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Updated: 9 hours 42 min ago

Concrete Genie's New Patch Adds Free Holiday Brushes To The PlayStation 4 Exclusive

9 hours 57 min ago

Concrete Genie is getting into the holiday spirit with a free DLC pack that will let you paint the town with Christmas cheer. The game's creative director Dominic Robilliard has announced on the PlayStation Blog that today's new 1.06 update--available to download now--comes with the Holiday Brush Design Pack. When you load up the game after the patch you'll be asked if you want to activate the pack, and if you opt in your in-game painting designs will have a festive touch added to them.

You'll be able to toggle the holiday brushes on or off from the top menu, so once December 26 rolls around you can keep playing without a Christmas theme if you so desire.

According to Robilliard, these brushes have been added to give back to the community after a successful launch, and is inspired by the families who are playing the game together. "We designed the game and its story to appeal to all ages but, in particular, we hoped that families could benefit from the universal themes and creative gameplay," he says. "This has been so rewarding to watch! We hope that many more families over the holiday period (and beyond) continue to enjoy everything that Concrete Genie has to offer."

Concrete Genie received a 7/10 in our review. Reviewer Hope Corrigan wrote that "most of what Concrete Genie has to offer is fun and beautiful in a sort of childlike way."

Last Chance To Get One Of PC Gaming's Best Deals

10 hours 4 min ago

Back in October, Humble announced that it was going to transition its Humble Monthly Bundle from being a mystery bundle of PC games to a selection that you get to choose from each month. However, with the introduction of Humble Choice--the bundle's new name--prices are going up and the number of games you get is going down. That is unless you're already a Humble Monthly subscriber, which you can still become until December 6 at 10 AM PST / 1 PM EST.

If you're a Humble Monthly subscriber before the transition to Humble Choice occurs, you'll be locked into the $12/month Classic plan, which gets you 10 games a month, a 20% store discount, and unlimited access to Humble originals and the Humble Trove--a DRM-free collection of games that you can download and keep forever.

For comparison, the Premium plan costs $20/month and grants you access to the same benefits, but you only get to claim nine games a month. The Basic plan costs $15/month and gets you three games, a 10% store discount, and access to Humble originals and the Trove. And lastly, the Lite plan costs $5 a month for access to the Humble Trove, a 10% store discount, and a limited selection of Humble originals. Lite plan subscribers, unfortunately, don't get any games from the monthly, curated selection. You can see a more detailed breakdown below.

Humble Choice breakdown (click for full-size image)

Some of the games currently available in the Humble Trove include Getting Over It with Bennett Foddy, A Short Hike, and Kind Words (lo fi chill beats to write to), in addition to more popular games like Soma, Tacoma, and Torchlight. You can see the full list of games at the Humble Bundle website.

If you're interested in subscribing before the transition, you'll get SoulCalibur VI, Yakuza Kiwami, and My Time At Portia as part of December's bundle. More games will be revealed on December 6 at 10 AM PST / 1 PM PST. Humble Monthly always held a portion of its game back as a mystery; one of the changes with Humble Choice is that the company will let you know exactly which games you can choose from the get-go.

Destiny 2's Eververse Store Gets Much Better Next Season

10 hours 41 min ago

Destiny 2's Eververse store has always been a contentious thing among fans, as is to be expected from a microtransaction-based store. With the launch of the upcoming Season of the Dawn update, Bungie is making some welcome changes based on player feedback.

In the latest This Week at Bungie blog post, a number of changes to Eververse are outlined. It starts out by acknowledging that certain items will still remain only purchasable with Silver--a premium currency acquired only with real-world money--as opposed to Bright Dust, which is obtainable by simply playing the game. "Offering some amount of Eververse content for Silver only is part of ensuring we are able to fund our ability to keep creating and maintaining Destiny and supporting the team that makes Destiny," it explained.

However, Bungie is shifting the proportion of content that is Silver-exclusive. Whereas it says the current season has about 50% of its content also sold for Bright Dust, Season of the Dawn will see that figure increase to 80%. That means that only around a fifth of what's sold on Eververse will require you to plunk down real-world money to acquire it.

In another improvement, Bungie is also going to be clearer about which items you'll be able to purchase with Bright Dust. In the past, players have been left to guess whether they would eventually be able to purchase a given Eververse item using Bright Dust as part of the weekly inventory rotation. Going forward, it will announce on social media which items in the weekly refresh will only be sold for Silver. That way, you can confidently purchase something you're interested in right away without having to worry about buyer's remorse later in the season.

Destiny 2 News And Guides

Additionally, Eververse will no longer allow you to buy anything you already own. In the past, you'd have to either remember or consult your in-game Collection menu to verify if you owned, say, a given shader being sold on the store.

The blog post also notes some changes to how Bright Dust is awarded. Completing Dawning weekly (200 Bright Dust) and repeatable (10) bounties will grant you just as much as Strike, Crucible, and Gambit bounties. The same will be true for Crimson Days once the Valentine's Day-themed event arrives.

"We're committed to continually and thoughtfully adjusting the Eververse store to ensure it's a balanced and optional part of the Destiny player experience while also ensuring that we can support the team creating and evolving Destiny," Bungie said. "Please keep the feedback coming, and thanks for all you do to support the team."

These are just some of the many changes outlined the blog post, which previews the patch notes that are to come with next week's Season of the Dawn update. That patch will bring not just a variety of new playable content (and sparrows on Mercury!), but changes to each of the three playable classes, some nice changes to Gunsmith and Crucible bounties, and much more.

Destiny 2's Next Update Raises Power Cap, Tons Of Handy Tweaks

10 hours 57 min ago

The Season of Dawn is almost here in Destiny 2, and as is usually the case with a new content season, Bungie is making a bunch of changes and additions to the game with an update that also adds its new activities. We already knew that Dawn would see tweaks to various character subclasses, but now we have a better sense of what else will change when the new season drops on Tuesday, as well.

