon spin-off game Pokemon Quest now has a mobile release date. The "free-to-start" action-RPG originally launched on Nintendo Switch on May 30, the same day it was announced, with the promise of a mobile release down the line. It will release on iOS and Android on June 27.
In Pokemon Quest, you build parties of three Pokemon to take on mostly automated missions where they fight other Pokemon and collect resources. You then use the loot to attract more Pokemon to your base camp, where you can befriend them, power them up, and swap them into your team. On Switch, the game utilizes touchscreen controls, which means it should play very similarly on mobile. However, data from one version does not transfer to the other.
Pokemon Quest features a blocky art style and includes only first-generation Pokemon. It is the first Pokemon spin-off made by main series developer Game Freak. According to the game's official site, pre-registration is now available, though there are currently no details about how that works.
In other Pokemon news, Pokemon Let's Go Pikachu and Let's Go Eevee were recently announced. Those games, which are based on Pokemon Yellow and are compatible with Pokemon Go, are launching in November. We recently had a chance to play Let's Go Pikachu at E3 2018; for all the details, see our roundup of everything we know about Let's Go so far.
The first trailer for Creed II is here. The sequel to 2015's hit spin-off from the Rocky series arrives in theaters in November. It stars Michael B. Jordan as Adonis Creed and Sylvester Stallone as veteran boxer Rocky Balboa, with Dolph Lundgren reprising his role from 1985's Rocky IV as Russian heavyweight Ivan Drago.
The trailer shows Creed after he's suffered defeat and is trying to fight his way back. Adonis is also struggling with his legacy, trying not to make the same mistakes his father did. His mentor, Rocky Balboa, advises him to reconsider fighting, indicating that Creed's opponent may be too dangerous. That opponent happens to be Viktor Drago, son of Rocky's former nemesis Ivan Drago. And thus, another underdog story is set up. Check it out above.
Creed II also stars Tessa Thompson (Thor: Ragnarok, Westworld), Wood Harris (The Wire), and Phylicia Rashad (Empire). The movie is directed by Steven Caple Jr., who previously made the acclaimed 2016 indie hit The Land.
Stallone himself was originally set to direct--as well as co-write--the movie, but he ultimately stepped aside. In December, the action icon explained this decision. "The character of Adonis Creed reflects this generation and its challenges," he said. "I believe it's important for the director to also be a part of this generation like I was in mine, to make the story as relatable as possible."
Stallone won a Golden Globe for his performance as the aging Rocky in Creed and also received an Oscar nomination for Best Supporting Actor. The movie made $173.6 million at the worldwide box office. Creed II hits theaters on November 21.
June's Pokemon Go Community Day is now in the rear-view mirror, and developer Niantic has shared the first details on next month's event. July's Community Day is scheduled to take place during the first weekend of the month, on July 8, and features another popular starter Pokemon from the Kanto region: Squirtle.
For the duration of the event, the Water-type starter will appear much more frequently in the wild. Based on previous Community Days, players will presumably also have a chance to encounter a Shiny Squirtle during the event. Any Squirtle that manages to evolve into its final form, Blastoise, before the Community Day ends will learn a special event-exclusive move--although Niantic hasn't revealed what that attack will be just yet.
On top of increased Squirtle spawns, Niantic will offer a special bonus as another incentive to participate in the event. During July's Community Day, Eggs will hatch at a quarter of the distance they typically require. Additionally, any Lure Modules that are activated during the event will also last for three hours, as opposed to their usual 30-minute duration.
Once again, July's Community Day will only be held during a specific three-hour window of time, which is scheduled to begin at different times depending on where you live. You can find the event times for each region below.
- 11 AM - 2 PM PT
- 2 PM - 5 PM ET
Europe and Africa
- 10 AM - 1 PM BST
- 12 PM - 3 PM JST
Before the next Community Day rolls around, players still have a little more time to participate in Pokemon Go's ongoing Water Festival. The event is scheduled to end on June 21 and makes it easier to catch Water-type Pokemon, including Shiny Shellder. The Hoenn Legendary Kyogre has also returned to Raid Battles for a limited time as part of the event.
The video game retail store GameStop is reportedly looking for a buyer. Reuters reports that the corporation is in talks with private equity firms after having received interest in a buyout. The company has also hired a financial advisor, according to people familiar with the matter.
