Microsoft's E3 briefing this year was missing a few things some people might have expected. Forza Motorsport developer Turn 10 did not show its new game, while Microsoft's new studio, The Initiative, also didn't show up during the event. Some also expected to see the rumored new Fable game from Forza Horizon developer Playground's second team.
Now, Xbox boss Phil Spencer has explained why Microsoft focused more on the games coming out in the closer future than those that could release further out.
Spencer told Kotaku that he was proud that 12 of the 14 first-party titles that Microsoft showed off at E3 were shipping in the next year. "We were really able to focus on what's coming now, which I think is awesome," he said. "And then I think about the studios: where was Initiative? Where was [Forza Motorsport studio] Turn 10? Where was Playground's second team?"June 9, 2019
Spencer said it felt "nice" to not have to show all of its first-party games at the show. He said teams like 343 Industries (Halo) and Turn 10 (Forza Motorsport) have been given "time" to come up with new games that really excite people.
"We gave them time--we did, what, four Halos in four years?--giving them an opportunity to really think and have a creative impact when they launch. Turn 10 is similar. I want to give them time to think through their plans," he said.
"I love what they do with Motorsport, but you've got to be able to listen to your studios when they need time and they want to focus on more things. And as you have more content, you're able to do that," Spencer added.
The executive went on to say that quality for first-party games is "very important." He acknowledged that in the past it "became more difficult" to align the first-party Xbox portfolio of games with release dates chosen years before release. Now that Microsoft owns more studios--it now has 15 owned studios--it's allowed the company to "create room for [Microsoft] to focus on quality."
"I feel good about what Rod [Fergusson]'s done [at Gears studio The Coalition], what Bonnie [Ross] has done [at Halo studio 343 Industries], what Alan [Hartman] has done with Turn 10, and what Helen [Chiang]'s been doing with Minecraft."
For Halo and Forza Motorsport, the wait is already longer than usual for a new release--and as Spencer says, that's by design. Halo Infinite's release in Holiday 2020 will be around 5 years after the release of Halo 5 in 2015, which is longer than the average interval between the previous mainline releases. Meanwhile, the Forza Motorsport series (not counting Horizon) has been released every two years since the first game in 2005. The latest instalment, Motorsport 7, was released in 2017.
Microsoft acquired or set up a number of new studios in the past year, the most recent of which is Brutal Legend studio Double Fine that Microsoft announced in June.List Of Xbox Game Studios Developers
- 343 Industries
- The Coalition
- Compulsion Games
- Double Fine
- Microsoft Studios Global Publishing
- The Initiative
- Ninja Theory
- Playground Games
- Turn 10 Studios
- Undead Labs
- Age of Empires
The Minecraft movie has been in development for years already, and now it's reached another stage of production. According to The Hollywood Reporter, Warner Bros. has hired Allison Schroeder (Hidden Figures, Frozen 2) to write the newest script.
Schroeder earned an Oscar nomination for co-writing Hidden Figures. She also co-wrote the Winnie the Pooh movie Christopher Robin and the upcoming Frozen 2.
It's also been revolving door for the Minecraft movie when it comes to directors. Warner Bros. hired Stranger Things director Shawn Levy, but he dropped out. The company later brought on It's Always Sunny star Rob McElhenney to direct, but he left the project, too.
Peter Sollett (Nick & Norah's Infinite Playlist) is now attached to direct.
According to Minecraft developer Mojang, the Minecraft movie will focus on a teenage girl and her "unlikely group of adventurers." They must defeat the evil Ender Dragon and save Overworld. It's not clear, however, if any of these plot details have changed now that Schroeder has been hired to write a new draft.
"We want to make the movie--just as we make the game--for you," Mojang said. "We're inspired by countless things, but none as much as the incredible stuff our community creates in Minecraft every day."
The Minecraft movie is scheduled for release in theatres on March 4, 2022. There is no word yet on if it will be animation or live action, or a hybrid, nor do we know who may star in it. At one point, Steve Carell was apparently connected to the project, though it's unclear if that's still the case.
"We always knew that Legion is technically a villain character," Aubrey Plaza said. She was speaking to journalists on a phone call just ahead of Legion's Season 3 premiere. We had visited the FX show's set at Paramount Studios in Los Angeles, we'd seen several of the third season's episodes, and one question hung over it all: Can David Haller be redeemed after what he did in Season 2?
"Up until now, we've sympathized with his character, and we've understood why he does the things that he does," Plaza continued. "I think that this season is a little bit more about kind of showing the David Haller in the comic books--the character that we've been waiting for, in a way."
A show's protagonist turning into its villain is nothing new in a post-Breaking Bad world. But David's turn in Legion Season 2 had the uniquely tragic air of a self-fulfilling prophecy; there are dozens of points throughout Legion's first two seasons where, had things gone differently, David may have never reached this point. Yet here's where we are at the start of Season 3: David is alienated from his friends, having sexually assaulted the woman he loves, and, we're led to believe, is going to destroy the world. Is it possible to come back from what he did and avoid that terrible fate?
"That's a good question," Dan Stevens, who plays David Haller, told journalists during the visit to Paramount Studios. "I mean, again, the nature of Legion, the character, is that he is both the hero [and the] anti-hero figure. And there's a sort of diabolical sense of mischief through the comic book storylines that you find with him. And that's what makes him such a treat to play, is that dichotomy. Whether I think he can be redeemed--or should be--is not really for me to say. I think he wants to--he wants to see if he can sort of unpick this unholy mess that he's created."
That's where Season 3's main new character, Switch (Lauren Tsai), comes in. She's a time traveling mutant who David recruits in the Season 3 premiere to help him undo the bad things he's done. "Which is one way of attacking the problem," Stevens said.
But given what show we're talking about, it won't be nearly that easy.
"Syd confronts him with this very sophisticated element, I think, of like, 'Yeah, you can go back and you can change all these things, but does that really change who you are as a person?'" Stevens continued.
In Season 2, David essentially slipped Syd (Rachel Keller) a psychic roofie, erasing her bad memories of him, and then had sex with her. She technically consented to the sex, but only because David had erased part of her mind--without his interference, she would never have consented. Therefore, she wasn't really capable of giving informed consent at all. David clearly didn't look at it that way--he still doesn't view himself as the villain--but to Syd, and to anyone looking at it objectively, what David did to her was rape.