Destiny 2 News And Guides

The developer dropped the details in its This Week at Bungie blog post, giving a sense of everything we can expect from the update. First and foremost is the tweak that will affect players as they climb toward the endgame: the Power cap. That's the overall rating of your character's strength based on the gear you possess. In the current season, the Season of the Undying, the soft Power cap is 950, which is only accessible by getting weekly "Powerful" gear drops for completing certain activities. The hard Power cap, the highest you can get your gear in Undying, is 960, and it requires you to complete the toughest endgame content, like the Garden of Salvation raid, to receive "Pinnacle" drops. In the Season of Dawn, the soft cap rises to 960, while the hard cap will reach 970.

Bungie is also introducing a bunch of useful quality-of-life changes to Destiny 2 alongside the new season, and one major one is a change to how Exotic Engrams work. These are rare, random drops you get as you play the game that give out Exotic weapons and armor, the best and most unique stuff in Destiny 2. Right now, Exotic Engrams give a random Exotic item (not including the ones you need to earn by completing specific quests or activities). Meanwhile, you can buy Fated Engrams from Xur, Destiny 2's weekend Exotics vendor, which gives you an Exotic you don't already have for that particular character class.

In the Season of Dawn, Exotic Engrams and Fated Engrams become the same thing. When you receive an Exotic Engram while playing the game normally, it'll no longer just dish out a random item--it'll give you something you don't already have for that character. Once you have everything available to that specific character class, the engrams will once again drop random Exotic armor. That should make it a lot easier to fill up your collection without a struggle, while still allowing you to try to find the best possible stats for your Exotic armor over time.

Bungie's making some changes to bounties with the new season that will make leveling up and earning certain rewards a little easier, too. The Gunsmith will now offer repeatable bounties, and his weekly bounties for completing Crucible, Strike, and Gambit matches will be simplified so that you don't have to do each activity every week. A bunch of Crucible bounties will have easier-to-fulfill requirements as well.

There are a lot more little tweaks coming with the Season of Dawn, according to Bungie--including some improvements to the Eververse store that will make the premium currency store more transparent. Check out the full list of changes below.

Destiny 2 Season of Dawn Update Changes

Rewards

  • Increased the drop rate of the “Scourge of the Past” raid Exotic weapon Anarchy from 5% to 10%
  • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item
  • When opened, it awards a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
  • Note: Contents are still class-specific

Powerful and Pinnacle Reward Caps

  • Powerful Cap: 960, up from 950
  • Pinnacle Cap: 970, up from 960

Escalation Protocol

  • Escalation Protocol wave 7 chest no longer requires a key to open
    • Chest can be opened upon every successful completion of wave 7
    • Each time opening the chest awards one piece of EP armor for your character class until you have the full set
    • After full set is acquired, subsequent opening of the chest awards a random piece of armor
  • Charged Decryption Keys and Key Fragments are being removed from the game; these items will be removed from player inventories
    • Armory keys to spawn Valkyrie Javelins are unchanged and will remain
  • EP weapon drops were not touched and are still cumulative-stream boss drops

Weapon Mods

  • The cost of slotting a weapon mod has been reduced from 5,000 Glimmer to 500 Glimmer
  • Fixed an issue where Ada-1 could grant duplicate weapon mods

Bounties

  • Repeatable bounties have been added to the Gunsmith
  • Merged strike/Crucible/Gambit objectives on the Gunsmith weekly bounty "Field Calibration" into a single objective that shares progress from all sources
  • Removed Valor/Infamy and Vanguard tokens from "Field Calibration" as there is no longer a requirement for any of these linked activities
  • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
  • Reduced the completion requirements of several daily and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool

Striker Code of the Missile (Middle Path)

  • Thundercrash
    • Increased base damage from 2,700 to 3,200
    • Increased in-flight damage from 100 to 200
    • Slightly increased the amount of time you have in the air after activation

Nightstalker Way of the Pathfinder (Bottom Path)

  • Vanish in Smoke
    • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
      • This should help prevent allies from accidentally breaking invisibility the moment it’s granted to them if unexpected

Voidwalker Attunement of Fission (Middle Path)

  • Handheld Supernova
    • Adjusted grenade charge time so it lines up with the animations and FX; this should make it feel more consistent to activate

Crucible Maps

  • Added Rusted Lands to appropriate playlists
  • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists
  • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists
    • These maps are still available for play in private matches

Tom Holland Was A Little Drunk When He Helped Save Spider-Man's MCU Future

10 hours 57 min ago

Spider-Man actor Tom Holland has revealed that he was a few pints in--"drunk," in his words--when Disney CEO Bob Iger called him to discuss bringing Spider-Man back to the MCU.

In an appearance on Jimmy Kimmel Live--which airs on Disney's ABC network--Holland recalled the fascinating story of how he helped save Spider-Man's MCU life. After the news broke that Sony and Disney could not come to terms, Holland said he was devastated. He asked for Iger's email so he could connect with him to express his gratitude about having the opportunity in the first place.

Iger responded quickly and said he would like to set up a time to speak with Holland on the phone. Iger asked when Holland might be free to chat. "You don't give Bob Iger a schedule. you're like, 'Whenever, Bob!" Holland said.

When Iger eventually called Holland, the actor was at his local pub with his parents for trivia night. "I'm like three pints in, haven't eaten much, and I get a phone call from an unknown number," Holland said. "I have a feeling, 'I think this is Bob Iger, but I'm drunk!' So my Dad's like, 'Just take the call, you'll be fine!'"

Holland did take the call, and Iger informed him that "there is a world in which we can make this work." After more phone calls, and going back and forth with Sony Pictures CEO Tom Rothman, they got a deal done, and Holland said he felt thankful that both high-ranking executives listened to his thoughts about the future of the Spider-Man series. Holland was said to have been instrumental in helping the deal get done, and it all started by picking up the phone after a few pints.