Though it is hosting talks, the company is undecided on whether it will decide to sell. Still, shares of the company rose this week upon news of the potential buyout. This may have been prompted in part by a letter the company received in May from hedge fund Tiger Management LLC, calling for changes at the company and a strategic review.
The company confirmed "exploratory discussions" in a statement, but made no commitment to sell and preempted further comments. "GameStop does not intend to make any additional comments regarding these discussions unless and until it is appropriate to do so," the statement reads.
GameStop has had a rocky year. The stock has slid more than 32% over the last 12 months, and in May its newly named CEO Michael Mauler announced he was leaving after only three months on the job. Former Xbox executive Shane Kim is currently serving as interim CEO.
As the video game industry has moved more into digital distribution, GameStop has pivoted deeper into used game sales and pop culture collectibles. The used market may be under threat now as well. Services like Xbox Game Pass and PlayStation Now offer a wide library of games for a subscription price, which could replace used games as a cheap option for older titles for some gamers.
GameStop may be in buyout talks this week, but that hasn't stopped the retailer from refreshing its weekly sale, bringing a new set of deals for the week of June 20-26. So whether you're in the market for PS4, Xbox One, or Nintendo Switch games, you're likely to find something you want for a discounted price. You can find all of this week's deals here, but we've hand-picked some of the best of the bunch below.
There's little in the way of gaming hardware sales this week, but there is a deal on other physical items. Seeing as the hot new Nintendo Switch game this week is Mario Tennis Aces, if you buy a copy at GameStop, you'll get 20% off one toy, apparel, trading card item, or other collectible (only good June 22-24).
The rest of the week's best deals are on games, and many of the prices are quite appealing. If you're one of the few people who hasn't purchased Grand Theft Auto V yet, you can get it this week for $20--the lowest price we've seen yet. Another all-time low price is Destiny 2, which is available for $10 (though you'll still have to buy the expansions separately if you want them). Middle-earth: Shadow of War has also gotten a deep discount, down to $20.
Meanwhile, The Witcher 3: Complete Edition is on sale for $25, while the relatively new Yakuza 6: The Song of Life is down to $50 this week. And if you haven't picked up the turn-based strategy game Mario + Rabbids Kingdom Battle for Switch yet, you can get it for $30.
You'll find more of our picks for the best deals at GameStop this week below, but check out the retailer's weekly ad for the full rundown.
When it was announced that Adult Swim has ordered 70 new episodes of Rick and Morty beyond the three seasons that already exist, fans were elated. However, given that the series still isn't expected to return until sometime in 2019, the wait for new episodes was still far too long.
Thankfully, though, it's the last time fans will be stuck with a drought between new episodes. Speaking to GameSpot at E3, co-creator Justin Roiland--who was promoting his upcoming video game Trover Saves the Universe--said the creative team is already hard at work on new installments. "We have so many ideas, and now, we don't really have to worry about what ideas are going to live or die," Roiland said.
What's more, knowing how many more stories they have to tell, he believes, will keep the Rick and Morty crew from taking massive breaks between new episodes. "I think we'll be able to move a little quicker," he promised. "We're not going to have these big, long gaps between seasons. We're going to just keep the machine going and schedule staggering vacations for people so we don't burn out. It's going to just be a perpetual production, which is exciting."
If that's not the best news a Rick and Morty fan could get, what is? It's certainly more exciting than McDonald's fumbling the release of its Szechuan sauce after the show made it a pop cultural phenomenon with a simple joke in an episode.
Now it's just a matter of time until a Season 4 premiere date for Rick and Morty is announced. Hopefully, it doesn't take as long as writer and producer Ryan Ridley teased it would back in January. "I know how long the show takes to write, let alone animate, so it's just like, I'd be surprised if there was a fourth season on the air any sooner than 2019--in late 2019," he said at the time.
Come back sooner, please.
Shopping carts have been a fun addition to Fortnite: Battle Royale, but they've also proven to be a problematic one. Epic Games has had to disable them a number of times due to problems that have arisen, and that's the case once again.
Epic confirmed the temporary removal of shopping carts in a tweet, stating, "Due to ongoing issues, we'll be disabling Shopping Carts again. We'll update you when this issue is resolved." There's no time table shared for when they might be added back in, but at this point players have become accustomed to seeing shopping carts--Fortnite's first vehicle--yanked from the roster of active items.