"We're dealing with the truth of people, and what they're capable of doing," Rachel Keller told GameSpot during a one-on-one interview on the show's set. "What I've really enjoyed this year is that kind of self-reflection, and the full range of experience that someone goes through after something violating like that. There's anger and doubt and shame and regret," Keller said.
"If there's a love story in there for her, it's her own forgiveness, and taking the responsibility for where she's at," she continued. "That's the love story for her. I don't know what you're supposed to do with sick egotistical men. I'm not sure. It's a big question. I feel like we're asking it. Do they deserve to heal and forgive themselves? Maybe. I hope so. Yeah, we'll see. I don't know."Some Superhero
Noah Hawley, Legion's creator, doesn't think David's actions can be so easily distilled.
"He has these abilities, but because he's at 20-odd years hearing voices and seeing things that he didn't know if they were real or not, he built a personality disorder around those abilities in a way that really hindered his ability to function," Hawley told journalists during the set visit. "He filters the world through his own sense of injustice, and he really felt like, as he said, 'I'm a good person. I deserve love.'"
Amahl Farouk, aka The Shadow King, emerging as the show's villain during Season 2 gave David a focal point for his growing hero complex, fueling his belief that he was the victim of the story and that he could do no wrong--even as Farouk influenced the rest of Division 3 against David.
"[He] bought himself time," Hawley explained. "He feels like deep down, she really loves him, she's just confused. So he uses his powers to make her forget, and then because he just feels like he loves her so much, he goes to her in the night and has sex with her, and just tries to feel that feeling that he's so desperate to feel. Of course, when she realizes what's happened, it's a huge betrayal, because he took away her consent."
Season 3 won't shy away from the consequences of that act, but it also won't paint these characters--people who we've grown to empathize with and understand--as caricatures of heroes and villains.
"It's not an accident that we told a sexual assault storyline in the show," Hawley said. "Telling the adult version of a comic book show involves dealing with complicated issues, and what I was interested in looking at is not 'Good vs. Evil' in capital letters, it's the things that we do to each other--the way that people are together--and that it turns out you can extrapolate out the larger evils of the world. That idea, that David would do something to Syd where he literally removed her consent and then had sex with her--in his mind, it was a romantic act. And obviously, an objective and rational person wouldn't see it that way, but part of it was to show the audience how ungrounded David was in reality--that he could still perceive that as a romantic act--as a clear sign of his mental illness."
"It's not an accident that we told a sexual assault storyline in the show."
"What's driving David is not mustache-twirling, supervillain, destroy the world things--he's being driven by this very human desire to feel loved," Legion's creator continued. "In order to achieve that feeling, he's doing some things that are hard to root for, but I think what's interesting is to kind of challenge the audience to say, well, are you with him still?...I think the fact that this show is built around a love story, that there is this very human desire for love stories to work out, and I think that's part of what drives the story here, is to figure out: Is there any way for these two people, if not to be in a relationship together, than at least to get to the other side of what David has done to her?"The Full Spectrum
Time travel may allow David to change the events of the past, but it won't let him change who he is on the inside. The character's extreme narcissism will be front and center this season; as Stevens put it, "Could David go back and prevent the holocaust? Sure, but he doesn't--you know, because he thinks he's got more important things to do."
"A lot of what Rachel and I talked about was that idea that if we were going to tell the sexual assault story, we were going to tell it," Hawley explained. "We were going to deal with it, we weren't just going to gloss it over. And because we have this time traveler, David births this idea: Maybe he just goes back and makes that not happen. He can go back in time and then not do that to her, and what she says is, 'Yeah, but then what would happen is you would still be the person who was capable of doing that. I just wouldn't know.'"
"Could David go back and prevent the holocaust? Sure, but he doesn't."
That's hard for David to understand, but not for Legion's other characters. Navid Negahban, who plays Amahl Farouk, told journalists that the former Shadow King actually cares deeply for David--in his own way. David carried Farouk around as a passenger in his head for most of his life, and Farouk identifies with David more than the other characters do. In Season 3, Farouk genuinely tries to save the world, but he also believes he can save David--whether or not David is capable of being saved.
"That's one of those questions that makes you think about what's good, what's bad, who's the villain, who's the hero?" Negahban said. "The Shadow King, even if you go back and look at his journey, in his mind, he has always been a hero."
Bill Irwin, who plays the male half of the being that comprises both Cary and Kerry Loudermilk, told GameSpot he believes that every actor has to "think of one's own character as good." Amber Midthunder, who plays Cary's female counterpart Kerry, said that's one of the central questions everyone in the show will ask themselves in Season 3. "Everybody has a different scale of what is right and wrong, and what crosses the line and what's forgivable," she said. "I think the thing about this year is that we're we're watching each character wade through [those questions]. I think as an audience, you're going to be wading through a sea of questions."
At the center of David's quest to redeem himself--or at least to undo some of the bad things he's done--is Switch, the time-traveling new character played by Lauren Tsai. "I think that's going to be a very fun thing for the viewers to experience, is this uncertainty of what is good and what is bad, and just how complex we all are," Tsai told GameSpot during a one-on-one interview on set. "You can understand. You can feel the human, the imperfection that lives within all of us, and the regret, and what comes of all of that."
Stevens said one of the big questions Season 3 will ask is one of the big questions of existence: nature vs. nurture. In other words, "how much you can attribute unspeakable acts to a disturbed childhood and how much is your own volition." Among many other things, Season 3 will introduce David's parents, Charles Xavier (Harry Lloyd) and Gabrielle Haller (Stephanie Corneliussen).
"That's a massive part of David's struggle, and by keeping it selfish and keeping it to that thing, we get to really examine somebody who's struggling with that question," Stevens described. "How much was it Farouk sitting at the helm of this thing wreaking havoc, and how much of it was inherited from his parents?"
Hawley said David's complex characterization is one of the things that drew him to Legion in the first place.
"It just seemed like a fascinating character to me to explore at the center of a show--someone who clearly has legitimate complaints," Hawley explained. "He does and did have a profound psychiatric issue. He was in a psychiatric hospital. He did try to kill himself. He did have addiction problems. He's not, at heart, it seems, a bad person--he's not malevolent toward others. He's just kind of a raw nerve, and we meet that guy in the first hour, and he falls in love, and we want that for him.