Also in the interview, Holland said even if Spider-Man never returned to the MCU, the character's future on film was still bright at Sony, with more movies lined up. At the same time, Holland acknowledged that "it would have been a shame to take him out of the MCU."

With the deal now closed, it's been announced that Spider-Man will appear in at least one more MCU movie, with executive producer Kevin Feige continuing to work on Sony's Spider-Man films for the remainder of the new deal.

The next time we'll see Spider-Man on the big screen is in the currently untitled third film in the Spidey franchise that opens on July 16, 2021.

For more on the future of MCU movies, check out GameSpot's rundown of all the new movies and TV shows on the way.

YouTube's Top 5 Most-Watched Games Of 2019 Revealed

11 hours 26 min ago

As the new year is on the horizon, YouTube has chronicled its best of 2019 in a video highlighting what the community has liked the most. The roundup includes the most-liked music videos, most-viewed creators, and, of course, the most-watched video games.

YouTube's most-watched games of 2019 list has a big surprise: the biggest battle royale title, Fortnite, isn't in the number one spot. Counting backward, Roblox is the fifth most-watched video game of 2019 on YouTube with 29.6 billion views, while mobile battle royale game Garena Free Fire took number four with 29.9 billion views. At number three is Grand Theft Auto V with 36.9 billion views, Fortnite at number two with 60.9 billion views, and taking the number one spot is Minecraft with 100.2 billion views.

Most-Watched Video Games of 2019
  1. Minecraft
  2. Fortnite
  3. Grand Theft Auto V
  4. Garena Free Fire
  5. Roblox

YouTube also compiled the most-viewed creators of the year. The list includes big-name creators like PewDiePie and Azzyland, massive channels like Dude Perfect and MrBeast, and more.

Most-Viewed Creators of 2019
  1. PewDiePie, 4 billion views
  2. Felipe Neto, 2.8 billion views
  3. Pencilmation, 2.8 billion views
  4. Jelly, 2.5 billion views
  5. David Dobrik, 2.4 billion views
  6. Dude Perfect, 2.3 billion views
  7. MrBeast, 2.2 billion views
  8. LazarBeam, 2 billion views
  9. Fischer's, 1.9 billion views
  10. Azzyland, 1.9 billion views

Check the video below to see YouTube's full year-end roundup.

YouTube isn't the only company announcing and gearing up for the end-of-the-year lists. Apple has revealed its best games and apps of 2019, with thatgamecompany's Sky: Children of the Light taking the iPhone Game of the Year award. The 2019 Game Awards, streaming live on December 12 at 5:30 PM PT, also released its full list of nominees and the competition looks tough.

Apex Legends' Best Gun Is Still OP, But Respawn Plans On Fixing It

11 hours 33 min ago

Respawn has announced that it plans on further tweaking Apex Legends' Peacekeeper shotgun, arguably the best firearm in the battle royale game. The Peacekeeper has been nerfed in the past--even as recently as November 2019--but the shotgun continues to remain a dominant force.

In the patch notes for Update 3.2, Respawn writes, "We've heard feedback loud and clear that the Peacekeeper is still feeling too powerful after latest changes. We are working to push out more tweaks to address it ASAP and will post details on timing and what those changes will be soon."

These "latest changes" increased the rechamber time of the Peacekeeper by a tenth of a second and decreased its headshot multiplier from 1.5 to 1.25. The changes are so minor, however, that they're almost indiscernible in the heat of combat. The Peacekeeper continues to deal out immense amounts of damage in a relatively short amount of time.

If anything, the most significant problem with the Peacekeeper is the size of the shotgun's spread. The pellets are large enough that it's relatively simple to land headshots even if your aim isn't exactly lined up with a target's head. In close quarters, consistently landing headshots can usually make a major difference in a firefight.

The Peacekeeper is also one of the guns in Apex Legends that supports the precision choke attachment, which allows you to focus its large shells into a more precise shot. This makes it easier to hit a target at mid- to long-range with the Peacekeeper--something no other shotgun can do. And since it is a shotgun, the Peacekeeper's overall damage output from a single shot can match a few seconds of sustained fire from most submachine guns, assault rifles, and LMGs.

Apex Legends News

Amazon's The Boys Gets Very Bloody Trailer For Season 2

12 hours 53 min ago

Amazon Prime Video's original series The Boys was a breath of fresh air to the superhero genre. The series followed a group of people without powers looking to take down a group of superhumans known as The Seven, who may save lives, but their abuse their powers in various ways.

A new trailer has arrived for Season 2 of the series, which arrives to Amazon sometime in 2020. You can watch the trailer for yourself below, but beware, there is a lot of blood and guts headed your way.

Season 1 spoilers of The Boys coming. At the end of Season 1, Homelander brought Butcher to a home where Butcher's wife, Becca--who he thought had been murdered--had been living for years. It turns out that Becca had a child, and the father of that child is actually Homelander. The opening of the new trailer, with Homelander's face covered in blood, looks as though it could be outside that very house. If so, who died? It probably wasn't Butcher, so that leaves Becca and her super-powered son.

Aside from the ambiguous 2020 release date, not much is known about Season 2. Karl Urban, who plays Butcher on the series, posted on Instagram that filming had wrapped on November 6. Aside from Urban, The Boys stars Jack Quaid, Antony Starr, Erin Moriarty, Dominique McElligott, Jessie T. Usher, Laz Alonso, Chace Crawford, Tomer Capon, and Karen Fukuhara.

GTA 5 Online Adds Diamond Casino Heist Soon, And It Has Some New Wrinkles

13 hours 8 min ago

A new large-scale casino heist is coming to Grand Theft Auto Online in GTA 5 next week. The Diamond Casino Heist will be available on December 12, and Rockstar promises it's the biggest and most complex crime to hit the game yet, featuring some differences compared to how past GTA Online heists have worked.