It's not uncommon for Epic to disable items; some are rotated out to make way for new ones, while others--like the guided missile--have been removed to provide the studio with time to work on balancing them. But shopping carts have been temporarily pulled several times now in a relatively small window of time. Among other things, they've been utilized to glitch into areas of the map that players should not be able to access, which is extremely problematic in a competitive game. With Fortnite's massive popularity continuing to rise, it's no surprise Epic is fast to pull anything that might upset its competitive balance (and thereby impact its growing success).
Since the launch of Battle Royale last year as a free-to-play mode in Fortnite, Epic has steadily and frequently rolled out new content. Some of that comes in the form of new weapons, as with the recently added Stink Bomb, while others serve different purposes, as with the shopping carts and Hop Rocks.
During E3, Fortnite: Battle Royale was released on Switch, joining the existing PC, PS4, Xbox One, and iPhone versions. Fortnite Mobile is also on the way to Android, although a release date for that version has not yet been announced.
A new patch is around the corner for the PC version of PlayerUnknown's Battlegrounds. Coinciding with the update, developer PUBG Corp. is introducing a new type of progression system called the Event Pass, which gives players a new avenue for earning items in the game.
Much like the Battle Pass offered each season in Fortnite, the Event Pass allows players to earn rewards while playing PUBG. Event Pass holders will have a variety of daily, weekly, and map-specific missions to undertake; completing these challenges will level the pass up and in turn unlock exclusive rewards.
In contrast to Fortnite's Battle Pass, the Event Pass can only be purchased with real-world money, and it lasts for four weeks, rather than the span of the entire season. Regardless of whether or not they purchase the pass, players will still be able to complete missions and "temporarily" unlock rewards (as well as earn one "special item" permanently). Those who decide to buy the Event Pass at a later date will earn rewards for any missions they've already completed.
PUBG's first Event Pass will be offered on the same day Sanhok arrives in the live game, on June 22. "This first Event Pass is all about celebrating the launch of Sanhok, so it includes an item set that fits the map Sanhok thematically," PUBG Corp. wrote on Steam. The developer hasn't provided any further details about what the Sanhok-specific missions will entail, but the Event Pass is currently available on the game's test server, giving players a chance to try it out before it is implemented in the live game.
In addition to Sanhok and Event Pass, Update #15 introduces a new weapon to PUBG: the QBZ95, an AR found exclusively on the new tropical map. The patch also makes a handful of sound and UI improvements to the game, particularly to the inventory, map, and results screen. You can read the full patch notes for Update #15 on Steam.
Starting at the end of June, AMC will be launching a monthly movie service in the vein of MoviePass called "Stubs A-List." Essentially, if you pay $20 per month, you can see up to three movies a week, plus other benefits which are intended to give Moviepass a run for their money.
MoviePass is a service which allows you to pay $10 per month in order to see one movie per day at whatever theater you want (most theaters participate). Although, there was a brief period when MoviePass took away the movie-a-day package that made them famous before quickly resuming the service. It was a smashing success when it came out a few years ago; so much so that the company had some difficulty keeping up with the number of subscribers it acquired in a short period. The service seems to have given other entertainment companies some ideas.
AMC is one of the first companies to follow up on what MoviePass has done, but there are still questions as to whether it will give MoviePass much competition considering it costs $10 more and it only works at AMC theaters. That said, Stubs A-List does have some pretty key advantages over MoviePass.
Some of the elements that give Stubs A-List an edge include the ability to see movies in premium formats like 3D, IMAX, etc. and the lack of limitations on seeing a movie more than once. Also, because it's specifically an AMC service, it comes with the benefits of AMC premium which include discounts on snacks and tickets. There is also no physical card, just an app to download which could be better or worse depending on your personal preference. The glaringly obvious advantages that MoviePass has over "Stubs A-List" are that it's half the cost and you can see movies at whatever theater you want.
MoviePass and AMC have feuded in the past over specifics regarding MoviePass access to AMC theaters and even went so far as to take some AMC theaters out of the MoviePass cache. Despite their complicated past, AMC denies that they're throwing down the gauntlet in front of MoviePass and instead told The Verge, "We understand the comparison, but we’re focused on our own program and on delivering the very best, most reliable movie-going value option in the entertainment industry, which is what we believe AMC Stubs A-List provides to our guests."
AMC's Stubs A-List launches June 26, and it should be interesting to see how it does in comparison to Moviepass.