"We want there to be something positive for him, and he goes on this journey with [Syd] of self discovery, and part of that self discovery, for us, is to realize he's actually much more damaged than we thought he was. There's part of it for me that's about--it's always about empathy, it's always about challenging the audience on some level to care about people who aren't like them, and also maybe over the course of the story to realize that there are some people who can be saved, and there's some people who can't be saved--and to try to learn to tell the difference."
Which type of person David Haller is, we'll have to watch to find out.
Legion Season 3 premieres Monday, June 24 on FX.
The Pokemon series may have begun with only 151 monsters, but there are now more than 800 species of Pokemon to date, and that number will only continue to grow with the impending release of Pokemon Sword and Shield for Switch later this year. The sheer variety of monsters in the series has birthed the adage "every Pokemon is someone's favorite," and that is what one Reddit user set out to test.
Reddit user Mamamia1001 recently created a survey asking people to vote for their favorite Pokemon, with the intent of discovering whether the saying was actually true. More than 52,000 people participated in the survey, and out of all those responses, four Pokemon received zero votes: Silcoon, Gothita, Eelektrik, and Yungoos. Considering the sample size, that only four monsters didn't receive any votes certainly seems to lend some weight to the saying.
The survey also gave us a look at who the most popular Pokemon are, at least among those who responded to the survey. Perhaps unsurprisingly, Gen 1 Pokemon dominated the top 10. Topping the list was Charizard, which received 1,107 votes. Following behind it was Gengar with 1,056 votes, while Arcanine rounded out the top three with 923 votes. You can take a look at the top 10 below, while the full results can be found here:
- Charizard -- 1,107 votes
- Gengar -- 1,056 votes
- Arcanine -- 923 votes
- Bulbasaur -- 710 votes
- Blaziken -- 613 votes
- Umbreon -- 607 votes
- Lucario -- 604 votes
- Gardevoir -- 585 votes
- Eevee -- 581 votes
- Dragonite -- 551 votes
The aforementioned adage has been in use a lot recently following the news that Sword and Shield won't feature every Pokemon. At E3 2019, series producer Junichi Masuda confirmed that players won't be able to transfer all of their old monsters from Pokemon Home to the Switch games--only those that are available in the Galar Pokedex, a decision that has lead to a public outcry from fans.
Pokemon Sword and Shield launch for Nintendo Switch on November 15, while the Pokemon Home service will go live for Switch and smartphones in early 2020. We learned a lot more about the games back at E3, including how their new Dynamax battle mechanic works. You can read more about the titles in our Pokemon Sword and Shield pre-order guide.
Toy Story 4 reviews are in and critics largely adore the latest Pixar animation. It could be because of the heartfelt story about belonging and independence, or it could be because Toy Story 4 features an end-credits scene.
Director Josh Cooley (Inside Out, Up) revealed via Twitter that fans and moviegoers alike should "stay after the credits" for a possible surprise. "The story doesn't end until the very last frame," Cooley concluded, suggesting that something special awaits at the end of the toy's story.
An amazing crew/cast has been working very hard over the last 5 years to bring Toy Story 4 to the big screen tomorrow. We love these toys so much, you will feel it on the screen.
OH, and stay after the credits. The story doesn’t end until the VERY last frame. Enjoy! pic.twitter.com/Ds1x31Nhxw
Debuting this past weekend on Friday, June 21, Toy Story 4 already has the best opening box office weekend of the Toy Story movies. 2010's Toy Story 3 sits at $110 million, trailing behind Toy Story 4's steadily-climbing $121 million. Toy Story 2 hovers around $57 million, while the first Toy Story amassed $29 million.
While Toy Story 3 ended "perfectly," Pixar revealed how it pulled together one more story for Andy's toys. With Bo-Peep established as a main character, producer Jonas Rivera found the relationship between Woody and Bo-Peep to be "so intriguing to us [at Pixar]." Cooley agreed, saying, "So that was our goal for this film: to make this [second] meeting [between Woody and Bo-Peep] so powerful, it would be deserving of Toy Story 4."
Toy Story 4 is now in theatres.
Like the Wizarding World of the Harry Potter books and movies, there are a lot of characteristics of magic at play in Harry Potter: Wizards Unite. One of them is the creation of potions, which can give you a serious edge in battles against wizards and magical creatures, speed your progress through the game, or help you capture the most difficult Foundables (we've got lots more Harry Potter: Wizards Unite coverage on that stuff, too). You'll get lots of potions as you play the game, but like any Hogwarts student, you can also brew your own.
Brewing potions is pretty simple at first--if you have the ingredients, you just push a button to start cooking. But there are actually a few nuances to the system that aren't immediately apparent. If you know what you're doing, you can make sure you get the right ingredients to make every kind of potion without having to rely too much on random chance. You can also brew your potions more quickly, with a little extra care.
Here's everything you need to know about potions, including how to get the right ingredients and all the Master Notes.Ingredients: Find Them, Pick Them, Grow Them
Ingredients are the essential part of your potion-brewing process, obviously. There are lots of locations where you can find ingredients out in the world of Harry Potter: Wizards Unite. First, you'll find plenty of ingredients spawning out on the map around you as you walk around playing the game, and you can just pick them up by tapping on them.
Using a Greenhouse presents a more reliable way of getting the specific ingredients you need. Tapping on any Greenhouse takes you inside, where you can interact with the building and get a random supply of ingredients (you also get a chance at some Spell Energy), more or less just like an Inn. You're presented with three potted plants in a Greenhouse, and pulling out one of the plants gives you some smattering of potion-brewing stuff. You won't know what you'll receive until you get it, which makes planning difficult.
If you need an ingredient in particular, you can use a Greenhouse to grow your own plants. You do that with Seeds and Water, which you'll also find spawning on the world map. Tap into the Greenhouse and flip to the tab in the bottom right corner of the screen. There, you can use your seeds and any water you've found to start growing something. You'll have to return when the seed is fully grown in order to claim your ingredients.Stir It Up
Once you start a potion, you're stuck waiting for it to finish brewing--usually at least a couple of hours. You can speed up that timer, however, if you know the Half-Blood Prince-like secrets to master potion-brewing. There's a system of stirs and taps that, like in the Harry Potter movies and books, is not immediately apparent to the novice potion maker, even in the game.