The announcement details the massive operation. You'll be working with the Cheng family to infiltrate the casino. Like any good heist, you'll have to plan your entry point from multiple options, security measures will change unpredictably, and once inside circumstances will require quick thinking and responses mid-mission. Unlike other heists, failure isn't necessarily an end-state; if a piece of the plan goes wrong, you may have to improvise to find another way on the fly. But if absolutely everything goes sideways you can always shoot your way out. The bevy of choices promises high replay value for the heist, with scenarios unfolding wildly differently from one another.

To set the stage for your daring heist, you'll need to set up a retro arcade business property as a front operation. In the floor below the arcade, you can practice all the skills a heist needs like hacking keypads and cracking vault doors. You can also store your equipment and getaway vehicles there, and if you're already a business owner, you can add a Master Control Terminal to the staging area. You'll need to own a Penthouse to start the mission, as well.

Prepare yourself for the biggest, most audacious, most complex criminal operation ever to hit Los Santos.
The Diamond Casino Heist – coming December 12 to GTA Online.https://t.co/RhqhDXuUC9 pic.twitter.com/PbgOy8fJ3X

— Rockstar Games (@RockstarGames) December 5, 2019

For now, the Diamond Casino & Resort website features an Easter egg teasing the upcoming event, so you may be able to glean clues from it. Or you can spend some time before the big event rewatching Ocean's 11 and finding the best jazz soundtracks to play while you pull off your daring stunt.

These Xbox One Games Are Free To Play This Weekend For Gold Subscribers

13 hours 12 min ago

Now that we're past the Black Friday and Cyber Monday weekend, we can start getting back to normal with a nice, relaxing weekend. Microsoft hopes to help with this by offering a free-play weekend for two driving games: The Crew 2 and Trailmakers.

Both The Crew 2 and Trailmakers are free to play for Xbox Live Gold subscribers from December 5 at 12:01 AM Pacific until December 8 at 11:59 PM PT. If you want to keep them after that, you can pick them up at a discount. To download them to your consoles, head over to the Gold member area on your Xbox One and select the game you want to install on your console. Alternatively, you can click the links below and install them on your devices remotely.

Our The Crew 2 review scored the game an 8/10, and while critic Edmond Tran was disappointed by the lack of multiplayer interaction, he still enjoyed the game quite a bit.

"I'll fondly recall both the tension of flinging sprint boats back and forth through the narrow, artificial canals of The Venetian in Las Vegas, and the easygoing satisfaction of an hour-long hypercar race from New York to San Francisco, where I listened to a podcast and enjoyed the rolling scenery," he wrote. "Despite its shortcomings, The Crew 2 still displays admirable strengths, which lie in its player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride."

Trailmakers released earlier this year and, like The Crew 2, features racing and exploration by land, sea, and air. However, in Trailmakers, you create your own vehicles out of blocks. GameSpot doesn't currently have a review of it, but it has "Overwhelmingly Positive" reviews on Steam, so the Xbox One's free weekend is the perfect chance to try it out yourself.

WW1 FPS Verdun On Xbox One Gets Free Remaster

13 hours 24 min ago

"Realistic" World War I multiplayer FPS, Verdun, has received a brand-new update on Xbox One. The update, billed as more of a remaster, is available for free to all owners of the base game, and it comes with an assortment of changes and enhancements to the original experience.

Developers M2H and Blackmill Games released the patch notes for this Verdun Xbox One remaster, which can be viewed below. In addition to the patch notes, the two studios also put out a featurette, below, going into detail about the various changes available in the free update. These include improvements to the user interface, audio, graphics, controls and settings, and more.

Visual improvements aren't all that is in Verdun's free remaster update. The game also comes with new content, such as a brand-new map, additional squads and weapons, support for up to 24 AI players, and more.

Verdun has been around for a few years now. It first launched on Steam in April 2015, then made its way to PS4 in August 2016 and jumped to Xbox One in March 2017. We scored Verdun a 6/10 in our original 2015 review, saying, "Verdun somewhat succeeds in its lavish goal, but its road to glory is lengthy still. Until then, it sits on the edge of the line, waiting for the rallying cry."

Full Verdun Xbox One Remaster Patch NotesMajor Additions/Improvements
  • New Map:
    • St. Mihiel
  • New Squads:
    • ANZAC & Tirailleurs Sénégalais
  • New Weapons:
    • Webley Fosbery, Entrenching Tool, Senegalese Machete, Pétard Explosive, OF1 Grenade, Berthier "Sénégalais"
  • Frontlines Bot support:
    • 24 players
  • Updated graphics with improved weapon & character art, animations and shading
  • Completely revamped UI with new features such as the spawn map and overview map
  • Completely revamped sounds with higher quality and more authentic sounds and effects
  • Improved controls to make it more responsive and allow for more customization
  • New localizations:
    • Simplified Chinese, Japanese, Brasilian Portuguese, Turkish, Polish
  • Added a prestige system to the game. When you reach level 100 you can choose to prestige in your account screen and gain a new prestige rank, level & icon
  • Added a new and improved tutorial system with tooltips and an intro video about Frontlines
  • Added bullet penetration mechanic
  • Added team damage penalty to all game modes e.g. hitting a friendly player will now give you a 10 point penalty
  • Added map voting at the end of a match. You can pick between two maps. When the time is up, the voting results will be displayed
  • Networking improvements:
    • Smoother and more accurate movement
  • Overhauled the squad leveling system:
    • Every user now has a squad-level per squad, these levels combined will form the total squad level. For older squad levels we have a legacy system in place
  • Added various improvements to prevent spawn killing
  • Improved death cam
  • Added first-person gas choking animation
  • Better match up between the third- and first-person animations
  • Added more custom match options
  • Added better match balancing measures to prevent unbalanced games
  • Barbed wire no longer kills but slows down and injures the player
  • Prone/MG deployment improvements
  • More stamina:
    • You can now sprint for 100 meters
  • Various level fixes and improvements
  • Added more options to customize HUD and controls
  • Improved ragdolls
  • Putting your gasmask on or off is now interruptible
  • Added end game camera animations
  • Weapons now have full accuracy through iron sights.
  • Added recoil kick to LMGs
  • Suppression effect is nerfed
  • New medal:
    • "Most binoc kills"
  • [X1 Only] Adjusted "Extreme Headhunter" and "Do you even die" achievement requirements
  • You can now abort reloading by firing
  • Rebolting can now be canceled by melee
  • New Frontlines rule based on community feedback. Both defenders and attackers may no longer be further away than 2 sectors from the currently contested sector
  • The game will now switch to a better host faster
  • Various loadout adjustments based on community feedback
  • Various weapon stats adjustments based on community feedback
  • Tweaked aura sizes based on community feedback
  • Adjusted call-in cooldowns based on community feedback
Bug Fixes & Smaller Improvements
  • Squad Defense no longer AFK kicks you if you are dead
  • Improved backward and sideways crawling animation
  • "Most kills of higher rank" medal is now "Most kills of higher or equal rank"
  • Ragdoll fingers are no longer always in the trigger position
  • Reduced possibility of big rotations happening when you attack someone in melee
  • We now show network stats if they are not healthy values. It shows:
    • Host migration, jitter, ping, and packet loss
  • Reduced all command order cooldowns to 5 seconds
  • Fire now damages players. Affected maps:
    • Flanders, Champagne
  • Fixed deploy widget sticking around when switching to a different specialization
  • Fixed first person hiccups when shooting and moving with MGs
  • Removed blending during weapon swap/draw to prevent weird weapon spins
  • Adjusted timing of sighted stance animations to better fit the in-game speed
  • Third-person swap/draw time now matches first-person
  • Third-person reload animation matches first-person animation more closely
  • Better match up between the third and first-person animation status of recharging rifle
  • Better match up between the third and first-person animations status of sighting a weapon
  • Better animations when you are sighted and the player switches stance
  • Third-person melee animation speed now always matches first-person melee animation speed
  • The pitch of your third-person weapon model now matches the first person pitch more closely
  • Your gun will now always move a bit when holding breath while walking
  • Recharging/bolting of first/third person is now synced better
  • Third-person reload now always has the same duration as first-person reload
  • Third-person reload will now stop when bashing during the reload
  • Gasmask overlay is no longer visible after the end of the match
  • No more melee suppression through walls
  • Going prone on a hill doesn't cause skewed characters anymore
  • Guns block your view less during sprinting over rough terrain
  • Team kills will no longer give you a kill on the scoreboard and add progress towards achievements
  • You will no longer miss the spawn during a MC switch when the timer is just about to hit 0
  • You can no longer deploy a MG while jumping
  • You can no longer aim after pressing jump
  • Melee shock should only be caused by running people with melee weapons. Also, it shouldn't trigger unless the enemy and victim are facing each other
  • Fixed a bug where Squad Defense wins would count toward 'highest multi-kill' stat instead of a winning streak
  • Grenade Training 3 now correctly gives extra score
  • Repeating weapon types will no longer spawn another case when the reloading/recharging has been interrupted and a case has already been ejected
  • Fixed health regen delay being 0 during first player life
  • Fixed animation glitch when starting sprint during weapon unsight
  • Grenade throw time tweaks
  • Fixed gas effect staying longer than the visual
  • When not spawning on a player, you will now look in the correct direction on spawn
  • Added an option to enable manual reloading, so you won't reload your gun when trying to shoot without having loaded ammo
  • Increase stab/bash range so you no longer have to crouch to hit prone targets
  • Remember mini-map zoom setting between maps
  • Near order points adjustment:
    • Non-NCO still get 15 points when killing near an order, NCO now only gets points for each squadmate that actually follows the order. This prevents NCO to just use the order for itself and to encourages placing better orders
  • Teamwork points adjustment:
    • When making a kill in the squad aura, you now get 5 points per other squadmate that is also in the aura.
  • No longer allow a 1 man squad to create a new match in Frontlines/Maneuver (unless there are no active matches). This prevents sharded matches. Users are encouraged via chat warning to change squad setup or use "Play Now" instead.
  • Fixed MG deployment indicator staying after dying
  • Fixed a case of retreat bonus not being triggered
  • Frontlines:
    • Fixed a case that let players spawn on NCO who is in a 'desertion' area
  • Made ammo crates always refill full amount of grenades in Squad Defense
  • Fixed Engineer and Sentry squad being able to spawn in 'No Mans Land' and verified that they now do allow spawning when they are supposed to.
  • Improved melee by allowing more trade-kill grace time
  • Fixed a case where you could get stuck in ADS & 'This report'
  • Fixed a case where ladders were often not detected by making ladder collisions not affect movement. This improves some ladders that were not climbable
  • Made movement up a slope as a fast as moving on flat terrain
  • Fixed an issue where auto-balance triggers with a one player difference
  • Fixed weapon snapping when firing a full auto weapon and toggling ADS at the same time
  • Fixed rifle snapping when changing stance during reload
  • Reduced instances of weapon snapping from and to ADS
  • Added a trigger audio when firing a gun without ammo
  • Peep sight edits for P17/14, Lewis and Bar. Their sights are now smaller and less obstructing
  • Fixes in upper/lower body third-person animation timing/transitions to counter characters "dabbing" when sighting/unsighting.
  • Made reinforcing bars on German gas mask (somewhat) transparent. This makes the German gas mask more on par with the Entente variant
  • Various improvements to bayonet stabbing:
    • Bigger hit radius, faster damage application, no more locking on teammates when friendly fire/team damage is enabled
  • In team-based matches, a player spawn penalty is applied only when the player's team is winning or when the teams are tied
  • You can no longer (accidentally) call-in abilities outside the map
  • Your arms/weapon react to strafing and moving backward
  • Fixed a case where a jump-like animation occurs when quickly ADSing after shooting
  • Frontlines:
    • Defending squads will now be spread out in the defending sector before the start of the match
  • Spawn protection against explosions (artillery/grenades) raised from 2 to 4 seconds as artillery/grenades can be in progress during your spawn
  • Fixed an issue where bayonet stats differed, stats for all bayonets should now be the same
  • Artillery projectiles are now removed if the owner leaves or changes faction. This prevents team killing by changing faction after calling in artillery.
  • Increased the time you have to retreat to another sector in Frontlines.
  • Preventing spawning in sectors that are about to be captured if you are a defender.
  • Flamethrower damage is more consistent
  • Third-person character now matches the first person vision more closely when a player goes prone. Reduces invisible prone issues when not deploying
  • Improved gasmask checking on spawn, should resolve the 'spawning in gas' issues
  • Reduced bouncing on downward slopes, you now stick better to the terrain
  • Explosions & rifle shots cause body parts to have a force applied instead of merely dropping to the ground
  • NCO artillery call-ins are now also shown on the map to friendlies
  • Allow reload actions directly after inserting a stripper clip to be canceled
  • The ability to switch role while under attack or dead is added to Squad Defense
  • Fixed a bug which caused the height of the third person character model not matching the first-person model (mostly noticeable when prone)
  • Fixed a bug where revolver per shell reloads could not be canceled by pressing the fire button
  • Improved arm movements when moving, crouching, lying prone for some weapons
  • Various smaller bug fixes and improvements