When you brew a potion, tap the wooden spoon sticking out of the cauldron once the recipe has been started, when the liquid is swirling in place. You should get a closer, top-down view of the potion as it's cooking. This is when you can start your master brewing. In order to speed up the recipe, you'll need to try various touch gestures on the potion. These include things like a clockwise stir, a counter-clockwise stir, tapping on the potion, shaking your mobile device, and drawing vertical or horizontal lines.
You'll need to do all the gestures for the potion in order, but once you find the correct one, it'll be revealed in the Master Notes at the top of the screen. Brew the Master version of the potion correctly three times, and you'll get the Master Notes unlocked automatically, so you won't have to try to remember the gestures you used. Master Notes only speed up your brew times, so don't expect better version of your potions just because you're a Snape-level potions master. We've got the full list of Master Brewing notes below.Use Potions For Everything
Potions are very useful in Harry Potter: Wizards Unite. The ones you'll use most often are probably the Healing Potions, which can keep you alive during battles and Wizarding Challenges in Fortresses, and the Exstimulo Potions, which make your spells more effective against Confoundables and in battles. But there are a bunch of other kinds of potions as well, which can increase your Focus in battle, raise your experience gains as you play, and help you keep Confoundables from fleeing when you try to catch them.
You can only carry 50 potions at the start of the game (you can buy more space with Gold if you like), and you'll quickly fill that up with potions you get from leveling up and completing Achievements and other objectives. Especially as you get further into the game, you'll face harder challenges that will require potions--but they're easy to come by, so don't save them up. Use them, and keep brewing more.Master Brewing Notes
Here's a rundown of the Master Brewing notes for each potion recipe.
- Exstimulo Potion: Vertical line, vertical line, clockwise stir.
- Invigoration Draught: Horizontal line, vertical line, vertical line, zoom out gesture.
- Baruffio's Brain Elixir: Clockwise stir, pinch gesture, vertical line, vertical line, zoom out gesture, shake.
- Healing Potion: Zoom out gesture, clockwise stir, tap, pinch gesture.
- Strong Exstimulo Potion: Vertical line, vertical line, counterclockwise stir, clockwise stir.
- Potent Exstimulo Potion: Vertical line, horizontal line, vertical line, counterclockwise stir, clockwise stir, counterclockwise stir.
- Dawdle Draught: Shake, clockwise stir, counterclockwise stir, counterclockwise stir, pinch gesture.
- Strong Invigoration Draught: Horizontal line, vertical line, vertical line, vertical line, zoom out gesture, zoom out gesture.
- Wit-Sharpening Potion: Zoom out gesture, vertical line, vertical line, tap.
- Bountiful Brew: Tap, tap, clockwise stir, vertical line, vertical line.
- Draught of Perception: Shake, clockwise stir, counterclockwise stir, counterclockwise stir, pinch gesture.
- Felix Felicis Potion: Clockwise stir, pinch gesture, horizontal line, horizontal line, zoom out gesture, shake.
- Memory Potion: Tap, zoom out gesture, horizontal line, clockwise stir.
- Scintillation Potion: Clockwise stir, pinch gesture, horizontal line, horizontal line, zoom out gesture, shake.
- Wideye Potion: Clockwise stir, shake, counterclockwise stir, counterclockwise stir.
Valve's highly-anticipated annual sale will be here any day, but online game retailer Fanatical decided that PC gamers have waited long enough to start getting big deals on Steam games this summer. Fanatical's Red Hot Sale includes over 1,000 PC games on heavy discount, with an additional 10% across the board when you use the promo code FANATICAL10. The sale is set to run through the week.
Fanatical is also offering an exclusive deal for GameSpot's readers on the just-released Castlevania-like Bloodstained: Ritual of the Night. First-time customers can use the promo code GAMESPOT25 for 15% off the already-discounted game, bringing it down to the lowest price we've seen anywhere at $26.85, down from the full retail price of $40. GameSpot's review of the Kickstarted throwback title is forthcoming, but impressions have generally been positive.
In addition to the general sale, there are several Flash Sales happening right now for just a day. Tom Clancy's Rainbow Six Siege: Deluxe Edition, including all of the year-one content, is just $10.79 after using the code, down from $30. Tom Clancy's Rainbow Six Siege: Ultimate Edition, meanwhile, which includes everything through year four, is $45 down from $100. Assassin's Creed Origins: Gold Edition is $27 (down from $100), including the game and all DLC; meanwhile, Assassin's Creed Odyssey: Gold Edition is also on sale for $36. All of the above are redeemed via Uplay. We've highlighted some other stand-outs from the general sale below.Fanatical Red Hot Summer Sale Highlights
- The Banner Saga -- $6.75
- BioShock Infinite -- $6.75
- Borderlands: The Handsome Collection -- $5.40
- Deus Ex: Mankind Divided -- $4.20
- Football Manager 2019 -- $13.50
- Middle Earth: Shadow of Mordor Bundle -- $5
- Moonlighter -- $9
- Northgard -- $13.50
- Pillars of Eternity II: Deadfire - Obsidian Edition -- $27
- SHENZEN I/O -- $6.75
- Sid Meier's Civilization VI -- $15.11
- Star Wars Knights of the Old Republic I & II -- $3
- Superhot VR -- $13.50
- This War of Mine - Anniversary Edition -- $5.40
- Tomb Raider -- $5
- Total War: Three Kingdoms -- $45.90
- Watch Dogs 2 -- $10.80
- Yooka-Laylee -- $10.80
More than likely, you subscribe to some sort of streaming service, like Netflix. In fact, you probably have yourself signed up for more than one. Every week, services like Amazon Prime Video, Hulu, and Shudder release new content for you to binge from the sanctity of your own home.
This is actually a pretty quiet week for releases. Most of Amazon's new releases come out on June 30, and next week is July, so expect a slew of new movies, TV shows, and more to hit next week. You'll have a lot to watch during your holiday weekend. Let's check out a couple of the highlights for this week.
True Grit heads to Amazon Prime Video on Saturday, June 29. The Coen brothers western follows a teenager whose father was murdered. She hires a U.S. Marshall to track down the killer. It's a great genre film and one of the few times where the remake is better than the original. If you don't have Prime and you want to watch the film, don't worry, as True Grit will be available on Hulu on Sunday, June 30.
The only other notable movie coming this week is 2018's The Spy Who Dumped Me. The action comedy stars Mila Kunis and Kate McKinnon as best friends that become involved in a conspiracy when one of them discovers her ex-boyfriend is a spy.