Star Wars: Rise Of Skywalker Writer On Ending 24 Characters Arcs

14 hours 35 min ago

This generation's Star Wars trilogy will be coming to a close with Star Wars: Rise Of Skywalker later this month, which naturally means that we can expect some grand finales for characters we've come to know and love in these new films.

However, beyond just the heavy hitters like Rey, Finn, and Kylo Ren, screenwriter Chris Terrio told Polygon that Rise Of Skywalker will tie-up and finish out the arcs for a whopping 24 different characters. And to make sure it all worked out, Terrio confessed that he and the Star Wars creative team took an interesting approach to the storytelling of a sci-fi fantasy epic.

"I think that, by my last count, there were 24 character arcs in the movie. Twenty-four characters whose stories had sort of beginning, middle, and end," Terrio said. "So it's daunting, but also we would tell ourselves that this is just the history of the galaxy. It's not like we've got to make up some confection in order to fit in certain things. We said, 'No, this is what happened. This is the battle that happened. This was the chance that they took. This was the plan.'"

Star Wars News

In order to make sure everyone was getting their due, Terrio explained that they took an approach that felt similar to writing nonfiction. "A lot of my past work was like historical drama and stuff like that. You write it in the way that you would write any world historical event or galaxy historical event, which is to say that there are all these interwoven strands and all these little moving pieces."

But despite the myriad endings, Rise Of Skywalker doesn't actually put a wall around the edges of the Star Wars galaxy. In fact, it actually opens the door for more exploration. "I think there are also little parts of the galaxy that will be opened--at least to the imagination, if not to further films," Terrio said. "We have some new characters in this movie that I would live with happily in my brain and imagination. So I hope that we’re also saying that the galaxy is big and various. We've shown you this one saga, but the galaxy contains multitudes."

Star Wars: Rise Of Skywalker hits theaters December 20, 2020.

Red Dead Redemption 2 Is Now Available On Steam

14 hours 39 min ago

Red Dead Redemption 2 is now available on Steam, and it comes with all the graphical and technical enhancements the studio made for its PC debut last month. These include updated visuals, higher quality lighting effects, improved textures, and more.

Rockstar confirmed Red Dead Redemption 2's Steam launch will feature platform-specific support, such as Steam Achievements, Steam Chat, and Steam Broadcast functionality. Further, the Steam version also includes the new features added to the game's PC version, like the added Photo Mode, Bounty Hunter Missions, Gang Hideouts, Treasure Maps, and more.

You can pick up the standard edition of Red Dead Redemption 2 on Steam for $60 USD. Of course, there are two other editions available for purchase on the digital storefront. The $80 USD Special Edition includes exclusive story mode content, gameplay bonuses and boosts, the Nuevo Paraiso Gunslinger Outfit, and more. Red Dead Redemption 2's Ultimate Edition, which retails for $100 USD on Steam, features everything in the Special Edition and more, like additional online content and the Black Chestnut Thoroughbred.

Red Dead Redemption 2 Steam RequirementsMinimum
  • Requires a 64-bit processor and operating system
  • OS: Windows 7 - Service Pack 1 (6.1.7601)
  • Processor: Intel Core i5-2500K / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
  • Network: Broadband Internet connection
  • Storage: 150 GB available space
  • Sound Card: Direct X Compatible
Recommended
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 - April 2018 Update (v1803)
  • Processor: Intel Core i7-4770K / AMD Ryzen 5 1500X
  • Memory: 12 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 480 4GB
  • Network: Broadband Internet connection
  • Storage: 150 GB available space
  • Sound Card: Direct X Compatible

Red Dead Redemption 2 News

Honey, I Shrunk The Kids May Get Another Sequel Starring Josh Gad

15 hours 4 min ago

30 years ago, the Disney film Honey, I Shrunk The Kids hit theaters, bringing in over $200 million worldwide--which translates to around $415 million today. The family-friendly adventure film resonated with both kids and adults. It spawned two sequels, 1992's Honey, I Blew Up The Kid and 1997's Honey, We Shrunk Ourselves--both of which failed to capture the magic of the first movie. However, another sequel may be on the horizon, bringing the Szalinskis back to theaters.

Joe Johnston--director of the first movie in the series--is joining forces with Josh Gad (Frozen) for the movie Shrunk, which will be the fourth movie in the series, according to Variety. The original movie followed the adventures of mad scientist Wayne Szalinski (Rick Moranis) and his family. Szalinski invents a shrinking machine and accidentally shrinks his children, and the kids must escape the dangers of being tiny in their backyard.

While the movie is being called a reboot, the film will follow Gad playing a grown-up version of Wayne's son, and Gad does resemble an older version of Nick Szalinski, who was originally played by Robert Oliveri. Gad's character will take on his father's business of inventing crazy gadgets, which includes a shrink ray that miniaturizes his family.