Below, you'll find the full list for everything being released on Amazon, Hulu, and Shudder this week. If you want to look into the future, both Amazon and Hulu have revealed what's coming ahead for July.Monday, June 24Amazon Prime Video:
- Juliet, Naked (2018)
- Hurley (2019)
- Juliet, Naked (2018)
- Next of Kin
- The Spy Who Dumped Me (2018)
- Diane (2019)
- Moose (2015)
- True Grit (2010)
- The Spy Who Dumped Me (2018)
Blizzard has announced some big changes slated for the next major Hearthstone update. The collectible card game will add two more cards to the Hall of Fame, which makes them ineligible for Standard mode play, and at the same time it will introduce a whopping 10 new cards.
In an update on the Hearthstone Blog, the team explained how it tries to define class identity, and outlined what it sees as the core strengths and weaknesses of each class. The studio has concluded that two Basic cards don't fit the theme of their classes' identities, and so they'll be retired into the Hall of Fame: the Rogue card Vanish and the Priest card Mind Blast. Both will still be playable in Wild mode.
Vanish is a spell that returns all minions to their owners' hands, but Blizzard feels the efficient board clear is counter to one of its intended weaknesses. Mind Blast allows Priests to do a lot of damage to their opponent in a pinch, especially with spell damage boosts, while Blizzard intends the class to be limited in its direct damage. Those two will be replaced by two new cards, Plaguebringer and Radiance.
In addition, Blizzard is introducing ten new cards to the Classic set, which will be obtainable through Classic packs or crafting. It says it wants to steadily introduce new Classic cards to maintain a "healthy amount of easily-obtainable cards" through Standard games, as it rotates some out into the Hall of Fame. The studio said these cards will be coming in the next major update, but didn't announce a date.
Hearthstone has traditionally introduced a handful of new expansions per year with only minor balance changes in-between. This season the game has been noticeably more active in filling the months between major expansions with other in-game events and changes. After the latest expansion launched in April, its single-player component began rolling out in May, and in June the game issued its first-ever batch of card buffs alongside a brand-new card. You can still claim that card for free by logging in by July 1.
Summer is officially here, and Fortnite is celebrating the start of the season with a two-week-long event. 14 Days of Summer kicks off on PS4, Xbox One, PC, Nintendo Switch, and mobile devices tomorrow, June 25, and it'll bring a load of new things to do and see in Fortnite's Battle Royale, Creative, and Save the World modes.
On the Battle Royale front, developer Epic will unvault one weapon for only 24 hours every day during the 14 Days of Summer event, giving you a chance to play around with some of the items that have been removed from the game. On top of that, there will be new challenges to complete and rewards to unlock each day of the event, as well as new outfits and other items to purchase from the in-game shop.
Finally, Battle Royale players will be able to jump into a new limited-time mode every day during 14 Days of Summer. Epic hasn't yet revealed the order these modes will arrive, but it has given fans an overview of all 14 LTMs on the Fortnite website, and they include the John Wick crossover, Wick's Bounty, as well as a handful of new modes, such as the summer-themed Splashdown Squads--in which players will try to eliminate opponents with a new water balloon item--and Storm Chasers Surfin' Squads.
In Save the World mode, meanwhile, players will be able to complete new quests every day during the 14 Days of Fortnite event. Clearing these quests will earn you Summer Tickets, and if you mange to complete all 14 before the event ends, you'll unlock a "new explosive weapon." Fortnite Creative will also feature a new island every day during the event.
There are still a few weeks left in Season 9 of Fortnite, but Epic has already announced it is making some changes for next season. Specifically, Fortnite's minimum requirements on PC will change beginning in Season 10. In the meantime, you still have a few weeks left to complete any remaining challenges from this season. If you need help, you can find tips and guides for all the trickier tasks in our complete Fortnite Season 9 challenges roundup.
Last Month, All Elite Wrestling's first PPV outing, Double or Nothing, debuted. It was a smashing success, and one of the better wrestling events of 2018. How does AEW follow that up? Well, they're involved with CEO Gaming's annual tournament, all while mocking the failed Fyre Festival at the same time.
The PPV has been a part of Kenny Omega's storyline on AEW's YouTube series Bring The Elite, which is one of the few ways to keep up with what's going on in the company. Most recently, Omega has been having a meltdown because his show can't get finer foods (all they have is bread and cheese), and everything is falling apart. The PPV is a part of CEO Gaming--the fighting game championships--and Fyter Fest will take place on Saturday, June 28 at the Ocean Center in Daytona Beach, Florida at 7:30 PM ET / 4:40 PM PT. There is a preshow, but at the time of this writing, it's unclear if it starts at 7:30 PM ET or an hour prior.How To Watch
If you're interested in watching Fyter Fest, then there is no reason to miss out on the show. Why? Because you can watch it all for free. B/R Live is hosting the event for the low, low cost of $0. All you need to do is go to the event on the B/R Live website and watch it. You'll probably have to create an account, but you will not need to put credit card information in.
There is a downside, and that is the fact that B/R Live doesn't have many options for you to watch. Both iOS and Android devices have an app, and you can supposedly cast from your devices, but during Double or Nothing, that was not something I could do. The app would timeout or crash. The best course of action, on my end, was to connect my TV to my computer, using an HDMI cable, and use it as an extra monitor. Using this method resulted in zero streaming issues as well.
Below, you'll find the full match card for Fyter Fest. If there are any changes leading up to the event, you'll find updates below.Match Card:
- SCU (Frankie Kazarian and Scorpio Sky) vs. Best Friends vs. Private Party (Winners get first round bye for AEW Tag Team Championship Tournament) -- Buy-In Pre-Show
- Christopher Daniels vs. Cima
- Michael Nakazawa vs. Alex Jebailey (Hardcore match)
- Yuka Sakazaki vs. Riho vs. Nyla Rose
- Hangman Page vs. Jungle Boy vs. Jimmy Havoc vs. MJF
- Cody vs. Darby Allin
- Jon Moxley vs. Joey Janela
- The Young Bucks & Kenny Omega vs. The Lucha Bros & Laredo Kid
Make sure to come back to GameSpot on Saturday, June 29 for live coverage and a review of the show!