Originally, the idea was to deliver this movie to the recently released Disney+ streaming service, but studio executives were very keen on a recent draft of the script, which was written by Todd Rosenberg. This movie may be headed to theaters now.

However, while all this information is coming out, Shrunk is still not greenlit and the movie is still very early in development, according to Variety's sources. We'll keep you updated on the status of this film as we learn more.

The Witcher Just Released Three Mesmerizing Posters

15 hours 42 min ago

Netflix's next big original series is none other than The Witcher, which arrives on December 20. Based on the Polish novels by Andrzej Sapkowski, the show will follow the characters Geralt, a witcher who hunts monsters, Yennefer, a powerful sorceress, and Ciri, a child of destiny.

While we're still a couple weeks away from the release of the show, The Witcher Twitter account released some images from the upcoming series that are mesmerizing. Check them out below.

Henry Cavill as Geralt.

Henry Cavill stars as Geralt, who was created by fear, Freya Allan plays Ciri, who was created by prophecy, and Anya Chalotra plays Yennefer, who was created by power. All of these captions allude to each character's backstory, which we will see in Season 1 of the show.

Because the upcoming Netflix series is based Sapkowski's works, there is a lot of ground to cover between the characters and the world they inhabit. However, that didn't sway showrunner Lauren Schmidt Hissrich from tackling this challenge. "To me, there are challenges, and there are opportunities. And this, to me, was such a great opportunity," Hissrich told GameSpot during a recent interview. "You have all of these short stories presented in the first couple of books, in The Last Wish and in Sword of Destiny. There is no narrative thread between them, so Geralt doesn't grow and change that much between the stories, because that's not how they were originally written."

Netflix News

The Witcher arrives on Netflix on December 20.

Smash Bros. Ultimate Director Praises Death Stranding

15 hours 51 min ago

Death Stranding is an unconventional game and has gotten a mixed reception, but Hideo Kojima's first independent effort has gained a high-profile fan: Super Smash Bros. director Masahiro Sakurai. Sakurai gave credit to its ambition and creativity, while voicing some relatively minor complaints about UI issues.

Sakurai shared his thoughts in the Japanese magazine Famitsu (via DualShockers). He praised the game's originality and said he lost track of time while playing. In particular, he lauded some of its design solutions, like balancing the social sharing aspect with difficulty by gating those helpful connections behind objectives like restoring the Chiral network. He also said many games don't achieve such a good mixture of story, gameplay, and new possibilities. He said it was a nice reminder of Kojima's talent.

He did share some reservations, however. He said the UI symbols and text were too small and hard to read, and commented that the UI depends too much on button-hold commands. He also didn't like volume of small rocks obstructing the landscape. (The text size issue, at least, will be getting an update this month.)

Though many of the Cyber Monday sales are behind us, a good deal on Death Stranding is still available in case Sakurai has you wondering what all the hubbub is about. GameSpot gave the title a 9/10 in our Death Stranding review.

"It's positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living," wrote Kallie Plagge. "It's a game that requires patience, compassion, and love, and it's also one we really need right now."

Fortnite Bridge Locations: Where To Dance At Green Steel Bridge, Yellow Steel Bridge, And Red Steel Bridge

15 hours 52 min ago

Epic has rolled out a new set of challenges in Fortnite. Week 9's batch is called Chaos Rising, although like previous sets, there isn't much of a theme running through the challenges, so you'll be doing various tasks like skydiving through rings and using ziplines. One of the trickier challenges in this batch asks you to dance at a green steel bridge, yellow steel bridge, and red steel bridge. If you're not sure where those are located, we've put together this guide to show you where to go.

Where Are The Green Steel Bridge, Yellow Steel Bridge, And Red Steel Bridge Locations?

As the challenge states, you'll need to find three different colored bridges for this mission. Given how many waterways there are around Fortnite Chapter 2's new map, this can be a daunting task, especially if you're not already familiar with the island's layout, so we'll tell you where each one is located to save you some aimless searching. If you need more help finding them, we've also marked where all three bridge locations on the map below.

  • Green steel bridge -- southwest of Frenzy Farm
  • Yellow steel bridge -- directly east of Misty Meadows
  • Red steel bridge -- south of Pleasant Park.
How To Complete The Challenge

Once you know where to find the three bridges, completing this challenge is simply a matter of making your way to each one and using a dance emote while standing on them. Fortunately, you don't need to visit all three bridges within a single match to complete this challenge, so the quickest way to finish the mission may be to dance at one, get eliminated, jump into a new match, dance at another, and repeat the process until you've check off all three.

This is the ninth weekly set of challenges Epic has rolled out in Fortnite Chapter 2. It's unclear just how many more the developer has in store; the season was originally scheduled to end this month but has now been extended into February. In the meantime, if you need help completing any tasks from earlier in the season, you can find all of our maps and guides in our Fortnite Chapter 2 challenges roundup.

Fortnite News

New Borderlands 3 Hotfix Update Coming Today; Full Patch Notes Revealed

16 hours 6 min ago

Another hotfix update is coming to Borderlands 3 today for PC, PlayStation 4, and Xbox One. The patch notes are in and the hotfix addresses a number of community concerns, including issues with loot, the Spiritual Driver class mod, vault hunter abilities, and more.

Developer Gearbox announced on its official forums that today's Borderlands 3 hotfix will arrive on all platforms by 3 PM PT. As usual, hotfixes are automatically applied at the game's main menu. With the release of this latest hotfix, the Bloody Harvest event officially comes to a close, meaning you won't be able to experience all of its spookiness until next Halloween.

Speaking directly about the hotfix, a few issues reported by the Borderlands 3 community have been resolved. Loot should no longer fall into unreachable areas in Slaughterstar 3000, Zane's "Death Follows Close" passive ability now brings the correct bonus to several kill skills, typos on the Desperate Measures and Stainless Steel Bear skills have been fixed, you should not get stuck in Ambermire anymore, and more.

Check below for the full patch notes on today's hotfix.

Borderlands 3 Hotfix Full Patch Notes
  • Addressed a reported issue where loot was sometimes falling into an unreachable area in Slaughterstar 3000. Addressed a reported issue where the movement speed bonus with Amara's passive ability "Mindfulness" when buffed with Spiritual Driver class mod was sometimes extremely high.
    • Mindfulness was designed with the intent that reaching maximum stacks was not easily achievable so the bonus per grade was high. We want players to take advantage of move speed but not to the extent where parts of the game may not function correctly.
  • Addressed a reported issue with the Spiritual Driver class mod where it was sometimes awarding damage for all types of damage and not just gun damage.
  • Decreased pet audio so FL4K's Jabber would be less vocal.
  • Addressed an issue where Zane's passive ability "Death Follows Close" did not bring the correct bonus to several kill skills.
  • Addressed a reported issue where Zane's passive ability "Nerves of Steel" would sometimes lose functionality after fast traveling.
  • Fixed typos on Desperate Measures and Stainless Steel Bear skills.
  • Fixed multiple spots where players were sometimes able to escape the map in Skywell-27.
  • Fixed multiple spots where players would sometimes get stuck in Ambermire.
  • Fixed various areas in Septic Sluice and Green Diamond Platform that allowed players to reach unintended areas.
  • Fixed various areas on Pandora that sometimes allowed players to escape the map.
  • Fixed a reported issue where some players could not hear the flaming skulls from Billy, the Anointed.
  • Fixed a reported issue where Brick's sledgehammer sometimes continued to spin after being thrown at an enemy during the mission "Hammerlocked."

While this hotfix only addresses a small assortment of community concerns, Gearbox confirmed that the next major Borderlands 3 patch arrives later this month. The patch will also contain a brand-new piece of DLC, Moxxi's Heist of the Handsome Jackpot. This DLC will be available on December 19 to those who own either the Season Pass or Borderlands 3's Super Deluxe Edition.

Borderlands 3 News

Fallout 76 Update 16 Arrives Next Week With Solo Play, Festive Challenges, And A Free Trial

16 hours 21 min ago

Update 16 is set to arrive for Fallout 76 on Tuesday, December 10. The latest patch will add more choice to Nuclear Winter Maps, introduce a true solo mode for Private Worlds, feature new festive-themed events, and offer a free trial weekend.

In Fallout 76's battle royale mode, Nuclear Winter, The Forest map is returning alongside Morgantown, with players given the option to vote for which map they want to play before the start of every match. This has been a highly requested feature ever since the launch of Morgantown.

Another requested feature has been the option to play Fallout 76 solo using its Private Worlds. Update 16 is adding two options to its private servers: "Team Only" and "All Friends." The former lets you join a private server with those you've already formed a team with or, alternatively, you can join one alone. "All Friends" works just like Private Worlds do now, allowing anyone on your friend's list to hop into the server you're playing on.

Festive Scorched enemies come bearing Holiday Gifts.

With the holiday season upon us, Fallout 76 is also getting into the spirit with a Holiday Scorched Event that runs from December 12 to December 26. During this period, Scorched enemies will appear in the game dressed in festive attire. Spot them, or hear their jingle bells, and you'll be able to hunt them down. Each one you kill will drop a Holiday Gift for you to unwrap, including low-, medium-, or high-quality items that range from a lump of coal to rare plans and recipes.

For a limited time after Update 16 releases, you'll also be able to claim a free Santatron bot from the Atomic Shop. Build it in your C.A.M.P. and the Santatron will roam the nearby area, collecting treats like candy, toys, and coal. During the Holiday Scorched Event, it will also occasionally give you a Holiday Gift.

Those that missed Fallout 76's Halloween-themed event will have a chance to complete the challenges and earn its rewards again, too. The event has been repackaged as the Nightmare Preceding Christmas and will run from December 11 to December 16. Following this will be a Christmas challenge from December 17 to January 6, offering a set of six new Christmas-themed Nuclear Winter challenges and cosmetic rewards.

If all of this sounds appealing, Fallout 76 will also have a free trial weekend from December 12 to December 16 on PC, PlayStation 4, and Xbox One, so you can try it out for yourself. There will also be a Double XP event active during the same weekend.

This Week's Free PC Game Is A Challenging And Enthralling Norse Adventure

16 hours 33 min ago

The Epic Games Store's free games program is really the gift that keeps on giving. Not only does Epic hand out one or two free games every week, but they are usually pretty darn good games, too. On the heels of offering the brilliant platformer Rayman Legends, Epic is giving PC gamers Jotun: Valhalla Edition, a gorgeous hand-drawn action adventure infused with Norse mythology. Jotun is free until December 12 at 10:59 AM ET, and you simply need to have a free Epic account to secure it.

In Jotun, you play as Thora, a Viking who recently died; since she didn't die in battle, she cannot enter Valhalla. However, the gods give her the opportunity to earn her way into Valhalla by slaying the Jotun, five massive elemental beings. Jotun's story is split into nine sprawling levels. A handful of the levels culminate in a daunting boss fight where you're mostly restricted to just Thora's trusty axe and quick-footed dodges.

Jotun: Valhalla Edition

Outside of the boss fights, Jotun's gameplay revolves around exploration and puzzle-solving. Though minor enemies exist, Jotun doesn't feature non-stop combat. This fact actually works in Jotun's favor, as it lets you appreciate the haunting atmosphere in the gaps between your next showdown with one of the tough giants.

Originally released on PC in 2015, the PS4/Xbox version earned a great 8/10 in our Jotun review. The Valhalla Edition has an unlockable boss rush mode that pits you against even more trying versions of the Jotun.

Make sure you claim Jotun: Valhalla Edition by December 12 before The Escapists takes over as the next Epic Games Store free game.

See Jotun at Epic Games Store

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