It only took a few minutes for me to understand the tone Moons of Madness is aiming for. The beginning of the 30-minute demo at E3 2019 was set within a gloomy space station where inky black vines crawl across the walls. Your character is hyperventilating; he's stressed by the confusion of his whereabouts while being drawn into horrible memories, haunted with ghostly apparitions that jump out from the dark for an effective scare. This dream didn't last long, but it was effective at setting the tone for this Lovecraft-inspired horror on the surface of Mars.
You're on a journey to the red planet with a small crew, inhabiting a sterile and labyrinth laboratory on its surface. Moons of Madness plays similar to adventure games like Tacoma and Firewatch, incorporating the sharply detailed items from the former and introducing dialogue as interactive scenes like the latter. You move around your room and the branching hallways slowly, which is meant to let you take in all the small details they contain and interactive objects waiting for you to examine. I solved a straight forward puzzle to get a password for my desktop and read through a handful of emails, vaguely detailing both the secretive mission to Mars and the target the corporation you work for is hunting.
As I walked through the ship, I quickly noticed many areas that reminded me of the dream sequence at the start of the demo, which isn't lost on the main character either. Speaking over a radio to another character fueled a growing sense of paranoia, punctuated by visually effective flashes of pain from an associated migraine. You use a button press to manually respond over the radio, giving you time to ponder your scripted response or just forgo it entirely. You choose both the pace and even existence of conversations in Moons of Madness, letting you take in as much of it as you want.
Considering how great the writing is in general, you'll likely appreciate the opportunity to fully absorb it all. It was easy to become enraptured by both the nightmarish horrors and the urgency with which Moons of Madness' characters are thrust into survival mode. There are also smaller stories at play too, which touch on an uneasy relationship with your parents back on Earth and a romantic complication with a high-ranking crew member. These beats were all presented naturally with some great corresponding writing, which made me excited about the potential to explore them further when Moons of Madness is eventually released.
Naturally, the demo ends with a heavy tease of what's to come throughout the rest of the game, which is said to be around 8 hours in length (depending on how much time you spend soaking in the world and dialogue). The closing moments put me in the path of a ghastly creature making its way into the ship, blending my characters' nightmares and reality. Moons of Madness' evocative visuals and strong world-building are spinning a mystery that I've only just begun to unravel. With a release date of Halloween this year, I thankfully won't have to wait too long before my questions are answered.
Dragon Ball Super: Broly has grossed $124.5 million since its December 2018 release, signaling a strong return for the fan-favorite character. Becoming the third highest-grossing anime movie in the United States in January 2019 is no small feat, and it seems the head of the Dragon Ball team wants to capitalize on the film's momentum.
An interview with Akiyo Iyoku, head of Shueisha’s Dragon Ball Room, was included in the movie's Japanese DVD and Blu-Ray release. In the brief interview, Iyoku admits that the team is "steadily making preparations for the next Dragon Ball movie." He doesn't share any more details about the project but teases that "things will probably head in a completely different direction next time around."
No release date or window for the next Dragon Ball movie was provided, but Iyoku says he's excited for everyone to see "what’s coming up next." He concludes by suggesting that "whatever comes next will be even more incredible."
It's worth noting that distributor 20th Century Fox Japan and producer Toei Animation haven't officially announced or confirmed a Dragon Ball Broly: Super sequel. But based on Iyoku's comments, a new Dragon Ball movie is currently in some form of developmental stage.
GameSpot editors Tamoor Hussain and Will Potter shared their thoughts about Dragon Ball Super: Broly in a spoiler-filled discussion, hoping "that they do more Dragon Ball movies like this" in the future.
Last month, Pokemon Go developer Niantic announced it would be bringing three Legendary Pokemon back to the game for a limited time. The second of the three, Kyogre, is now available, but if you've yet to catch it, your time to do so is quickly running out; the Legendary is set to leave the game again this Thursday, June 27.
As before, Kyogre can be found in five-star Raids, meaning you'll first need to team up with other players in-person and battle the Pokemon before you can earn a chance to capture it. Even if you already have Kyogre in your collection, you'll want to check out Raids while the Legendary is available, as you'll also have a chance of encountering a Shiny Kyogre.
Immediately following Kyogre's departure later this week, its counterpart from Pokemon Ruby, Groudon, will make an encore appearance in Raids until July 10. As is the case with Kyogre, you'll have a chance of coming across a Shiny Groudon when the Legendary returns to the game. You can read more details on the official Pokemon Go website.
Even if you miss your chance to catch Kyogre this week, you'll soon have another opportunity to add the Legendary to your collection. Both Kyogre and Groudon will be two of the possible Legendary Pokemon you can encounter as part of July's Field Research tasks. You'll also be able to catch a Spinda featuring a new spot pattern through the new Field Research quests, and if you're lucky enough, you'll be able to find a Shiny version.
Groudon isn't the only Legendary set to return this week, either. As a reward for completing enough Global Challenges during the recent Pokemon Go Fest event in Chicago, Niantic is holding a special Raikou Raid Day this Saturday, June 29. The Legendary dog will reappear in Raid Battles from 4-7 PM local time, and you'll have a chance to encounter a Shiny Raikou during those hours.
In other news, Niantic's new Harry Potter game, Harry Potter: Wizards Unite, is now live in the US and UK. While the premise of both games is very similar, Wizards Unite also differs from Pokemon Go in a few notable ways. Be sure to check out our full Harry Potter: Wizards Unite coverage for more about the game, as well as tips and guides for Wizarding Challenges, Professions, and other elements.
A fix to an exotic weapon in Destiny 2 is likely slated for July, but the timing is uncertain right now because the studio is weighing its culture and work-life balance.
Game director Luke Smith answered a question about a fix to the Lord of Wolves weapon in a livestream for the charity convention GuardianCon. He suggested that while the studio could use a patch that's already near-finalized to add the weapon fix as well, that might be too difficult on the studio.
"We're looking at this summer, something like July," Smith said. "We have a patch that we're readying right now, the patch is going to come out in a couple weeks. We could take the patch off the patch factory, more or less, and ask people to work super long and add this thing in. And we're having the conversation that, 'Is it worth doing that or is it better to preserve the work-life balance and ship it later in July.'"
He went on to say that the cost-benefit analysis of working long hours is complex, and the studio doesn't like to take patches out of release candidates very often. In fact, he said, the studio just did it for a different feature, and he's not sure if it's healthy for the studio to do it back-to-back.
The Lord of Wolves weapon had an adjustment that made it much more powerful than intended, which makes it imbalanced in the PvP Crucible mode.
Working long hours at a game studio to meet a release target is known as crunch. Development crunch has been a hotly discussed topic in the industry recently, with one such subject being an ongoing crunch mode at live games like Fortnite. Studios have been opening up more about their culture and attempts to stave off crunch, and with this Bungie has indicated that it uses the strategy but tries to limit it.
The GuardianCon fundraiser, meanwhile, brought in well over $3 million for St. Jude Children's Research Hospital, with a boost from Bungie's block of time providing almost half a million.
There was no doubt a sequel would be in the works when Spider-Man: Into The Spider-Verse won both the Academy Award and the Golden Globe Award for Best Animated Feature back in early 2019. But even despite the $375.5 million it has earned, there's now definitive confirmation a sequel is "definitely" coming.
Producer Amy Pascal told io9 her team is back in the lab. "We are definitely hard at work on the sequel." No release date or window was provided, nor did she divulge details about what's to come in the Spider-Verse sequel. We're only left with the news that we can "expect another movie."
"Going forward, if there are more movies, I'm sure there will be more surprises," co-director Rodney Rothman told GameSpot at the film's digital and Blu-ray release in March 2019, stating that an Australian Spider-Man was cut from Spider-Verse. In addition to more Spideys, we may see previous Peter Parker's Andrew Garfield (The Amazing Spider-Man series) and Tobey Maguire (the original Spider-Man trilogy) in the Spider-Verse sequel. Producer Chris Miller said their appearance was something the team "definitely talked about, more than once, and decided that ultimately, there are many more opportunities in the future."
Pascal served as a producer on the upcoming Spider-Man: Far From Home--scheduled to debut in theatres on July 2--as well as other recent spider-related projects like Spider-Man: Homecoming, Venom, and The Girl in the Spider's Web. Pascal also has production credits on Greta Gerwig's upcoming coming-of-age period drama Little Women, slated to premiere on December 25.
In our Spider-Man: Into The Spider-Verse review, we said, "It manages to blow right past the dangers of sinking into after school special territory by believing wholeheartedly in its own message and delivering it with appropriately genuine stakes. The end result is an instant animated classic, and, with any luck, the first of many of its kind."
It's time to plan a trip to Target: This week, the retailer is offering 30% off select PS4, Xbox One, and Nintendo Switch games if you select "Order Pick-up" at checkout, meaning you'll have to go into your local Target store to pick it up rather than having it shipped to your home. In the era of free, fast online shipping, that's kind of a drag if you don't have a store nearby, but if you don't live too far from a Target, here's an easy way to save yourself a significant amount on new games.
The Target 30% off sale encompasses over 400 games, from first-party Nintendo games to PS4 exclusives and Xbox One hits. Some of the most notable deals include Devil May Cry 5 for $35, Kingdom Hearts 3 for $24.50, Mortal Kombat 11 for $35, and Resident Evil 2 for $28. You can also grab Sekiro: Shadows Die Twice for only $33.60, Rage 2 for $35, and Days Gone for $42.
See the full list of eligible games at Target and some of our picks below (discount price reflected). The following deals will expire after June 29.
- Anthem -- $21
- Civilization VI -- $35
- Crash Team Racing: Nitro Fueled -- $28
- Days Gone -- $42
- Devil May Cry 5 -- $35 (PS4) / $42 (Xbox One)
- The Division 2 -- $42
- Donkey Kong Country: Tropical Freeze -- $35
- Forza Horizon 4 -- $29.74
- God of War -- $28
- Just Dance 2019 -- $21
- Kingdom Hearts 3 -- $24.50
- Mario Kart 8 Deluxe -- $35
- Mario + Rabbids Kingdom Battle -- $21
- Mario Tennis Aces -- $35
- Marvel's Spider-Man -- $28
- Metro Exodus -- $42 (PS4) / $35 (Xbox One)
- MLB The Show 19 -- $42
- Monster Hunter World -- $16
- Mortal Kombat 11 -- $35
- NBA 2K19 -- $20 (Switch) / $42 (PS4, Xbox One)
- Rage 2 -- $35
- Red Dead Redemption 2 -- $42 (PS4) / $37.80 (Xbox One)
- Resident Evil 2 -- $28
- Sekiro: Shadows Die Twice -- $33.60
- Sonic Mania Plus -- $21
- Spyro Reignited Trilogy -- $28 (PS4) / $21 (Xbox One)
- Super Mario Party -- $35
- Team Sonic Racing -- $28
- XCOM 2 Collection -- $28
When thinking about a game adaption of the incredibly popular John Wick films, Bithell Games might not be the developer that first comes to mind. Co-founder Mike Bithell and his team are known for emotion-tinged platformers, old-school stealth adventures, and interactive narrative stories. Appropriately so, Bithell Games chose an unexpected target for its John Wick mission: a turn-based strategy that feels like a mash-up of XCOM and SuperHot.
We sat down with Mike Bithell after playing his new game for the first time, and dove into how he secured the project and ultimately convinced Lionsgate to go along with his vision. John Wick Hex will launch on PC (exclusively through Epic Games Store first) and MacOS, and does not yet have a release date.
GameSpot: Were you approached, or did you approach someone to make a John Wick game. What was the first idea for the project?
Mike Bithell: They were like "we need Thomas was Alone's creator to reinvigorate projects." [Laughs] No, it was interesting. So basically Good Shepherd, who's the publisher, and Lionsgate movies, they were already talking about doing something with John Wick. Lionsgate's whole thing with John Wick is they still see it as the weird Indy movie that did good. It's growing and doing so big so they specifically want to do interesting John Wick games, they don't want to just do straightforward person action kind of things.
So not recreate the movies?
Well, they want to recreate the movies but with creativity. The thing with third-person shooters, just as an aside, is that I'm a clumsy idiot. When I play a third person shooter, I can be in a suit but I'm going to be just running around aimlessly firing. It's not John Wick.
So, going into that strategy thing, lets you do the whole think-and-react thing and work your way through a space. But to go back to your answer, they were thinking: how do we do this more interestingly? They bring in Ben, who is the producer, and they say, "go find something to do this," basically. And me and Ben, just a couple of weeks before, watched John Wick around my place--we go way back--he was like, "what would you do with John Wick?" And I said a strategy game, because to me that's the only way to capture that character. Completely expecting that to be the end of the conversation.
But he got back to me and said, "well, make a prototype and see if it's fun," and it just went from there. And when Lionsgate saw it, they were super into it, they loved the idea of doing something like this with [John Wick]. The turning point was when I showed it to a guy called Jason Constantine, who's the executive producer on the John Wick franchise of Lionsgate. The whole of this most important meeting, I'm in a room that looks like something out of Entourage. Lots of glass, they love glass [laughs]. And I'm at one end of this table, he's at the other, it's very scary and I just demoed this game, which at that point, was kind of this XCOM with one character kind of thing, like what you expect from [Hex] until you play it.
And he said, "Why does John keep waiting? Like, John Wick does not wait his turn, he just fights". And I was like," Jason, the turn-based strategy games, that's how they work". And I literally load up YouTube and put one of these kinds of games up on the screen, and I'm like, "look they're waiting..."
Did you show him Mario + Rabbids?
I showed him everything.
That's funny to think about.
I was like, "they're waiting their turn, it's fine". And about halfway through that sentence, I am explaining to an executive why John Wick is letting people shoot him in the face. It's just gone terribly wrong. And I went back from that trip and just got chatting to Nick over there who's the lead coder and co-designer, and was like, "we can't do turn-based John Wick. This sucks. It's just not how you capture that gameplay". And that was the point where that timeline you saw came from and we called it timeline strategy, I don't know if that's what we'll end up calling it, but that's lovely.
And that idea of making it, giving you the time to think through a choice, but also making it so that everything's concurrent and everything's coming together nicely. So it becomes a game about finding your chance and you're not just letting everyone shoot you in the face. What's really cool about it and what excites me about it is that as you get more and more acquainted with it and understand it's systems more, it gets faster. It moves at the speed you think.
That was the moment where it all started to come together. We kept collaborating throughout the process, working with Chad, the director of movies, who came up with fog of war. I credit him entirely for that.
But that's what's fun, that was what was so cool with Chad, because Chad doesn't play video games but he obviously gets everything about fight choreography and how you tell a story through an action scene. And working with him, with those different languages, finding where the overlaps were, that was so much fun.
What sort of rope has Lionsgate given you to build on the John Wick mythology? And where does Hex sit on the timeline?
Mike: They've been awesome. They're really good collaborators. They give us the freedom to make the choices. Ultimately, it's similar to how we design our own choices. They've given us all the information so that we don't come to them with stupid ideas. Very short version. It's a collaboration and we've definitely pushed some things in interesting directions, you're going to be surprised by some stuff, stuff I'm not allowed to talk about right now, but there's some stuff in there that will be cool and surprising. But yeah, on the whole the focus for us has been to expand their universe in a way that's respectful. And they've responded well to that.
I can't think of a time they told us not to do something we want to do. Just, we've asked for things that are cool, and they've gone, yes. And Hex takes place before Helen.
So it's during John's time as a prolific assassin?
That could be a logical answer to the question, but I can't give away any details about that right now.
It's the last full week of June, but if you're a subscriber to Netflix, there is still at least one big movie to get excited for before July's releases roll around. So if you missed it in the theaters, you have a chance to watch Spider-Man: Into the Spider-Verse.
That's right, on Wednesday, Into the Spider-Verse arrives on Netflix, and the animated film is one of the most enjoyable origin stories to come out of superhero movies. It follows Miles Morales, a kid from Brooklyn who gets bit by a radioactive spider, develops super-powers, then realizes there are more spider-powered beings hanging about. In her review, GameSpot's Meg Downey said, "It manages to blow right past the dangers of sinking into after school special territory by believing wholeheartedly in its own message and delivering it with appropriately genuine stakes. The end result is an instant animated classic, and, with any luck, the first of many of its kind."
There are a few returning originals to check out as well. Dope returns on Friday for a third season, along with Instant Hotel: Season 2, but if you're into anime, you'll probably want to check out 7Seeds. The Netflix original follows a group of young adults who were chosen to help humanity survive on a planet that's completely changed. Also recently released on Netflix was Neon Genesis Evangelion, and the streaming service made a few changes to the original, like switching some of the music and cutting out some other things for unknown reasons.
Below, you'll find everything coming to Netflix this week. And next week, the show everyone has been waiting for finally arrives. On Thursday, July 4, Season 3 of Netflix's acclaimed series Stranger Things returns. GameSpot's Chris E. Hayner and Dan Auty recently went through the first and second season to give you a heads up of where everyone left off, so you're all caught up for Season 3.New To Netflix This WeekMonday, June 24
- Forest of Piano: Season 2 -- NETFLIX ANIME
- Mike Epps: Only One Mike -- NETFLIX ORIGINAL
- The Golem
- Spider-Man: Into the Spider-Verse
- The Zookeeper
- Answer for Heaven -- NETFLIX ORIGINAL
- 20th Century Women
- 7SEEDS -- NETFLIX ANIME
- Dope: Season 3 -- NETFLIX ORIGINAL
- Exhibit A -- NETFLIX ORIGINAL
- Instant Hotel: Season 2 -- NETFLIX ORIGINAL
- Motown Magic: Season 2 -- NETFLIX FAMILY
- Paquita Salas: Season 3 -- NETFLIX ORIGINAL
- The Chosen One -- NETFLIX ORIGINAL
- Scare Tactics: Seasons 4 & 5
Destiny 2 developer Bungie took part in a charity fundraiser for St. Jude Children's Research Hospital, and raised a massive $400,000 in the process. The organizers of the fundraiser noted that at the time it was the largest single block ever for its annual marathon fundraiser, which surpassed its millions-strong goal this year.
The note came from the official GuardianCon Twitter, which thanked the studio for its participation. GuardianCon is held every summer in Florida, and began as a meetup for Destiny fans. It has grown to raise millions for St. Jude's. This year it set an ambitious goal of $3 million, and has exceeded that with more than $3.7 million so far.
St. Jude is a pediatric research institute focused primarily on childhood leukemia and other cancers. It is known for admitting patience at no cost, and its research has helped increase survival rates for certain kinds of childhood cancers.
Destiny 2 is currently preparing for its Shadowkeep expansion, which will change microtransactions and set a new path for how the game handles expansions going forward. The game and its Shadowkeep expansion will also be part of Google Stadia's premium subscription service for a limited time, and Bungie will be launching cross-saves on all platforms this fall so you can take your Guardian anywhere.